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Back to gpuopen-librariesandsdks/vulkanmemoryallocator

Open-source alternatives to VulkanMemoryAllocator

30 open-source projects similar to gpuopen-librariesandsdks/vulkanmemoryallocator, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best VulkanMemoryAllocator alternative.

  • harfang3d/harfang3dharfang3d का अवतार

    harfang3d/harfang3d

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    HARFANG 3D source code public repository

    C++
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  • glfw/glfwglfw का अवतार

    glfw/glfw

    14,716GitHub पर देखें↗

    This project is a cross-platform library designed for desktop application development, providing a unified interface for window management, input handling, and hardware-accelerated graphics. It serves as a foundational framework that abstracts platform-specific windowing protocols and graphics APIs, enabling developers to create interactive software that functions consistently across Windows, macOS, and Linux. The library distinguishes itself by providing deep integration with low-level graphics APIs, specifically OpenGL and Vulkan. It manages the complexities of graphics context initializati

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  • lukasbanana/llglLukasBanana का अवतार

    LukasBanana/LLGL

    2,595GitHub पर देखें↗

    Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

    C++
    GitHub पर देखें↗2,595
  • memononen/nanovgmemononen का अवतार

    memononen/nanovg

    5,654GitHub पर देखें↗

    NanoVG is a hardware-accelerated 2D drawing engine and C graphics primitive library. It provides a lightweight renderer designed for high-quality antialiased vector graphics using an OpenGL backend. The engine specializes in the construction and rendering of complex geometric paths. It supports the definition of precise shapes using lines, beziers, and arcs, with integrated winding rules to create hollow areas and composite shapes. The library covers a broad range of vector graphics capabilities, including path composition and the rendering of antialiased shapes. These tools enable the devel

    C
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  • google/skiagoogle का अवतार

    google/skia

    10,762GitHub पर देखें↗

    Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a

    C++
    GitHub पर देखें↗10,762
  • diligentgraphics/diligentengineDiligentGraphics का अवतार

    DiligentGraphics/DiligentEngine

    4,193GitHub पर देखें↗

    DiligentEngine is a cross-platform graphics abstraction layer and physically-based rendering engine. It provides a unified interface for executing 3D graphics commands across multiple low-level rendering backends from a single codebase, including a dedicated system for importing 3D assets via the GLTF 2.0 format. The engine features an HLSL shader cross-compiler that allows a single set of shaders to run across different graphics APIs and operating systems. It supports advanced rendering capabilities such as ray-tracing, mesh shaders, variable rate shading, and bindless resources. The framew

    Batchfile3d-engined3d11d3d12
    GitHub पर देखें↗4,193
  • google/filamentgoogle का अवतार

    google/filament

    19,658GitHub पर देखें↗

    Filament is a real-time physically based rendering engine designed for high-fidelity 3D graphics. It functions as a cross-platform graphics library that provides a unified interface for rendering complex models and materials across desktop, mobile, and web environments. The engine distinguishes itself through a data-oriented architecture that optimizes memory usage and processing speed, alongside a shader-variant system that generates specialized code for specific material and lighting configurations. By abstracting diverse hardware graphics backends, it ensures consistent visual performance

    C++3d-graphicsandroidgltf
    GitHub पर देखें↗19,658
  • horde3d/horde3dhorde3d का अवतार

    horde3d/Horde3D

    1,587GitHub पर देखें↗

    Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

    C++
    GitHub पर देखें↗1,587
  • mosra/magnummosra का अवतार

    mosra/magnum

    5,169GitHub पर देखें↗

    Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst

    C++
    GitHub पर देखें↗5,169
  • ocornut/imguiocornut का अवतार

    ocornut/imgui

    73,875GitHub पर देखें↗

    This project is an immediate-mode graphical user interface library designed for rapid development of tools and debugging interfaces. By generating UI geometry every frame through procedural code, it eliminates the need for persistent state synchronization between application data and the interface. It is primarily intended for integration into existing rendering pipelines, where it produces raw vertex buffers and draw commands that are agnostic to the underlying graphics API. The library distinguishes itself through a highly decoupled architecture that supports complex, dockable, and multi-vi

    C++apicplusplusframework
    GitHub पर देखें↗73,875
  • blend2d/blend2dblend2d का अवतार

    blend2d/blend2d

    1,937GitHub पर देखें↗

    2D Vector Graphics Engine Powered by a JIT Compiler

    C++2d-graphicsasmjitcpp
    GitHub पर देखें↗1,937
  • pov-ray/povrayPOV-Ray का अवतार

    POV-Ray/povray

    1,502GitHub पर देखें↗

    POV-Ray is a ray tracing rendering engine that transforms text-based scene descriptions into photorealistic three-dimensional images and animations. It parses plain-text files containing scene geometry, lighting, textures, and camera definitions into an internal computational data structure, then calculates precise mathematical ray-scene intersections against geometric primitives and triangle meshes. The engine incorporates advanced lighting and geometry capabilities, including bounding hierarchy optimization to skip collision checks against distant geometry, and constructive solid geometry f

    C++3d-graphics3d-renderingpov-ray
    GitHub पर देखें↗1,502
  • axsaucedo/vulkan-komputeA

    axsaucedo/vulkan-kompute

    0GitHub पर देखें↗
    GitHub पर देखें↗0
  • attackgoat/screen-13attackgoat का अवतार

    attackgoat/screen-13

    337GitHub पर देखें↗

    High-performance Vulkan driver with automated resource management and execution

    Rust
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  • ands/lightmapperands का अवतार

    ands/lightmapper

    1,535GitHub पर देखें↗

    lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer.

    C
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  • assimp/assimpassimp का अवतार

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    Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats into a single unified internal data structure. It functions as a framework for converting 3D models between different file formats across multiple operating systems and architectures. The project provides a 3D mesh processing tool for normalizing and optimizing geometry through triangulation, vertex removal, and normal generation. It also includes a 3D asset export utility to write internal scene data back into various external file formats. The system covers broad capability

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  • askeladdk/asepriteaskeladdk का अवतार

    askeladdk/aseprite

    26GitHub पर देखें↗

    Package aseprite implements a decoder for Aseprite sprite files (.ase and .aseprite files).

    Go
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  • andreirudenko/sparklerA

    AndreiRudenko/sparkler

    0GitHub पर देखें↗

    A modular 2d particle system.

    GitHub पर देखें↗0
  • alaingalvan/crosswindowalaingalvan का अवतार

    alaingalvan/CrossWindow

    692GitHub पर देखें↗

    Documentation | Demos | Other Libraries

    C++
    GitHub पर देखें↗692
  • codyjasonbennett/fourC

    CodyJasonBennett/four

    0GitHub पर देखें↗

    Minimal three.js alternative.

    GitHub पर देखें↗0
  • cinder/cindercinder का अवतार

    cinder/Cinder

    5,528GitHub पर देखें↗

    Cinder is a C++ creative coding library and native graphics toolkit designed for developing professional interactive media and visual art. It serves as a cross-platform multimedia framework for generating high-performance generative digital art and real-time visual rendering. The framework provides a professional suite of tools for building hardware-integrated installations and cinematic visuals. It focuses on real-time graphics programming and the production of high-quality graphics for professional displays. The library includes a cross-platform abstraction layer and a modular architecture

    C++
    GitHub पर देखें↗5,528
  • ash-rs/ashA

    ash-rs/ash

    2,288GitHub पर देखें↗

    A very lightweight wrapper around Vulkan

    Rust
    GitHub पर देखें↗2,288
  • colleagueriley/rfontC

    ColleagueRiley/RFont

    0GitHub पर देखें↗

    Simple single header modular library for font rendering and atlas management.\ The library is designed to be lightweight, RFont.h itself does not directly handle rendering calls, it passes raw data to the user defined renderer.

    GitHub पर देखें↗0
  • colleagueriley/rglC

    ColleagueRiley/RGL

    0GitHub पर देखें↗

    As of 5/28/2024, RGL is no longer going to be actively updated

    GitHub पर देखें↗0
  • confettifx/the-forgeConfettiFX का अवतार

    ConfettiFX/The-Forge

    5,575GitHub पर देखें↗

    The Forge is a low-level toolkit for building high-performance graphics engines and applications across desktop, mobile, and console platforms. It provides a cross-platform engine framework and a dedicated shader compiler that translates a single source into target-specific languages for various graphics APIs and hardware. The project includes a GPU memory and resource manager that utilizes unified root signatures for resource binding, alongside a ray tracing rendering pipeline that implements hardware-accelerated ray and path tracing queries. State management is handled through a high-perfor

    C++
    GitHub पर देखें↗5,575
  • createjs/easeljscreatejs का अवतार

    createjs/easeljs

    8,168GitHub पर देखें↗

    EaselJS is a JavaScript library for creating interactive 2D graphics and animations using the HTML5 Canvas element. It functions as a 2D animation framework, a canvas scene graph manager, and an interaction wrapper for detecting and responding to mouse and touch events. The library features a rendering pipeline that utilizes WebGL to increase the drawing performance of bitmap and cached content. It organizes visual elements into a hierarchical display list, allowing nested groups of 2D graphics objects to be transformed and animated as single units. Its capabilities cover the rendering of ve

    JavaScript
    GitHub पर देखें↗8,168
  • cultrarius/swarmzCultrarius का अवतार

    Cultrarius/Swarmz

    138GitHub पर देखें↗

    A free, header-only C++ swarming (flocking) library for real-time applications

    C++
    GitHub पर देखें↗138
  • danini-the-panini/mittsudanini-the-panini का अवतार

    danini-the-panini/mittsu

    539GitHub पर देखें↗

    3D Graphics Library for Ruby

    Ruby
    GitHub पर देखें↗539
  • dannyfritz/awesome-ray-tracingD

    dannyfritz/awesome-ray-tracing

    0GitHub पर देखें↗
    GitHub पर देखें↗0
  • charles-lunarg/vk-bootstrapcharles-lunarg का अवतार

    charles-lunarg/vk-bootstrap

    1,234GitHub पर देखें↗
    C++bootstrapcppheaderonly
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