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kosua20 avatar

kosua20/herebedragons

0
View on GitHub↗
1,794 stars·84 forks·C·MIT·7 viewssimonrodriguez.fr/dragon↗

Herebedragons

A basic 3D scene implemented with various engines, frameworks or APIs.

Features

  • Graphics and Rendering - Collection of basic 3D scene implementations.
  • Graphics Rendering - Collection of 3D scenes for engine testing.

Star history

Star history chart for kosua20/herebedragonsStar history chart for kosua20/herebedragons

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does kosua20/herebedragons do?

A basic 3D scene implemented with various engines, frameworks or APIs.

What are the main features of kosua20/herebedragons?

The main features of kosua20/herebedragons are: Graphics and Rendering, Graphics Rendering.

Which projects share features with kosua20/herebedragons?

Projects with overlapping indexed features include: blend2d/blend2d — 2D Vector Graphics Engine Powered by a JIT Compiler. glfw/glfw — This project is a cross-platform library designed for desktop application development, providing a unified interface… assimp/assimp — Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats… bkaradzic/bgfx — bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides… diligentgraphics/diligentengine — DiligentEngine is a cross-platform graphics abstraction layer and physically-based rendering engine. It provides a… google/ion — Ion.

Projects sharing features with Herebedragons

These projects share indexed features with Herebedragons. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • blend2d/blend2dblend2d avatar

    blend2d/blend2d

    1,937View on GitHub↗

    2D Vector Graphics Engine Powered by a JIT Compiler

    C++2d-graphicsasmjitcpp
    View on GitHub↗1,937
  • bkaradzic/bgfxbkaradzic avatar

    bkaradzic/bgfx

    17,161View on GitHub↗

    bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource

    Cd3d11d3d12directx
    View on GitHub↗17,161
  • assimp/assimpassimp avatar

    assimp/assimp

    12,993View on GitHub↗

    Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats into a single unified internal data structure. It functions as a framework for converting 3D models between different file formats across multiple operating systems and architectures. The project provides a 3D mesh processing tool for normalizing and optimizing geometry through triangulation, vertex removal, and normal generation. It also includes a 3D asset export utility to write internal scene data back into various external file formats. The system covers broad capability

    C++3mfandroidasset-pipeline
    View on GitHub↗12,993
  • diligentgraphics/diligentengineDiligentGraphics avatar

    DiligentGraphics/DiligentEngine

    4,193View on GitHub↗

    DiligentEngine is a cross-platform graphics abstraction layer and physically-based rendering engine. It provides a unified interface for executing 3D graphics commands across multiple low-level rendering backends from a single codebase, including a dedicated system for importing 3D assets via the GLTF 2.0 format. The engine features an HLSL shader cross-compiler that allows a single set of shaders to run across different graphics APIs and operating systems. It supports advanced rendering capabilities such as ray-tracing, mesh shaders, variable rate shading, and bindless resources. The framew

    Batchfile3d-engined3d11d3d12
    View on GitHub↗4,193
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