26 open-source projects similar to createjs/tweenjs, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best TweenJS alternative.
GSAP is a comprehensive JavaScript animation library designed for orchestrating complex motion sequences and interactive user interfaces. It provides a robust property-interpolation engine that calculates intermediate values for CSS styles, attributes, and numeric properties, enabling smooth visual transitions across web elements. The framework is built on a core architecture that manages animation lifecycles, timeline-based sequence orchestration, and virtual property interception to ensure precise control over motion. The library distinguishes itself through a modular, plugin-based extensib
This repository provides the downloadable materials and syllabus for a complete Flutter development bootcamp, guiding learners from initial setup through to app deployment. It is structured around the core concepts of building cross-platform mobile applications using the Flutter framework and the Dart language, covering widget-based UI composition, state management, and integration with backend services. The resources focus on practical, hands-on skills, including fetching live data from web APIs and parsing JSON responses, as well as authenticating users and storing data in the cloud using F
D3 is a modular library providing low-level primitives for creating data-driven visualizations. It functions as a flexible framework that allows for direct control over visual presentation by mapping abstract data dimensions to graphical properties, such as position, color, and size, without imposing predefined chart abstractions. The library distinguishes itself by offering specialized tools for complex data representation, including algorithmic layouts for hierarchical structures and geographic projection utilities for mapping spherical coordinates. It also includes a comprehensive suite fo
🎬 Scene.js is JavaScript & CSS timeline-based animation library
Robert Penner's easing functions in GLSL, available as a module for glslify.
BezierEasing provides Cubic Bezier Curve easing which generalizes easing functions (ease-in, ease-out, ease-in-out, ...any other custom curve) exactly like in CSS Transitions.
Animator Core is the runtime and rendering engine for Haiku Animator and the components you create with Animator. This engine is a dependency for any Haiku Animator components that are run on the web.
Spine runtime for Haxe automatically converted from the official Java/libgdx runtime.
Actuate is the best library for animating Haxe projects. Power through your everyday needs using no-nonsense, lightweight tweens, then extend when you need more, through the swappable custom actuator system
This project is a declarative motion framework and JavaScript animation engine designed to transition CSS properties, SVG attributes, and DOM elements. It provides a comprehensive set of tools for creating complex, multi-part motion sequences by synchronizing animations, timers, and callbacks into a single, unified timeline. The library distinguishes itself through a robust timeline-based sequence orchestrator that allows for precise timing, label-based control, and hierarchical nesting of animations. It also features a physics-driven interaction library that enables draggable elements with c
Velocity is a JavaScript animation library used to create high-performance CSS and SVG animations. It functions as a CSS property interpolator and a spring physics engine, enabling the creation of smooth visual transitions and organic movement for web elements. The project provides a programmatic interface for modifying vector attributes and 3D transformations through its SVG animation framework. It further distinguishes itself as an animation sequence orchestrator, allowing for the chaining of movements and the staggering of start times across multiple elements using promises. The library c
This project is a client-side library for rendering responsive, animated SVG progress indicators. It functions as a frontend UI component and vector animation library designed to visualize completion status through linear, circular, and radial shapes. The library is distinguished by its support for custom vector path geometries, allowing users to define specific SVG path data to create specialized shapes. It uses a vector-based rendering approach to ensure that indicators remain sharp across different screen resolutions. The tool covers a range of capabilities including both static and anima
This project is a declarative animation library and high-performance engine designed for creating fluid, interactive vector motion graphics on the web. It provides a specialized framework for defining, rendering, and orchestrating complex visual sequences, including custom geometric shapes and dynamic property transitions. The library distinguishes itself through a robust particle system framework that generates explosive or organic visual effects by emitting multiple shapes with randomized trajectories and paths. It utilizes a master timeline controller to synchronize independent animation i
React-spring is a physics-based animation library designed to create fluid, natural motion for user interface elements and three-dimensional objects. It functions as a declarative motion framework that maps state changes to animated property values, utilizing spring physics—defined by mass, tension, and friction—rather than traditional time-based easing functions to calculate transitions. The library distinguishes itself through a rendering-agnostic architecture that decouples animation logic from specific UI frameworks, allowing for consistent application across web interfaces, 3D scenes, an
This project is working toward a complete character skinning & animation library for the web. First most, this library is focused on being independent from any rendering engine with examples of how to use it in webgl based engines like threejs. The one big focus is recreating the IK Rig & IK…
High-performant animations without headaches - Simple, modular and functional animation library for web and node - Tweening library that needs to use where performance matter - Flexible, extendable, modular and resource-efficient tweening library
tween.js is a JavaScript animation engine and numeric interpolation library. It is designed to calculate intermediate values between a start and end state over time, using easing functions to create smooth transitions for numeric values and object properties. The project functions as both an animation sequence manager and an easing library, allowing for the coordination of concurrent animation groups and the chaining of multiple transitions. It provides tools for managing the rate of change through acceleration and deceleration functions. The library covers a broad range of motion capabiliti
Animate.css is a library of pre-defined, cross-browser CSS keyframe animations that can be applied to elements through declarative class toggling. It functions as a comprehensive motion framework, providing a standardized set of effects that ensure consistent visual transitions without requiring custom keyframe definitions. The library is built with a focus on accessibility, automatically respecting system-level reduced motion preferences to ensure that animations are disabled or simplified for users sensitive to screen movement. The framework distinguishes itself through a modular build proc
move.js is a JavaScript motion engine and CSS3 animation framework designed to animate DOM elements. It functions as a DOM animation library that changes visual element properties and colors over time. The library serves as a CSS bezier easing controller, using cubic-bezier curves to manage animation acceleration and deceleration. It enables sequential motion design, allowing multiple visual steps to execute in a specific order. The framework covers the animation of element properties such as position, rotation, scale, skew, and colors. It provides capabilities for UI component transitions a
animateplus is a lightweight JavaScript animation library designed for creating high-performance 60 FPS visual transitions and numeric interpolations for website elements. It functions as a promise-based animation engine, using async await patterns to sequence complex motion timelines and timing delays. The library includes a motion blur simulator that applies directional speed blur along the X and Y axes to mimic high velocity. It also provides a numeric interpolation tool to transition colors and graphic properties between states. The system manages high-performance element control, allowi