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Back to atsb/nubuildgdx

Open-source alternatives to NuBuildGDX

27 open-source projects similar to atsb/nubuildgdx, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best NuBuildGDX alternative.

  • arnoansems/catacombglArnoAnsems avatar

    ArnoAnsems/CatacombGL

    186View on GitHub↗

    CatacombGL is a source port with OpenGL graphics for Catacomb 3D (1991), The Catacomb Abyss (1992), The Catacomb Armageddon (1992) and The Catacomb Apocalypse (1993).

    C++
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  • assaultcube/acassaultcube avatar

    assaultcube/AC

    1,007View on GitHub↗

    AssaultCube

    C
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  • atsb/nakedavpatsb avatar

    atsb/NakedAVP

    79View on GitHub↗

    NakedAVP is a port of Aliens vs Predator Classic (2000) to modern systems, based on the icculus port for Linux, macOS and Windows using SDL3

    C
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  • azarien/shadow-warriorAzarien avatar

    Azarien/shadow-warrior

    16View on GitHub↗

    Official source release for Shadow Warrior

    C
    View on GitHub↗16
  • bsegovia/cubebsegovia avatar

    bsegovia/cube

    32View on GitHub↗

    Wouter van Oortmerssen's Cube source code

    C
    View on GitHub↗32
  • chocolate-doom/chocolate-doomchocolate-doom avatar

    chocolate-doom/chocolate-doom

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  • dpjudas/surrealenginedpjudas avatar

    dpjudas/SurrealEngine

    1,062View on GitHub↗

    Unreal Engine 1 Reimplementation

    C++
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  • dreamer/avp-foreverdreamer avatar

    dreamer/avp-forever

    12View on GitHub↗
    C
    View on GitHub↗12
  • erick194/doom64-reErick194 avatar

    Erick194/DOOM64-RE

    233View on GitHub↗

    Doom 64 Reverse Engineering By GEC

    C
    View on GitHub↗233
  • fte-team/fteqwfte-team avatar

    fte-team/fteqw

    307View on GitHub↗

    This is the official GitHub mirror for the FTEQW project.

    C
    View on GitHub↗307
  • henrique194/chocolate-quakeHenrique194 avatar

    Henrique194/chocolate-quake

    202View on GitHub↗

    A purist Quake source port that restores the original look and feel of v1.09 and earlier.

    C
    View on GitHub↗202
  • id-software/doomid-Software avatar

    id-Software/DOOM

    18,936View on GitHub↗

    This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a

    C++
    View on GitHub↗18,936
  • id-software/doom-3-bfgid-Software avatar

    id-Software/DOOM-3-BFG

    5,325View on GitHub↗

    This repository contains the C++ game source code for a single-player first-person shooter action game. It is a software implementation of the Id Tech 4 engine, designed for 3D rendering with a focus on real-time unified lighting and geometry. The project enables the modification of core engine logic and rendering systems. It serves as a resource for classic game engine modification, first-person shooter development, and retro game preservation. The engine utilizes a unified shader pipeline and stencil shadow volumes for lighting effects, alongside BSP tree spatial partitioning for visibilit

    C++
    View on GitHub↗5,325
  • id-software/quakeid-Software avatar

    id-Software/Quake

    5,659View on GitHub↗

    This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s. It is a retro game engine that renders 3D environments and processes player input in real time using CPU-based software rendering rather than GPU acceleration. The engine supports networked multiplayer gameplay over LAN or internet connections and is designed to be moddable, allowing users to create and run custom game modifications and levels. The engine's architecture includes a Binary Space Partition tree for efficient world geometry organization and visibility determination

    C
    View on GitHub↗5,659
  • id-software/quake-2id-Software avatar

    id-Software/Quake-2

    3,197View on GitHub↗

    Quake-2 is a game engine designed for the development of first-person shooters and the rendering of three-dimensional environments. It provides the core framework for processing real-time physics and player input within interactive 3D spaces. The engine supports software extensibility, allowing for the direct modification of source code to change gameplay mechanics and engine behaviors. This makes it a resource for retro game engineering and the study of early 3D development techniques. Its technical capabilities include vertex-based software rendering, BSP-tree spatial partitioning, and PVS

    C
    View on GitHub↗3,197
  • id-software/quake-iii-arenaid-Software avatar

    id-Software/Quake-III-Arena

    8,053View on GitHub↗

    Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking

    C
    View on GitHub↗8,053
  • id-software/wolf3did-Software avatar

    id-Software/wolf3d

    2,501View on GitHub↗

    The original open source release of Wolfenstein 3D

    View on GitHub↗2,501
  • jonof/jfduke3djonof avatar

    jonof/jfduke3d

    135View on GitHub↗

    Port of the 3D Realms game "Duke Nukem 3D"

    C
    View on GitHub↗135
  • kevinbentley/descent3kevinbentley avatar

    kevinbentley/Descent3

    2,996View on GitHub↗

    Descent 3 by Outrage Entertainment

    C++
    View on GitHub↗2,996
  • lazd/wolf4sdllazd avatar

    lazd/wolf4sdl

    7View on GitHub↗

    Wolf4SDL is an open-source port of id Software's classic first-person shooter Wolfenstein 3D to the cross-platform multimedia library SDL. It is meant to keep the original feel while taking advantage of some improvements.

    C++
    View on GitHub↗7
  • mbait/avpmpmbait avatar

    mbait/avpmp

    20View on GitHub↗

    Fork of the original AvP port for Linux, expanded with multiplayer and other features

    C
    View on GitHub↗20
  • nblood/nbloodNBlood avatar

    NBlood/NBlood

    777View on GitHub↗

    Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)

    C++
    View on GitHub↗777
  • redeclipse/baseredeclipse avatar

    redeclipse/base

    521View on GitHub↗

    Base environment for Red Eclipse and associated source files.

    C++gamegame-enginehacktoberfest
    View on GitHub↗521
  • uzdoom/uzdoomUZDoom avatar

    UZDoom/UZDoom

    1,731View on GitHub↗
    C++
    View on GitHub↗1,731
  • videogamepreservation/dukenukem3dvideogamepreservation avatar

    videogamepreservation/dukenukem3d

    321View on GitHub↗

    Duke Nukem 3D (1996) by 3D Realms Entertainment, Inc.

    C++
    View on GitHub↗321
  • vogonsorg/buildgdxvogonsorg avatar

    vogonsorg/BuildGDX

    3View on GitHub↗
    Java
    View on GitHub↗3
  • zdoom/razeZDoom avatar

    ZDoom/Raze

    858View on GitHub↗

    Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.

    C++
    View on GitHub↗858