30 open-source projects similar to anciukevicius/renderdiffusion, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best RenderDiffusion alternative.
Threestudio is a 3D generative AI framework designed to create three-dimensional assets from text prompts and images. It provides specialized pipelines for text-to-3D generation and image-to-3D reconstruction, utilizing a neural radiance field trainer to produce geometry and textures. The framework is distinguished by its support for hybrid geometry backends, including signed distance functions, tetrahedra grids, and volume grids. It employs score distillation sampling to guide the generation process and features a modular plugin system for loading custom modules and nodes. The system covers
Shap-E is a generative 3D modeling system that creates three-dimensional digital assets from natural language descriptions or two-dimensional images. It functions as a generative model capable of producing three-dimensional implicit functions and assets. The project includes a 3D latent encoder that converts trimeshes and 3D models into latent representations using point clouds and multiview renders. It utilizes an image-to-3D generator to produce assets from synthetic view images and a text-to-3D generator to build shapes from text prompts. The system implements a pipeline involving latent
TRELLIS is a 3D generative AI model and latent diffusion framework designed to transform natural language descriptions or reference images into textured 3D assets. It operates as a text-to-3D asset generator that utilizes structured latent representations to produce high-quality 3D meshes, Gaussians, and Radiance Fields. The system functions as a multi-format 3D decoder, converting internal representations into standard exchange formats such as GLB and PLY. It also serves as a 3D asset editing tool, enabling the modification of specific regions of generated objects through targeted text or im
GET3D is a generative 3D mesh model and rendering framework designed to synthesize high-quality textured shapes and tetrahedral meshes. It functions as an image-to-3D reconstructor and text-to-3D generator, utilizing a differentiable 3D renderer to produce realistic visual perspectives and material effects. The system enables the creation of 3D assets from single 2D images, point clouds, or descriptive text prompts. It features a latent space interpolator for creating smooth transitions between different 3D objects and supports the independent control of geometry and texture. The project cov
Modly is a local AI 3D model generator that converts two-dimensional images into three-dimensional meshes. It is a privacy-focused tool that processes data directly on the host graphics card using GPU-accelerated inference. The system serves as an extensible AI model framework, allowing the integration of external model extensions and runtime files from remote repositories. It utilizes a manifest-driven plugin architecture to add new generation methods by loading metadata and files from external version control systems. The toolset includes a command-line interface for triggering generation
Unity MCP is a plugin that connects the Unity Editor to AI assistants through the Model Context Protocol, enabling natural language control over scene manipulation, object creation, and editor workflows. It allows developers to generate C# scripts, modify GameObjects and components, create UI layouts, and manage assets by issuing commands through an AI interface, effectively turning the editor into a conversational development environment. The plugin distinguishes itself through a comprehensive automation system that can execute multi-step tasks from a design document, record and replay edito
Chen-Hsuan Lin, Chen Kong, and Simon Lucey AAAI Conference on Artificial Intelligence (AAAI), 2018
Codes for Meshing Point Clouds with Predicted Intrinsic-Extrinsic Ratio Guidance (ECCV2020). paper
This is the PyTorch implementation of the ECCV 2022 paper MeshUDF. We provide one dummy pre-trained UDF network and code for demonstrating our differentiable meshing procedure of open surfaces.
This repository is the official implementation of UCLID-Net: Single View Reconstruction in Object Space (NeurIPS 2020).
The code for paper "Learning Implicit Fields for Generative Shape Modeling".
Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. This source code is licensed under the license found in the LICENSE file in the root directory of this source tree. -->
CO3Dv2: Common Objects In 3D (version 2)
Paper @ ArXiv, Video @ Youtube.
This is the implementation of NeurIPS 2020 paper "Generative 3D Part Assembly via Dynamic Graph Learning" created by Jialei Huang , Guanqi Zhan , Qingnan Fan , Kaichun Mo , Lin Shao , Baoquan Chen , Leonidas Guibas and Hao Dong .
This repository contains pre-trained models and testing code for MarrNet presented at NIPS 2017.
DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction
Paper Code Demo Created by SerdarHELLI
Project page: http://cseweb.ucsd.edu/~viscomp/projects/CVPR20Transparent/ Dataset creation: https://github.com/lzqsd/TransparentShapeDatasetCreation Renderer: https://github.com/lzqsd/OptixRenderer Trained models: http://cseweb.ucsd.edu/~viscomp/projects/CVPR20Transparent/models.zip Synthetic…
This repository contains the code to reproduce the results from the paper.
Code repository for the paper: \ 3D Bird Reconstruction: a Dataset, Model, and Shape Recovery from a Single View Marc Badger, Yufu Wang, Adarsh Modh, Ammon Perkes, Nikos Kolotouros, Bernd Pfrommer, Marc Schmidt, Kostas Daniilidis \ ECCV 2020 \ Project Page
Tips: If you meet any problems when reproduce our results, please contact Yikang Ding (dyk20@mails.tsinghua.edu.cn). We are happy to help you solve the problems and share our experience.
Point-e is a system for 3D model synthesis that generates three-dimensional point clouds from natural language descriptions and two-dimensional images. It utilizes diffusion models to synthesize these spatial representations based on text prompts or source images. The project includes specialized tools for refining these outputs, such as a point cloud upsampler to increase the density and resolution of low-resolution models. It also provides a mesh converter that uses distance function regression to transform raw point cloud data into structured 3D meshes. The broader capability surface cove
This repository constains the codes and ShapeNet-Skeleton.zip datasets for the Paper.
Created by Muheng Li, Yueqi Duan, Jie Zhou, and Jiwen Lu.
This is an implementation of the ICCV'19 paper "Pixel2Mesh++: Multi-View 3D Mesh Generation via Deformation".