Blotter is a WebGL text rendering engine and fragment shader text visualizer. It provides a system for composing and previewing stylized text effects by applying custom GLSL fragment shaders to text elements on a web canvas. The project includes a shader editor for defining and updating custom shader logic and uniforms in real time. This interface allows for the creation of unique visual styles and the modification of rendering variables without reloading the underlying logic. The engine incorporates performance optimizations for WebGL rendering, utilizing texture atlas batching and a single
Geode is a game modification SDK and mod loader for Geometry Dash. It functions as a hooking engine and UI framework that allows for the injection of dynamic libraries to alter game behavior and add new features. The toolkit distinguishes itself through a centralized mod compatibility manager and hook registry that tracks active modifications to prevent logic conflicts and application crashes. It utilizes a trampoline-based hooking engine to redirect game function calls while preserving native call stacks, alongside a dedicated UI framework for rendering custom popups and interface components
Endless Sky is an open-source space trading simulation, 2D space combat simulator, and narrative exploration game. It functions as a plugin-based game engine that allows users to explore a vast universe, engage in tactical ship battles, and progress through a central plot within a sandbox environment. The project is distinguished by its highly moddable architecture, utilizing a directory-based plugin system and data-driven entity definitions to allow for content extensions and behavior overrides without recompiling source code. It further supports visual customization through programmable ver
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Iris is a graphics modifier and OpenGL shader engine for Minecraft. It functions as a tool for improving visual fidelity and lighting effects by loading and rendering shader packs through custom pipelines.
irisshaders/iris की मुख्य विशेषताएं हैं: Shader Pack Loaders, Mod Compatibility Layers, Game Modification Frameworks, Custom Shader Programming, API Interception Hooks, OpenGL 3D Pipelines, Render Loop Interception, Rendering Throughput Optimizers।
irisshaders/iris के ओपन-सोर्स विकल्पों में शामिल हैं: bradley/blotter — Blotter is a WebGL text rendering engine and fragment shader text visualizer. It provides a system for composing and… geode-sdk/geode — Geode is a game modification SDK and mod loader for Geometry Dash. It functions as a hooking engine and UI framework… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… endless-sky/endless-sky — Endless Sky is an open-source space trading simulation, 2D space combat simulator, and narrative exploration game. It… patriciogonzalezvivo/thebookofshaders — The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming… fabricmc/fabric-api — Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and…