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Extrudes an image into a 3D mesh in C++11 with no external dependencies. Sample VS Code project uses the sokol graphics library for rendering the extruded model.
The main features of stevinz/extrude are: Geometry Processing.
Projects with overlapping indexed features include: nvidia/isaac-gr00t. ivanfratric/polypartition — PolyPartition is a lightweight C++ library for polygon partition and triangulation. PolyPartition implements multiple… kmammou/v-hacd — Collision detection is essential for realistic physical interactions in video games and computer animation. In order… liangliangnan/easy3d — A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python). libigl/libigl — libigl is a C++ geometry processing library used for analyzing and manipulating 3D triangle and tetrahedral meshes. It… ilmola/generator — The purpose of this library is to easily generate procedural meshes of geometric primitives such as spheres, boxes,…
PolyPartition is a lightweight C++ library for polygon partition and triangulation. PolyPartition implements multiple algorithms for both convex partitioning and triangulation. Different algorithms produce different quality of results (and their complexity varies accordingly). The implemented…
Collision detection is essential for realistic physical interactions in video games and computer animation. In order to ensure real-time interactivity with the player/user, video game and 3D modeling software developers usually approximate the 3D models composing the scene (e.g. animated…
The purpose of this library is to easily generate procedural meshes of geometric primitives such as spheres, boxes, cones, cylinders etc.