30 open-source projects similar to bradlarson/gpuimage2, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best GPUImage2 alternative.
GPUImage is a GPU-accelerated image processing framework for iOS designed to apply real-time filters and effects to images and video. It functions as a processing engine and fragment shader library that manages textures and shaders for efficient visual data manipulation. The framework utilizes a chainable filter architecture and a texture-based data pipeline to pass image data between processing stages without expensive memory transfers. It enables the creation of bespoke visual effects through the authoring of custom fragment shaders and provides mechanisms to synchronize texture data with e
This project is an image processing library designed for manipulating pixel data, applying visual filters, and adjusting image appearance. It functions as a low-level tool for processing raw pixel buffers and managing image data. The library provides a toolkit for image geometry manipulation, including resizing, cropping, flipping, and rotating images. It also serves as an image format converter for encoding and decoding data between common binary file formats and as a metadata extractor for retrieving dimensions and color profiles from file headers. The capabilities cover low-level image pr
Bild is an image processing library implemented in the Go programming language. It provides a collection of algorithmic engines for image manipulation, including a convolution kernel engine for filtering, an image blending tool for layer composition, and a procedural noise generator for creating synthetic textures. The project is distinguished by its procedural generation capabilities, implementing Perlin, Gaussian, binary, and uniform noise algorithms to produce random pixel distributions and organic patterns. It also features a command-line interface that allows users to apply visual effect
OpenMoonray is a production-grade physically based rendering system and path-tracing engine. It simulates the physical behavior of light to generate high-fidelity photorealistic images and is compatible with Universal Scene Description files for visualizing complex 3D scenes and production pipelines. The system is designed as a distributed rendering framework, capable of splitting heavy computational workloads across multiple machines or cloud clusters to accelerate image generation. It integrates OpenColorIO for consistent color management across different display devices and color spaces.
Imageflow is a high-performance image manipulation library and composition engine available as a C-compatible library, a command-line image processor, and a dynamic image processing server. It provides the means to decode, encode, and apply complex visual transformations to images through programmatic interfaces, JSON job files, or on-the-fly URL query strings. The system distinguishes itself through a graph-based processing pipeline that allows for single-pass multi-format encoding, generating multiple image sizes and formats from a single decode to reduce overhead. It further features a res
Jimp is a zero-dependency JavaScript image processing library and programmatic editor designed for manipulating, resizing, and filtering images in Node.js. It functions as a multi-format image encoder and extensible pipeline that operates entirely in JavaScript to ensure portable deployment across different environments without requiring native system dependencies. The engine features a modular architecture that allows for custom image processor builds and the registration of custom processing plugins. This extensibility enables the addition of specific visual effects and custom file-type enc
This project is a modular image manipulation framework and processing pipeline library designed for Ruby applications. It provides a programmable interface for executing complex image transformations, including resizing, cropping, rotating, and compositing, while managing file input and output parameters. The library distinguishes itself through a fluent, chainable interface that allows developers to construct sophisticated processing workflows by linking modular operations together. It functions as an image transformation engine that delegates heavy lifting to external native binary tools, e
This is a Glide image transformation library for Android that provides a collection of image processing filters and shapes. It functions as a suite of hardware-accelerated tools for image cropping, artistic filtering, and transformation pipeline management. The project distinguishes itself through an image filter pipeline that allows for sequential transformation chaining, enabling multiple visual effects and color modifications to be applied in a single pass. It utilizes GPU acceleration to implement artistic effects such as pixelation, sketching, and blur. The library covers a broad range
This project is a browser-based graphics editor and image processing library that performs visual transformations directly within the web environment. It provides a toolset for loading local image files, applying complex visual effects, and exporting the modified results without requiring server-side data processing. The library utilizes hardware-accelerated fragment shaders to execute pixel-level operations on the graphics processing unit. By maintaining image data as textures within GPU memory and using an immediate-mode rendering pipeline, the system achieves real-time synchronization betw
This project is a reference library of HLSL shader implementations and source code examples for Unity. It provides a collection of practical samples focused on lighting, coordinate transformations, and rendering passes for 3D graphics. The repository demonstrates the application of 3D rendering mathematics, specifically using vector and matrix calculations to determine light directions and coordinate space transformations. It includes implementations for managing multi-pass rendering pipelines and mapping coordinates between object, world, and view spaces. The material covers foundational gr
android-gpuimage is an OpenGL image processing library for Android that provides a GPU-powered framework for applying real-time shaders, blending layers, and processing live video streams. It functions as a real-time video filter and image blending engine to modify the luminance, vibrance, and geometry of visual content. The library enables the application of graphical effects to both static photos and live camera feeds. It supports complex image transformations, including the merging of multiple image layers through various blending modes. Capabilities cover a broad range of image manipulat
Orillusion is a WebGPU 3D rendering engine designed for high-fidelity scenes and visual effects in the browser. It functions as a GPU compute framework for parallel mathematical operations and a physically-based rendering graphics pipeline for realistic materials and surfaces. The system also includes a web-based 3D animation toolkit for driving skeletal animations and interpolating vertex positions. The engine is distinguished by its use of an entity component system for scene logic and a macro-based shader generation system that creates multiple shader variants. It optimizes performance thr
Mitsuba 3 is a high-performance physically based rendering framework that operates as a CPU and GPU render engine. It functions as a spectral rendering system and a differentiable path tracer, simulating the transport of light as spectral or polarized data through materials and geometry. The system is distinguished by its differentiable rendering pipeline, which calculates derivatives of images relative to input parameters to enable inverse rendering and optimization. It utilizes a just-in-time compilation layer to transform rendering logic into optimized kernels for hardware-agnostic executi
vtracer is a raster to SVG converter and image vectorization pipeline. It transforms high-resolution scans and pixel-based images into scalable vector graphics by tracing shapes and colors. The tool includes a specialized pixel art vectorizer that converts low-resolution raster graphics into vector shapes while preserving a pixelated aesthetic. It also functions as a Bezier curve fitting tool to simplify dense point sets into smooth curves, reducing the complexity of vector paths. The project covers large scale image vectorization for gigapixel-scale data, color clustering and patch segmenta
FastImageCache is an iOS image caching library that provides a persistent disk-based image store. It utilizes a persistent bitmap cache to store images in uncompressed formats and incorporates an image pre-processing pipeline to optimize assets before they are committed to storage. The library optimizes rendering performance by using memory-mapped image tables for constant-time retrieval and byte-aligned data layouts to prevent memory copies. It organizes images of identical dimensions into shared tables and manages disk space through a least-recently-used cache eviction system. The project
This is a Rust image processing library designed for encoding and decoding various image file formats and manipulating pixels. It provides a digital image manipulation toolkit and a set of image format codecs to read data from files and write memory buffers into standard formats. The library features a pure-Rust processing pipeline to ensure memory safety and cross-platform compatibility. It includes a pluggable hook system for dynamic format registration, allowing external crates to register custom decoders and encoders at runtime. The capability surface covers geometry manipulation for res
This library provides a collection of image processing extensions for the native image class on iOS. It functions as a toolkit for applying artistic filters, color adjustments, and sharpening algorithms directly to image objects within mobile applications. The framework distinguishes itself by integrating with the native image pipeline to execute pixel-level operations on the graphics processor. It utilizes a declarative approach to chain modular processing units, allowing for the construction of complex visual effects while maintaining non-destructive transformations through the generation o
PixiEditor is a multi-functional graphics suite that serves as a pixel art editor, a node-based graphics editor, and a vector graphics tool. It functions as a shader-based painting tool and 2D animation software, providing a comprehensive environment for creating raster images and frame-by-frame motion. The project is distinguished by its use of node-based workflows for building complex image transformations, visual effects, and custom digital brush designs. It utilizes a shader-based brush engine and a node graph to define personalized painting tool behaviors and procedural animations. The
scikit-image is a Python image processing library and scientific image analysis toolkit. It provides a framework for digital image processing and computer vision, utilizing numerical arrays for pixel-level manipulations. The library enables the quantification of image properties and the detection of visual features, such as edges and blobs. It includes tools for image segmentation and the extraction of textures and patterns to characterize objects within visual data. Capabilities cover image manipulation through color space conversion, geometric transformations, and digital restoration. It a
Imaging is a Go library for image processing that provides a set of functions for common image manipulation tasks. It offers capabilities for adjusting image colors, applying convolution filters, blurring, cropping, resizing, sharpening, and correcting orientation based on EXIF data. The library supports resizing images to exact dimensions or bounding boxes with aspect ratio preservation and configurable resampling filters. Color adjustments include gamma, contrast, brightness, and saturation controls, while blurring and sharpening use Gaussian-based algorithms with configurable sigma paramet
Jimp is a JavaScript image processing library and Node.js manipulation tool designed to perform image transformations and edits entirely within a JavaScript environment. It is a zero-dependency image library that operates without requiring native binaries or external system software dependencies. The project provides a programmatic interface for automated image transformations, including resizing, cropping, and filtering. It supports the creation of custom image pipelines and server-side image editing by processing data without relying on native system tools.
YPImagePicker is a set of integrated iOS components for capturing new media, browsing device galleries, and performing visual edits or filtering. It provides a built-in camera interface for photos and videos, a media selection library for picking multiple assets from the device gallery, and tools for editing media. The library includes a media editor for cropping images and trimming video durations, as well as a filter tool for modifying the visual appearance of images before they are finalized. The project covers media capture, gallery selection, and image processing. These capabilities inc
This project is a Java-based toolkit that integrates the OpenCV computer vision library into the Processing creative coding environment. It provides a programming interface designed to facilitate the inclusion of real-time image analysis and computer vision algorithms within interactive art installations and visual design projects. The library distinguishes itself by wrapping low-level C++ routines into a managed environment, allowing users to perform complex visual tasks through a simplified interface. It supports high-performance operations by sharing raw pixel data between the host environ
ImageSharp is a .NET image processing library and manipulation framework used for decoding, encoding, and modifying digital images. It functions as a comprehensive toolkit for resizing, cropping, and applying pixel-level filters while managing color profiles and pixel data across various file formats. The project integrates a 2D vector graphics engine and a typography rendering engine to draw geometric shapes, paths, and complex stylized text onto images. It also includes a geometry boolean operation library for calculating intersections, unions, and differences between complex polygons and c
CSSgram is a CSS image filter library and framework that provides a system of reusable mixins and classes for implementing visual image effects. It enables CSS-based image processing to modify the appearance of images directly in the browser without requiring server-side processing. The project facilitates client-side photo processing and frontend visual styling by applying photographic style filters and color presets to web images. It uses a combination of CSS filters and blend modes to achieve these effects through the assignment of predefined class names to HTML elements.
Dot is a deep learning face swap tool used to replace faces in live video streams, recorded media, and static images. It functions as a deepfake media processor and real-time video manipulator that applies facial transformations through neural network mapping. The system includes a virtual camera video injector that routes processed output into a system-level virtual device to simulate a physical hardware webcam. This allows generated video to be used within third-party video conferencing software. The tool supports real-time source switching via keyboard inputs to toggle between different s
CameraView is a high-level Android camera library and hardware wrapper designed for capturing photos and videos. It provides an abstraction layer for managing camera hardware and a media capture API for recording high-resolution video and RAW photos with configurable bitrates and resolutions. The project features a real-time camera filter framework and a preview manager. These systems allow for the application of custom shaders and visual effects to live camera streams and the rendering of previews with customizable aspect ratios, overlays, and composition grids. The library covers a wide ra
This project is a plugin for OBS Studio that uses neural networks to isolate subjects from backgrounds in real-time video streams. It functions as an AI video segmentation tool that predicts portrait masks to create virtual green-screen effects without the need for physical hardware. The software includes a real-time depth estimation filter that identifies scene depth to produce a blurred background while keeping the foreground subject in focus. It also provides low-light video enhancement to improve visibility and visual quality for portrait video captured in poorly lit environments. The pl
QtAV is a cross-platform multimedia framework that combines FFmpeg decoding with the Qt framework for audio and video playback. It serves as a media engine and hardware-accelerated video player designed to render content across desktop and mobile operating systems using a unified API. The project distinguishes itself through a heavy emphasis on GPU acceleration, utilizing OpenGL rendering and custom shaders for high-performance video processing. It incorporates zero-copy memory management and hardware-abstraction layers to interface with GPU drivers such as VA-API and VideoToolbox, reducing C
Restreamer is a self-hosted video broadcast platform and RTMP streaming server. It functions as a live media processing gateway and a multi-destination stream relay, providing a web-based management interface to configure video codecs, hardware acceleration, and stream routing. The system enables multi-platform video streaming by duplicating a single live video source and forwarding it to various third-party broadcast services and external servers simultaneously. It also supports direct-to-website broadcasting, allowing users to host live content for private or public audiences via customizab