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Back to colmap/colmap

Open-source alternatives to Colmap

30 open-source projects similar to colmap/colmap, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Colmap alternative.

  • mapillary/opensfmmapillary avatar

    mapillary/OpenSfM

    3,786View on GitHub↗

    OpenSfM is a computer vision library and structure-from-motion pipeline designed to reconstruct three-dimensional scenes and camera trajectories from overlapping images. It functions as a 3D reconstruction engine and photogrammetry toolkit, utilizing automated feature-based image matching and incremental bundle adjustment to derive spatial geometry. The system distinguishes itself as a geospatial alignment tool, integrating GPS and inertial sensor data to align reconstructed 3D models with real-world geographic coordinates. It employs a hybrid Python and C++ execution model to manage large-sc

    Python
    View on GitHub↗3,786
  • cdcseacave/openmvscdcseacave avatar

    cdcseacave/openMVS

    4,021View on GitHub↗

    openMVS is a multi-view stereo library and photogrammetry pipeline used for 3D scene reconstruction. It transforms Structure from Motion data—specifically camera poses and sparse point clouds—into detailed 3D models consisting of dense point clouds and textured meshes. The project provides a sequence of processing stages to densify point clouds, generate 3D surface meshes, and apply photorealistic textures. It uses multi-view texture blending to map accurate colors onto reconstructed geometry and employs iterative refinement to optimize mesh details. The system includes capabilities for impo

    C++3d-reconstructiondense-point-clouddense-reconstruction
    View on GitHub↗4,021
  • openmvg/openmvgopenMVG avatar

    openMVG/openMVG

    6,451View on GitHub↗

    openMVG is a computer vision geometry library and toolkit for multiple view geometry. It serves as a framework for structure from motion and 3D scene reconstruction, providing the tools necessary to recover 3D point clouds and camera poses from collections of 2D images. The library implements both global and incremental structure-from-motion pipelines. It uses geometric algorithms to calculate camera pose estimation and image localization, employing Levenberg-Marquardt bundle adjustment to refine 3D coordinates and camera parameters by minimizing reprojection error. The project covers a broa

    C++
    View on GitHub↗6,451

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  • opendronemap/odmOpenDroneMap avatar

    OpenDroneMap/ODM

    5,853View on GitHub↗

    OpenDroneMap (ODM) is an open-source aerial drone photogrammetry pipeline that converts 2D images into georeferenced 3D models, orthophotos, point clouds, and digital elevation maps. At its core, the OpenDroneMap Processing Engine orchestrates a complete Structure-from-Motion workflow, from feature extraction through dense reconstruction and tiled output generation, purpose-built for transforming drone-captured imagery into geospatial data products. The toolkit distinguishes itself through GPU-accelerated SIFT feature extraction using CUDA-capable NVIDIA graphics cards, roughly doubling proce

    Pythonaerial-imagerydronephotogrammetry
    View on GitHub↗5,853
  • cvg/hierarchical-localizationcvg avatar

    cvg/Hierarchical-Localization

    3,961View on GitHub↗

    This project is a 3D visual localization framework designed to determine a camera's exact position and orientation by matching 2D image features against a 3D reference model. It includes a structure-from-motion pipeline to reconstruct 3D scene geometry from unordered image sets, creating the necessary spatial maps for localization. The system employs a hierarchical coarse-to-fine localization approach. This process begins with a global-descriptor image retrieval system to identify candidate reference images from a large database and progresses through local feature matching to final 3D model

    Pythondeep-learningfeature-matchingimage-retrieval
    View on GitHub↗3,961
  • opendronemap/opendronemapOpenDroneMap avatar

    OpenDroneMap/OpenDroneMap

    6,196View on GitHub↗

    A command line toolkit to generate maps, point clouds, 3D models and DEMs from drone, balloon or kite images. 📷

    Python
    View on GitHub↗6,196
  • kornia/korniakornia avatar

    kornia/kornia

    11,238View on GitHub↗

    Kornia is a differentiable computer vision library and cross-framework tensor vision toolset. It implements vision operations as differentiable tensors to enable integration into deep learning pipelines and supports the transpilation of operations across PyTorch, TensorFlow, JAX, and NumPy. The project provides specialized toolsets for geometric vision and stereo depth, including algorithms for 3D scene reconstruction, camera calibration, and pose estimation. It further distinguishes itself as a differentiable image augmentation framework, applying random geometric and color transformations w

    Pythonartificial-intelligencecomputer-visiondeep-learning
    View on GitHub↗11,238
  • bytedance-seed/depth-anything-3ByteDance-Seed avatar

    ByteDance-Seed/Depth-Anything-3

    4,412View on GitHub↗

    Depth-Anything-3 is a collection of core model implementations for depth prediction, multi-view geometry estimation, and RGB-D spatial pipelines. It includes a monocular depth estimation model for predicting depth maps from single images or video, and a 3D Gaussian splatting generator that predicts parameters to synthesize high-fidelity novel views of a scene. The project provides a multi-view geometry estimator for calculating spatially consistent depth and camera poses across synchronized visual inputs. It also functions as a visual SLAM enhancement tool designed to reduce drift and improve

    Python
    View on GitHub↗4,412
  • facebookresearch/vggtfacebookresearch avatar

    facebookresearch/vggt

    12,459View on GitHub↗

    VGGT is a computer vision framework designed for neural scene reconstruction and 3D environmental modeling. It utilizes a feed-forward neural architecture to process input images, simultaneously inferring camera parameters, depth maps, and point trajectories to generate dense 3D point clouds. The system distinguishes itself by integrating multi-view geometry with temporal tracking, allowing it to maintain spatial consistency across sequential frames. By leveraging pretrained neural backbones, the framework extracts robust visual features that support complex geometric tasks, including the ana

    Python
    View on GitHub↗12,459
  • gaoxiang12/slambookgaoxiang12 avatar

    gaoxiang12/slambook

    7,440View on GitHub↗

    Slambook is a visual SLAM framework designed for simultaneous localization and mapping. It provides an integrated system to estimate camera motion and reconstruct 3D environments using visual sensor data. The project includes a visual odometry engine to track camera movement and a dense 3D reconstruction tool for creating volumetric representations of scenes. It features a loop closure detection system to recognize previously visited locations and a pose graph optimizer to refine trajectories and ensure global map consistency. The framework covers spatial estimation and environment modeling

    C++slam
    View on GitHub↗7,440
  • opencv/opencv_contribopencv avatar

    opencv/opencv_contrib

    10,116View on GitHub↗

    This project is a collection of optional, community-contributed algorithms and specialized vision tools that extend the core OpenCV framework. It serves as a comprehensive library of extra modules for computer vision research, providing advanced toolsets for image processing, visual data analysis, and object detection. The library includes specialized frameworks for augmented reality tracking, biometric face recognition, and three-dimensional pose estimation. It provides distinct capabilities for identifying AR markers, tracking 3D object silhouettes, and performing neural network vulnerabili

    C++opencv
    View on GitHub↗10,116
  • udacity/self-driving-carudacity avatar

    udacity/self-driving-car

    6,312View on GitHub↗

    This is an open-source autonomous driving perception pipeline that processes camera and lidar sensor data to detect, track, and fuse objects in real-world driving environments. The project integrates an end-to-end perception workflow combining sensor calibration, deep learning object detection, Kalman filter tracking, and sensor fusion for robust scene understanding. The pipeline includes camera calibration tools to remove lens distortion from raw images, deep learning model training for object classification and detection, and multi-object tracking using Kalman filters with data association

    Jupyter Notebook
    View on GitHub↗6,312
  • hybridgroup/gocvhybridgroup avatar

    hybridgroup/gocv

    7,463View on GitHub↗

    GoCV is a computer vision library and Go language binding for OpenCV. It serves as an image processing toolkit and deep learning inference engine, providing programmatic access to a wide range of algorithms for image manipulation, object detection, and video analysis. The project differentiates itself through high-performance native bindings and hardware acceleration. It utilizes a foreign function interface to map Go calls to C++ functions and includes a hardware-agnostic backend dispatch to route neural network tasks to computation engines such as CUDA and OpenVINO. The library covers a br

    Go
    View on GitHub↗7,463
  • raulmur/orb_slam2raulmur avatar

    raulmur/ORB_SLAM2

    10,105View on GitHub↗

    ORB_SLAM2 is a visual simultaneous localization and mapping system that tracks camera movement and builds 3D environments from image data. It functions as a real-time visual odometry tool and sparse 3D reconstructor, computing the position and orientation of a camera while generating a point cloud map of a physical space. The system utilizes a camera relocalization engine to identify a camera's position within a known map after tracking failure or system restarts. It incorporates a spatial tracker to enable the precise insertion and composition of virtual 3D objects into real-world planar reg

    C++
    View on GitHub↗10,105
  • realsenseai/librealsenserealsenseai avatar

    realsenseai/librealsense

    8,541View on GitHub↗

    The Intel RealSense SDK is a software development kit providing drivers and libraries for interfacing with depth cameras to capture color, depth, and infrared data streams. It includes a depth camera driver for device discovery and sensor configuration, a stereo vision library for computing depth maps and aligning frames, and a 3D point cloud generator to transform depth and infrared frames into spatial representations. The SDK distinguishes itself through on-chip depth calculation and stereo calibration, using internal vision processors to reduce host CPU load. It supports hardware-level str

    C++camera-apicomputer-visiondeveloper-kits
    View on GitHub↗8,541
  • alicevision/meshroomalicevision avatar

    alicevision/Meshroom

    12,562View on GitHub↗

    Meshroom is a node-based photogrammetry software designed to transform collections of two-dimensional images into three-dimensional models and scene geometry. It provides a visual interface for constructing and managing modular data pipelines, allowing users to automate complex computer vision tasks such as feature extraction, depth map estimation, and mesh generation. The software distinguishes itself through a distributed computational framework that dispatches resource-intensive tasks across local hardware or remote render farms. By utilizing a directed acyclic graph execution model, it en

    QML3d-reconstructionalicevisioncamera-tracking
    View on GitHub↗12,562
  • bmild/nerfbmild avatar

    bmild/nerf

    10,902View on GitHub↗

    This project is a framework for neural radiance fields used to synthesize three-dimensional environments from sets of two-dimensional images and camera poses. It functions as a volumetric rendering engine and scene synthesizer that optimizes neural representations of spatial volumes to generate novel views of complex 3D scenes. The system implements a coordinate encoding system that transforms spatial coordinates into high-dimensional space to capture high-frequency geometric details. It also includes a neural mesh extractor that converts trained radiance fields into triangle meshes via march

    Jupyter Notebook
    View on GitHub↗10,902
  • gyroflow/gyroflowgyroflow avatar

    gyroflow/gyroflow

    8,256View on GitHub↗

    Gyroflow is a gyroscope video stabilization software and IMU telemetry processor designed to remove camera shake from video files. It functions as a hardware-accelerated video renderer and lens calibration tool, utilizing embedded or external gyroscope and accelerometer data to perform pixel-level stabilization. The system is distinguished by its ability to integrate with professional non-linear video editing software via plugins, allowing stabilization to be applied directly to timelines without transcoding original footage. It supports diverse telemetry ingestion from camera brands, flight

    Rustfpvgoprogpu
    View on GitHub↗8,256
  • dusty-nv/jetson-inferencedusty-nv avatar

    dusty-nv/jetson-inference

    8,734View on GitHub↗

    jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti

    C++caffecomputer-visiondeep-learning
    View on GitHub↗8,734
  • hannobraun/fornjothannobraun avatar

    hannobraun/fornjot

    2,550View on GitHub↗

    Fornjot is a CAD modeling kernel and 3D geometry engine designed for the creation and manipulation of precise mechanical shapes. It functions as a B-Rep 3D modeling kernel, using boundary representation to define the shapes and topologies of three-dimensional models. The project provides a B-Rep geometry visualizer to render 3D models in a windowed environment for visual verification. It also includes a pipeline to export internal geometric representations into external data formats for compatibility with other software. The engine covers geometric modeling through primitive-based constructi

    Rustcadrust
    View on GitHub↗2,550
  • panda3d/panda3dpanda3d avatar

    panda3d/panda3d

    5,150View on GitHub↗

    Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as a comprehensive framework for building interactive 3D applications, providing a real-time physics simulator and a specialized 3D asset pipeline tool. The engine distinguishes itself by combining a high-performance C++ core with interoperable Python language bindings. It utilizes a scene graph architecture to organize 3D objects and provides a pipeline-based asset conversion system to optimize models and textures for runtime loading. Its capability surface includes low-level

    C++c-plus-pluscross-platformgame-development
    View on GitHub↗5,150
  • idea4good/guiliteidea4good avatar

    idea4good/GuiLite

    7,749View on GitHub↗

    GuiLite is a header-only C++ graphical user interface library and cross-platform framework. It provides a minimal implementation for rendering user interfaces and visual widgets across diverse environments, ranging from resource-constrained microcontrollers and embedded hardware to full desktop operating systems. The library functions as an embedded graphics system for composing visual layouts and rendering multi-language text using UTF-8 encoding and compatible font engines. It supports the integration of multimedia content, including the display of 3D graphics and video playback. The frame

    C++
    View on GitHub↗7,749
  • nvlabs/tiny-cuda-nnNVlabs avatar

    NVlabs/tiny-cuda-nn

    4,418View on GitHub↗

    This project is a high-performance C++ and CUDA neural network library designed for fast training and inference of small networks on NVIDIA GPUs. It serves as a specialized backend for neural radiance fields and coordinate-based networks, providing a fused GPU kernel library and a hash grid encoder for transforming raw input dimensions into high-dimensional representations. The library distinguishes itself through the use of C++ template metaprogramming and fused-kernel execution, which merge neural network layers into single GPU device functions to eliminate memory bottlenecks. It leverages

    C++cudadeep-learninggpu
    View on GitHub↗4,418
  • google-research/multinerfgoogle-research avatar

    google-research/multinerf

    3,806View on GitHub↗

    MultiNeRF is a 3D scene reconstruction suite and framework for training Neural Radiance Fields to synthesize novel views from sets of 2D images. It provides a system for generating new perspectives of a scene by optimizing a neural network based on images and camera poses. The toolkit includes research implementations such as Mip-NeRF 360 and Ref-NeRF for high-fidelity volumetric rendering. It features a structure-from-motion pipeline to calculate camera positions and orientations from image datasets to prepare data for training. The project covers a full workflow for volumetric rendering, i

    Pythonnerfneural-radiance-fields
    View on GitHub↗3,806
  • tencentarc/instantmeshTencentARC avatar

    TencentARC/InstantMesh

    4,431View on GitHub↗

    InstantMesh is a neural 3D reconstruction tool and single-image 3D mesh generator. It utilizes a sparse-view large reconstruction model to convert a single two-dimensional image into a three-dimensional object mesh. The system functions as a textured 3D mesh exporter, saving generated objects with either vertex colors or full texture maps for use in external rendering software. The framework covers a range of capabilities including feed-forward geometry inference, single-image depth estimation, and neural radiance fields. It also supports differentiable mesh rendering and workflows for spars

    Python
    View on GitHub↗4,431
  • microsoft/trellis.2microsoft avatar

    microsoft/TRELLIS.2

    3,910View on GitHub↗

    TRELLIS.2 is a generative image-to-3D system that creates high-resolution 3D assets with physically based rendering materials from 2D images. It utilizes a sparse voxel representation to handle complex topologies and internal structures without relying on iso-surface fields. The project features a structured latent space representation that maps geometry and texture attributes to maintain visual fidelity. It employs an optimization-free geometry reconstruction process to decode latent representations directly into voxel grids and includes a PBR texture generator for synthesizing base color, r

    Python
    View on GitHub↗3,910
  • mrforexample/comfyui-3d-packMrForExample avatar

    MrForExample/ComfyUI-3D-Pack

    3,648View on GitHub↗

    ComfyUI-3D-Pack is a suite of custom nodes for ComfyUI that enables 3D asset generation and rendering within a node-based workflow. It provides a set of tools for reconstructing textured three-dimensional meshes and volumetric scenes from single images, multi-view images, or text prompts. The system includes a Gaussian splatting generator for creating high-fidelity volumetric 3D scene representations and a multi-view image generator to produce consistent image sets for reconstruction. It also features a single image 3D mesh tool to build geometry from a single 2D source. The toolset covers 3

    Pythoncomfycomfyuimachine-learning
    View on GitHub↗3,648
  • ashawkey/stable-dreamfusionashawkey avatar

    ashawkey/stable-dreamfusion

    8,841View on GitHub↗

    This project is a diffusion-based 3D generator and image-to-3D reconstruction system. It translates natural language descriptions or two-dimensional images into three-dimensional assets using neural radiance fields and diffusion models. The system utilizes score-distillation sampling and diffusion-based guidance to refine 3D shapes without requiring 3D training data. It includes specialized tools for transforming neural representations into exportable meshes with texture and material data, as well as a pipeline for iterative optimization of geometry and textures. The project covers a broad r

    Python
    View on GitHub↗8,841
  • ceres-solver/ceres-solverceres-solver avatar

    ceres-solver/ceres-solver

    4,499View on GitHub↗

    Ceres Solver is a C++ library for numerical optimization, specializing in non-linear least squares and unconstrained optimization problems. It serves as a framework for automatic differentiation and robust curve fitting, providing tools to solve large-scale mathematical models. The library is distinguished by its bundle adjustment capabilities, which exploit sparse matrix structures to refine 3D scene points and camera parameters. It utilizes dual-number automatic differentiation to compute derivatives of cost functions, removing the need for manual Jacobian derivation. The project covers a

    C++
    View on GitHub↗4,499
  • zalo/mathutilitieszalo avatar

    zalo/MathUtilities

    4,742View on GitHub↗

    MathUtilities is a collection of specialized toolkits providing engines for geometry, computer vision, mathematics, physics simulation, and signal processing. It functions as a comprehensive mathematics and physics library focused on linear algebra, numerical optimization, and geometric calculations for technical applications. The project distinguishes itself through a physics simulation toolkit and a 3D geometry engine. These provide capabilities for Verlet integration, iterative inverse kinematics solvers, distance field rendering via volumetric raymarching, and mesh geometry deformation. I

    C#camerakalman-filtermath
    View on GitHub↗4,742