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Lua Virtual Reality Framework
The main features of bjornbytes/lovr are: Game Development Engines, Platform Ports.
Projects with overlapping indexed features include: id-software/doom — This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a… bevyengine/bevy — Bevy is a cross-platform game engine and framework built in Rust, designed for creating interactive simulations and… defold/defold — Defold is a cross-platform game engine and integrated development environment used to create 2D and 3D games for… flaxengine/flaxengine — FlaxEngine is a cross-platform game engine and development kit designed for creating high-fidelity 2D and 3D games. It… haxeflixel/flixel — Free, cross-platform 2D game engine powered by Haxe and OpenFL. achetagames/epic-asset-manager — A frontend to Assets purchased on Epic Games Store.
This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a
Bevy is a cross-platform game engine and framework built in Rust, designed for creating interactive simulations and graphical applications. It utilizes a data-oriented entity-component-system architecture to manage game state, organizing data into contiguous memory blocks to facilitate high-performance processing and massive parallelization of entities. The engine distinguishes itself through a modular plugin architecture and a system-based task scheduler that automatically parallelizes logic by analyzing data access patterns. By employing reactive change detection and deferred command buffer
Defold is a cross-platform game engine and integrated development environment used to create 2D and 3D games for desktop, mobile, and web targets. It combines a game development IDE for asset and scene management with a multi-platform build system and a scripting environment based on Lua. The engine includes a specialized headless runtime for hosting game servers and performing automated testing without a graphical interface. It supports native engine extensions, allowing custom low-level code to be integrated into the core to expand functionality beyond the standard scripting interface. The
A frontend to Assets purchased on Epic Games Store