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cannon.js is a JavaScript 3D physics engine designed for calculating rigid body dynamics and collisions in three-dimensional space. It functions as a rigid body dynamics engine that models mass, friction, and velocity to determine object movement, while providing a mathematical framework for applying physical constraints and joints. The engine supports a variety of collision volumes, including spheres, boxes, convex polyhedrons, heightfields for terrain simulation, and complex triangle meshes. It provides tools for identifying intersections between these shapes and calculating the exact areas
Rapier is a cross-platform physics engine and rigid body dynamics solver designed for 2D and 3D simulations. It functions as a collision detection system and a robotics simulation framework, providing a consistent API for calculating physical interactions across different environments. The engine distinguishes itself with specialized robotics capabilities, including a toolkit for importing URDF and STL models to control multibody chains. It supports precise mechanical movement through inverse kinematics calculations and the application of PID controllers for dynamic body control. The simulat
Matter-js is a 2D rigid body physics engine written in JavaScript for simulating realistic physical interactions, collisions, and dynamics in web browsers. It functions as a web physics simulation library that calculates motion, gravity, and constraints for objects rendered on a web canvas. The library includes a built-in canvas physics visualizer to draw physical bodies, joints, and constraints for debugging and gameplay. It distinguishes itself through a plugin system that supports recursive dependency resolution and internal method patching to inject custom logic into the engine's executio
JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and soft bodies. It serves as a deterministic simulation framework, ensuring identical results across different platforms and architectures to support networked synchronization. The engine distinguishes itself through a focus on concurrent execution across multiple CPU cores to handle large numbers of active bodies. It provides specialized systems for vehicle physics, including wheeled and tracked models, as well as soft body physics for deformable objects and cloth. The simulation
Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision dynamics within 3D environments and robotics applications. It functions as a computational framework for determining complex geometric intersections and contact manifolds between objects in simulated space.
The main features of bulletphysics/bullet3 are: Physics Engines, Computer Vision, 3D Collision Detection Frameworks, Synthetic Data Generators, Synthetic Video Generators, Distributed Rendering Frameworks, Computer Vision Data Preparation, Scene Annotation Exporters.
Projects with overlapping indexed features include: schteppe/cannon.js — cannon.js is a JavaScript 3D physics engine designed for calculating rigid body dynamics and collisions in… dimforge/rapier — Rapier is a cross-platform physics engine and rigid body dynamics solver designed for 2D and 3D simulations. It… liabru/matter-js — Matter-js is a 2D rigid body physics engine written in JavaScript for simulating realistic physical interactions,… jrouwe/joltphysics — JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and… shakiba/planck.js — planck.js is a 2D rigid body physics engine for JavaScript and HTML5, based on Box2D. It provides a framework for… erincatto/box2d — Box2D is a 2D physics engine and rigid body simulator designed to compute collisions, forces, and joints in a…