30 open-source projects similar to samherbert/svg-loaders, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
svg-spinners is a collection of animated vector loading indicators. It serves as an SVG spinner library that provides a set of reusable graphics used to signal background processes or page loads. The project consists of a CSS animation library and a SMIL animation collection. It utilizes both CSS-driven keyframe animations and the Synchronized Multimedia Integration Language to create rotating and pulsing visuals. These assets are designed for frontend integration to provide user interface feedback. The library employs SVG-native shape rendering and fixed-dimension viewport scaling to ensure
AVLoadingIndicatorView is a reusable iOS user interface component designed to display background processing states. It specializes in rendering high-quality video files and scalable vector graphics to serve as activity indicators. The project distinguishes itself by using video content as the primary visual for loading animations instead of standard system spinning animations. It utilizes vector drawing and coordinate transformations to maintain visual sharpness and scaling across different screen resolutions. The component covers animation visibility control, state transitions, and the visu
SpinKit is a UI component library and CSS animation library focused on providing a collection of animated loading indicators and spinners. It serves as a set of lightweight visual transitions designed to create motion and feedback within web interfaces. The library implements these indicators using pure CSS rendering and keyframe animations to notify users of active background processes. It uses a class-based styling system and minimal HTML structures to render visual cues without relying on scripts or images. Appearance can be adjusted through CSS variables and custom styles to modify color
This project is a cross-platform animation library for React Native that provides a declarative engine for building high-performance user interfaces. It functions by offloading animation logic and interaction processing to the native UI thread, ensuring that visual transitions remain smooth and responsive even when the main application thread is under heavy load. The library distinguishes itself through a specialized architecture that transforms standard functions into units capable of executing directly on the native thread. It utilizes shared-memory synchronization to maintain consistent da
react-spring is a declarative animation framework for React that drives visual transitions through state-driven declarations. It functions as a motion engine where animations are defined as target values pursued by a physics engine based on application state. The library utilizes a spring physics engine to calculate natural movements by simulating mass, tension, and friction instead of relying on fixed durations. To maintain high frame rates, it updates DOM elements directly via references to bypass the standard React render cycle. The framework covers physics-based motion and state-driven t
Ladda is an animated button library that provides loading button components to signal processing states during web interactions. It serves as a form submission indicator that replaces button text with a loading spinner during asynchronous operations to provide user feedback and prevent multiple clicks. The library focuses on asynchronous UI feedback and frontend state visualization. It links the visual appearance of buttons to the loading state of API calls and manages the user experience during form submissions. Capabilities include the creation of buttons with integrated animation styles a
react-native-progress is a collection of visual components for cross-platform mobile applications designed to represent completion percentages and loading states. It provides a set of progress bars, circular indicators, and loading spinners for mobile environments. The library includes specific components for visualizing progress, such as a percentage progress pie, circular progress indicators with inner text, and linear progress bars. For active background processes, it provides animated loading spinners and activity spinners to signal ongoing tasks. These components support task completion
Spring is a Swift animation library and iOS view animation framework. It provides a spring physics animation engine designed to generate realistic, organic motion for user interface movements. The framework utilizes a declarative animation interface, allowing developers to define animation properties and behaviors without writing complex imperative code. This includes a declarative animation workflow where motion is configured through visual storyboards. The system manages iOS UI animations and Swift view transitions, specifically automating how views appear and disappear through triggered a
Mobile-first-animation is a mobile web animation library and touch gesture animation toolkit designed to create fluid, gesture-driven animations and spring physics interactions. It provides a spring physics simulation engine that calculates realistic motion dynamics, responding naturally to user velocity and release points. The library features a gesture-driven animation pipeline that binds raw touch input directly to animation drivers, alongside a declarative animation interpolation system that maps continuous touch coordinate ranges to visual style properties. It applies hardware-accelerate
Motion-vue is a declarative animation library for Vue that provides a framework for building fluid, high-performance user interface motion. It enables developers to define complex animation states and transitions using code-based variants and spring-driven physics, ensuring that visual updates remain synchronized with component lifecycles and application state. The library distinguishes itself through a layout projection engine that tracks element coordinates to animate transitions between layout states, and a gesture-driven input pipeline that maps pointer and scroll interactions to animatio
Motion is a physics-based animation engine for building gesturally-driven user interfaces and interactions on Apple platforms. It functions as a Swift frame-by-frame animation utility that drives declarative state changes and simulates physical behaviors. The library executes continuous frame updates by invoking custom value blocks directly from display link timing loops, handling standard numeric and vector types. It supports mid-flight animation interruption, allowing active animations to be stopped, altered, or redirected instantly by mutating live parameters. Additionally, the engine simu
NVActivityIndicatorView is a library of themed and configurable animation views used to replace standard system loading spinners in iOS applications. It provides a collection of reusable Swift UI components designed to signal background processing and data loading through various visual styles. The library focuses on custom activity indicators that allow for the implementation of stylized loading animations with specific colors and patterns. It enables the visualization of asynchronous processes and mobile app loading states to notify users that a background task is active. These components
spin.js is a CSS loading spinner library used to signal background processes through resolution-independent activity indicators. It provides a JavaScript animation wrapper that manages the lifecycle and document injection of these elements, allowing for the programmatic start and stop of loading states. The project allows for the definition of spinner geometry, colors, and animation speed to match specific design systems. Users can customize the visual appearance through parameters such as line count, radius, and shadow effects, while also controlling rotation direction and timing. The libra
AniJS is a JavaScript animation library and DOM element animation engine used to orchestrate visual transitions and motion effects on HTML elements. It functions as a tool for composing animated web components, such as modals and menus, to improve the visual flow of user interfaces. The library utilizes a declarative approach to web interface animation, allowing for the application of visual styling and motion effects without requiring manual code for every transition. It enables the creation of interactive UI components that respond to user actions through a system of triggered element anima
Lax.js is a lightweight JavaScript library designed for creating scroll-driven animations and interactive motion effects on web pages. It functions as a frontend interaction framework that enables developers to apply dynamic visual transformations to elements as they enter or exit the viewport. The library distinguishes itself by decoupling animation logic from core scripts through a declarative mapping system that utilizes data attributes. It processes scroll progress through a functional pipeline, mapping vertical offsets to specific CSS property ranges using linear interpolation to ensure
This project is a comprehensive collection of modular, reactive functions designed to streamline the development of user interfaces. It serves as a toolkit for managing application state, wrapping native browser hardware and system features, and encapsulating common logic patterns into reusable units. By binding asynchronous data sources, browser events, and system properties to component state, it provides a unified framework for building interactive web and desktop applications. The library distinguishes itself through its focus on composition and lifecycle management, allowing developers t
This project is a cross-platform mobile UI library and design system built for the React Native framework. It provides a collection of styleable and reusable interface components to ensure visual consistency across different mobile operating systems. The framework includes a specialized tool for transforming raw HTML strings into native mobile components using custom element rendering and style overrides. It also features a remote update system that allows interface changes and new features to be pushed directly to devices without requiring a full application store release. The library cover
FlutterScreens is a mobile UI component library for Flutter that provides pre-built, customizable screen layouts and widgets for rapid app development. The library offers ready-to-use login screen templates, styled button packs, animated loading indicators, and a view toggle component, all designed to be dropped directly into mobile applications without custom UI development. The components are built around a widget-composition architecture that allows developers to compose reusable widgets with animation-driven state transitions and callback-based interaction handling. Each widget encapsulat
This project is a frontend template designed for the rapid deployment of responsive, search-optimized marketing websites and landing pages. It provides a structured framework for building content-focused interfaces that automatically adapt to various screen sizes and device types. The framework distinguishes itself through integrated support for globalized content delivery and dynamic visual customization. It utilizes a key-value system to manage multi-language translations and regional content, while enabling real-time switching between different color palettes and design styles through glob
Tailwind Animations is a plugin-based toolkit that provides a collection of reusable CSS animation styles and utility classes for web interfaces. It enables the application of motion effects directly within existing styling workflows, allowing developers to implement transitions, fades, and slides without writing custom keyframe definitions. The library utilizes a declarative configuration approach, mapping simple class modifiers to underlying animation properties. By leveraging native CSS capabilities, it performs style orchestration without requiring JavaScript execution at runtime. The sys
Vue Native is a framework that compiles Vue.js single-file components into React Native primitives, enabling developers to build native iOS and Android applications using Vue syntax. At its core, it provides a build-time compiler that transforms Vue components into React components, while hooking Vue's dependency-tracking reactivity system into React's component lifecycle to trigger re-renders when observed data changes. The framework wraps React Native's native module bridge so Vue components can access device APIs through Vue's reactivity system, and maps Vue's component syntax to React Nat
React Magic Motion is a component-based library for React that automates layout transitions and visual movement. It functions as a declarative animation framework, allowing developers to apply smooth motion to UI elements without the need for manual keyframe management or complex state tracking. The library utilizes a layout-based animation technique that calculates the difference between element positions before and after state changes. By monitoring the component tree and DOM layout, it automatically triggers hardware-accelerated CSS transforms to animate shifts, reordering, and navigation
Animated is a declarative framework designed for creating high-performance, cross-platform interface movements. It provides a system for defining complex UI transitions through property interpolation, value mapping, and physics-based motion, allowing developers to orchestrate fluid visual effects without manual frame updates. The library distinguishes itself by offloading animation instructions to the native UI thread, ensuring consistent performance across mobile and web environments. It supports sophisticated motion design by linking multiple animation variables together, enabling coordinat
BOOTSTRA.386 is a retro CSS framework and web UI kit designed to implement nostalgic user interfaces that mimic the aesthetic of vintage computer systems and old-school operating systems. It provides a collection of pre-styled components and styling engines to maintain a consistent legacy appearance across different screen sizes. The toolkit includes a customizable theme engine and a web-based interface for modifying visual properties and colors. It also features a responsive grid layout system that organizes web content into columns and rows that adapt to various device dimensions. The proj
A-Frame is a declarative 3D scene engine and WebXR framework used to build virtual and augmented reality experiences directly in the web browser. It utilizes an entity component system where generic objects are assigned behaviors through attachable components and lifecycle hooks. The framework allows the assembly of immersive environments using HTML-like markup to define geometries, lighting, and materials. It implements WebXR standards to ensure consistent playback across different hardware and browsers, including support for VR headsets, desktops, and mobile devices. The system covers a br
Expo is a universal mobile framework designed to build native iOS and Android applications from a single codebase using web-standard technologies. It provides a comprehensive development environment that includes a unified runtime for testing, cloud-based infrastructure for compiling and signing native binaries, and automated tools for managing the entire mobile release lifecycle, including app store submission. The framework distinguishes itself through a plugin-based native configuration engine that programmatically modifies project files, allowing developers to integrate native modules wit
Theatre is a motion graphics and animation library designed for the web. It functions as a declarative state animation engine that manages the properties of visual elements over time, allowing developers to create complex, time-based sequences and interactive motion graphics directly within the browser. The framework distinguishes itself through its focus on audio-synced animation, providing tools to coordinate visual motion sequences with external sound files. By utilizing a declarative animation graph and keyframe-based property interpolation, it enables the creation of rhythmic, music-driv
Split-flap is an integrated system of software and hardware specifications for driving mechanical split-flap displays. It provides a split-flap display controller and distributed hardware drivers to manage the rotation of mechanical flap modules using stepper motors and microcontrollers. The project includes a vector flap artwork generator for creating printable SVG design files for custom characters and fonts. It also features tools for laser-cut panel design to produce hardware components and combined module faceplates. The system covers distributed hardware control via a daisy-chain contr
This library provides a collection of component-based wrappers designed to automate element entrance animations within web interfaces. By utilizing the browser's intersection observer capabilities, it tracks element visibility to trigger visual transitions automatically as content enters the viewport. The library distinguishes itself through declarative orchestration, allowing for the creation of sequential and staggered reveal patterns across groups of elements. It manages the animation lifecycle by dynamically injecting CSS keyframes into the document, ensuring that motion effects are appli
Android view with both path from constructed path or from svg.