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runhey/OnmyojiAutoScript

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4,371 स्टार्स·424 फोर्क्स·Python·GPL-3.0·9 व्यूज़runhey.github.io/OnmyojiAutoScript-website↗

OnmyojiAutoScript

OnmyojiAutoScript is an ADB-based Android game automation tool that utilizes image recognition to automate daily routines and resource farming. It functions as a computer vision bot and emulator controller, coordinating simultaneous task execution across multiple user profiles and ports.

The system features a game resource optimizer that uses efficiency models to intelligently distribute in-game items and assets across characters. To bypass automated detection, it employs an anti-detection input simulator that mimics human interaction patterns through variable click and swipe behaviors.

The software covers a broad range of automation logic, including event-driven execution, target action prioritization, and task sequence scheduling. Its operational capabilities extend to automating character rotations, dungeon farming, weekly objectives, and guild-based coordination.

Monitoring and maintenance are supported through diagnostic log exports, script stall detection, and a graphical interface for managing task assets and image recognition parameters.

Features

  • Battles and Daily Routine Automators - Automates repetitive daily routines, battles, and resource farming in Android games using ADB and image recognition.
  • Mobile Game Automation Tools - Ships a comprehensive toolset for automating repetitive tasks and resource farming in mobile games using visual recognition.
  • Vision-Based Gameplay Bots - Detects on-screen game elements using visual models to trigger context-aware actions instead of relying on fixed timers.
  • Game Element Detection - Identifies on-screen game elements and characters by matching real-time image captures against predefined patterns.
  • Visual Target Tracking - Identifies and maintains a real-time visual lock on specific characters on the game screen.
  • ADB Device Managers - Uses ADB to send input commands and capture screens from Android emulator instances.
  • Human-Mimetic Input Simulations - Simulates human interaction patterns with variable click frequencies and randomized coordinates to bypass bot detection.
  • Task Scheduling - Coordinates the timing and order of activities to ensure seamless transitions between automation routines.
  • Visual Event Pipelines - Triggers automation steps based on the detection of visual cues instead of fixed time delays.
  • Game Resource Farming - Provides automated routines for gathering in-game materials and currency via specialized dungeon raids.
  • Dungeon Farming Automation - Executes automated cycles through specific dungeons to collect and optimize character equipment.
  • ADB-Based Automation - Uses ADB and image recognition to automate daily routines and resource farming in Android games.
  • Resource Gathering Automation - Provides automated dungeon raids and farming missions to collect materials for character upgrades.
  • Android Emulator Orchestration - Coordinates the deployment and execution of tasks across multiple virtual Android devices with distinct profiles.
  • Multi-Instance Coordination - Manages multiple game accounts simultaneously by mapping unique ports and window handles to separate emulator instances.
  • Event-Driven Logic - Executes automation logic triggered by the detection of on-screen elements for better hardware compatibility.
  • Emulator Managers - Provides a manager for multiple emulator windows, coordinating unique ports and handles for different user profiles.
  • Android Device Integrations - Provides connectivity layers to interface with Android emulator environments via ADB or window handles.
  • Weekly Routine Automations - Handles recurring weekly objectives including shop rotations, speed races, and competitive arena matches.
  • Character Need-Based Allocation - Distributes in-game items across multiple accounts using a priority model based on character needs and rarity.
  • Entity Action Prioritization - Triggers actions against preferred characters based on a predefined label mapping priority list.
  • Game Resource Optimization Models - Provides an optimization model to distribute in-game assets across characters based on analyzed requirements.
  • In-Game Item Distribution Models - Implements an AI-driven system to distribute in-game items across characters based on efficiency and need.
  • In-Game Resource Optimization Models - Intelligently distributes in-game items and assets across characters based on efficiency models.
  • Item Selection Rule Engines - Provides a rules engine for selecting items based on rarity or type using automatic or custom priority lists.
  • Parallel Task Execution - Supports the simultaneous execution of multiple automation tasks using configuration files to drive parallel processes.
  • Skill Rotation Automation - Automates predefined character lineups and skill rotations to complete daily, weekly, and event objectives.
  • Visual State Stall Detection - Monitors for infinite loops and triggers automated shutdowns if no valid visual state changes occur.
  • Social and Guild Automations - Automates collective missions and guild-based activities to maintain progression within social and group systems.
  • Anti-Detection Strategies - Implements human-like interaction patterns in clicks and swipes to evade automated bot detection systems.
  • Emulator Instance Port Mappings - Manages parallel automation processes by assigning unique network ports and window handles to separate emulator profiles.
  • Event Challenge Executions - Automates the completion of event-specific tasks including boss raids, timed quizzes, and tower climbs.

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runhey/onmyojiautoscript क्या करता है?

OnmyojiAutoScript is an ADB-based Android game automation tool that utilizes image recognition to automate daily routines and resource farming. It functions as a computer vision bot and emulator controller, coordinating simultaneous task execution across multiple user profiles and ports.

runhey/onmyojiautoscript की मुख्य विशेषताएं क्या हैं?

runhey/onmyojiautoscript की मुख्य विशेषताएं हैं: Battles and Daily Routine Automators, Mobile Game Automation Tools, Vision-Based Gameplay Bots, Game Element Detection, Visual Target Tracking, ADB Device Managers, Human-Mimetic Input Simulations, Task Scheduling।

runhey/onmyojiautoscript के कुछ ओपन-सोर्स विकल्प क्या हैं?

runhey/onmyojiautoscript के ओपन-सोर्स विकल्पों में शामिल हैं: lmeszinc/azurlaneautoscript — AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It… lmeszinc/starrailcopilot — StarRailCopilot is an automation bot and resource farmer for Honkai: Star Rail. It functions as a system for… ok-oldking/ok-wuthering-waves — This is an open-source automation tool for the game Wuthering Waves that uses image recognition to control gameplay… wangshub/wechat_jump_game — This project is a Python-based game automation bot and computer vision assistant designed to automate gameplay on… budtmo/docker-android — Docker-Android runs a full Android emulator inside a Docker container, enabling mobile app testing and automation… babalae/better-genshin-impact — Better Genshin Impact is a computer vision-based automation framework designed to perform repetitive tasks and combat…

OnmyojiAutoScript के ओपन-सोर्स विकल्प

समान ओपन-सोर्स प्रोजेक्ट्स, जो OnmyojiAutoScript के साथ साझा की गई सुविधाओं के आधार पर रैंक किए गए हैं।
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