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Back to google/angle

Open-source alternatives to Angle

30 open-source projects similar to google/angle, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Angle alternative.

  • gfx-rs/gfxgfx-rs का अवतार

    gfx-rs/gfx

    5,398GitHub पर देखें↗

    gfx is a hardware-agnostic graphics API abstraction that translates a unified set of graphics and compute commands into native instructions for multiple GPU drivers. It provides a common interface for cross-platform rendering and general-purpose GPU compute programming. The project features an intermediate-representation shader translation system that converts source code and SPIR-V into target-specific languages. It employs a data-driven reference test framework to verify that graphics output remains consistent across different hardware platforms. Capabilities include parallel command buffe

    Rustdx11dx12gfx
    GitHub पर देखें↗5,398
  • harbourmasters/shipwrightHarbourMasters का अवतार

    HarbourMasters/Shipwright

    5,023GitHub पर देखें↗

    Shipwright is a native execution engine designed to run decompiled legacy game code on modern hardware. It functions as a game engine execution layer that provides a high-performance environment for legacy logic while ensuring compatibility with current systems. The project features a pluggable graphics API wrapper that allows for switching between different rendering backends to ensure visual stability across various operating systems. It also includes a custom asset loader that imports external archive files to modify game content and add custom assets. Additional capabilities include an i

    C
    GitHub पर देखें↗5,023
  • mosra/magnummosra का अवतार

    mosra/magnum

    5,169GitHub पर देखें↗

    Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst

    C++
    GitHub पर देखें↗5,169

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  • floooh/sokolfloooh का अवतार

    floooh/sokol

    9,620GitHub पर देखें↗

    Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles

    C
    GitHub पर देखें↗9,620
  • amzeratul/halleyamzeratul का अवतार

    amzeratul/halley

    3,837GitHub पर देखें↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

    C++
    GitHub पर देखें↗3,837
  • twilitrealm/dusklightTwilitRealm का अवतार

    TwilitRealm/dusklight

    4,800GitHub पर देखें↗

    Dusklight is a suite of specialized toolkits designed for legacy game porting and engine reimplementation. It provides a framework for recreating legacy game environments through reverse engineering to ensure behavioral accuracy and stability on modern hardware. The project features a cross-platform graphics renderer that uses modern graphics APIs to display 2D and 3D content across different operating systems. It includes an application configuration toolkit that allows for the modification of software appearance and behavior through custom theming and experience customization. The system i

    C++
    GitHub पर देखें↗4,800
  • linebender/vellolinebender का अवतार

    linebender/vello

    4,120GitHub पर देखें↗

    Vello is a cross-platform graphics library and GPU-accelerated 2D vector renderer. It functions as an engine for drawing high-performance 2D scenes, rendering scalable vector graphics files, and playing Lottie animations. The project utilizes GPU compute shaders for rasterization and stores vector geometry in a GPU-resident scene graph to minimize data transfer. It employs a tiled rendering architecture and parallelized path rendering to process complex imagery across diverse graphics APIs. The library provides hardware-accelerated compositing and enables the output of rendered 2D visual dat

    Rust
    GitHub पर देखें↗4,120
  • doitsujin/dxvkdoitsujin का अवतार

    doitsujin/dxvk

    16,602GitHub पर देखें↗

    DXVK is a graphics compatibility layer that enables Windows-based applications to run on non-Windows operating systems by translating legacy Direct3D instructions into the modern Vulkan API. It functions as a translation library that maps high-level rendering commands to low-level hardware-accelerated primitives, allowing for high-fidelity graphics output across different hardware environments. The project distinguishes itself through a suite of performance optimization strategies designed to maintain frame consistency and reduce latency. By utilizing background shader compilation and multith

    C++d3d11d3d9dxbc
    GitHub पर देखें↗16,602
  • anvaka/vivagraphjsanvaka का अवतार

    anvaka/VivaGraphJS

    3,860GitHub पर देखें↗

    VivaGraphJS is a JavaScript graph visualization library used to render interactive network diagrams and relational data in web browsers. It features a force-directed layout engine that employs physics-based simulations, using spring and charge models to calculate balanced spatial distributions for nodes and links. The library utilizes a modular rendering architecture that decouples mathematical layout logic from the visual output. This allows for interchangeable rendering pipelines, supporting both vector-based SVG diagrams and hardware-accelerated WebGL rendering for large-scale visualizatio

    JavaScript
    GitHub पर देखें↗3,860
  • cocos/cocos-enginecocos का अवतार

    cocos/cocos-engine

    9,651GitHub पर देखें↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    C++3dcocoscocoscreator
    GitHub पर देखें↗9,651
  • overv/vulkantutorialOverv का अवतार

    Overv/VulkanTutorial

    3,675GitHub पर देखें↗

    VulkanTutorial is a comprehensive educational guide and instructional resource for implementing low-level rendering and compute pipelines using the Vulkan API. It serves as a GPU programming course and a step-by-step guide for building high-performance graphics applications from scratch. The project provides detailed instruction on the full graphics pipeline, including the compilation of shaders to SPIR-V bytecode, the configuration of rasterization states, and the implementation of 3D graphics pipelines. It also covers general-purpose GPU compute programming, focusing on the execution of par

    C++computer-graphicscppgraphics-programming
    GitHub पर देखें↗3,675
  • pypa/sampleprojectpypa का अवतार

    pypa/sampleproject

    5,245GitHub पर देखें↗

    This project is a reference implementation and tutorial designed to demonstrate the end-to-end workflow of building, versioning, and uploading Python distributions. It serves as a concrete project template and example for configuring metadata and build artifacts for package indices. The repository illustrates how to package software by defining project metadata and dependencies in static configuration files. It covers the process of transforming source trees into versioned archives and platform-specific binary distributions, specifically showing how to build binary wheels and source distribut

    Python
    GitHub पर देखें↗5,245
  • shopify/react-native-skiaShopify का अवतार

    Shopify/react-native-skia

    8,424GitHub पर देखें↗

    react-native-skia is a cross-platform graphics framework that provides a high-performance 2D graphics engine for rendering shapes, paths, and images. It functions as a vector graphics engine and UI animation toolkit, allowing for hardware-accelerated visuals across mobile and web platforms. The project is distinguished by its integration of the Skia 2D graphics library, enabling a shader and filter pipeline for complex pixel-level effects. It supports the rendering of Lottie animations exported from After Effects and the execution of animations directly on the UI thread to maintain fluid moti

    TypeScriptreactreact-nativeskia
    GitHub पर देखें↗8,424
  • mono/skiasharpmono का अवतार

    mono/SkiaSharp

    5,449GitHub पर देखें↗

    SkiaSharp is a cross-platform 2D graphics engine and .NET wrapper for the Skia Graphics Library. It provides a rendering API for drawing shapes, paths, and bitmaps across mobile, desktop, and server environments, functioning as both a raster graphics library and a hardware-accelerated drawing API. The project enables the creation of custom vector drawings and dynamic UI components through precise control over strokes, fills, and mathematical transformations. It also supports programmatic image manipulation, allowing for the loading and modification of pixel arrays. Its capabilities cover bas

    C#androidcross-platformdot-net
    GitHub पर देखें↗5,449
  • spritejs/spritejsspritejs का अवतार

    spritejs/spritejs

    5,393GitHub पर देखें↗

    Spritejs is a graphics library and cross-platform 2D graphics engine designed for rendering geometric shapes and sprites across web, desktop, and mobile environments. It functions as a canvas-based sprite framework that manages elements using a document object model for positioning and styling. The project provides a web worker rendering engine that distributes graphic layers to offscreen canvases, preventing main thread blocking. It also includes a server-side graphics generator for producing visual elements and images in non-browser environments. The toolkit covers a broad range of graphic

    JavaScript2d3dcanvas
    GitHub पर देखें↗5,393
  • oframe/ogloframe का अवतार

    oframe/ogl

    4,540GitHub पर देखें↗

    ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides a lightweight framework for managing geometries and coordinating spatial transformations within a hierarchical system. The project includes a PBR shader system for creating realistic materials and a GPGPU computation framework for performing large-scale general-purpose calculations and particle simulations on the graphics processor. It also features a post-processing suite for applying visual filters to rendered scenes via frame buffers. The library covers broader capabiliti

    JavaScript
    GitHub पर देखें↗4,540
  • adrianhajdin/project_3d_developer_portfolioadrianhajdin का अवतार

    adrianhajdin/project_3D_developer_portfolio

    7,078GitHub पर देखें↗

    This project is a three-dimensional developer portfolio template and web application. It uses Three.js to render interactive 3D models, animations, and environmental effects directly within the browser to create an immersive professional showcase. The application integrates artificial intelligence to provide automated responses to visitor inquiries and includes a community forum where authenticated users can share knowledge. It also features a system for generating personalized learning roadmaps based on user profile data and an algorithmic content recommendation system to improve post discov

    JavaScript3dreactjsthreejs
    GitHub पर देखें↗7,078
  • optiscaler/optiscaleroptiscaler का अवतार

    optiscaler/OptiScaler

    6,875GitHub पर देखें↗

    OptiScaler is a DirectX graphics middleware and temporal upscaler wrapper designed to intercept graphics API calls. It functions as a system for replacing native temporal anti-aliasing and upscaling technologies with alternative scaling methods and frame generation interop to improve resolution and performance. The project distinguishes itself by enabling modern high-resolution upscaling and frame generation in games built for legacy rendering standards. It includes a framework for importing low-latency graphics plugins and utilizes an interception layer to replace existing frame interpolatio

    C++amddlssframegeneration
    GitHub पर देखें↗6,875
  • vanniktech/emojivanniktech का अवतार

    vanniktech/Emoji

    1,634GitHub पर देखें↗

    Emoji is a cross-platform library designed to provide consistent emoji rendering and input capabilities across Android, iOS, and JVM applications. It functions as a graphics engine that bypasses native system limitations, ensuring that emoji characters appear uniformly regardless of the underlying operating system version. The library distinguishes itself by using a metadata-driven mapping system that links Unicode sequences to local, resource-backed image assets. This approach allows for reliable, offline-capable glyph rendering and provides developers with granular control over emoji behavi

    Kotlinandroidemojiemojione
    GitHub पर देखें↗1,634
  • bkaradzic/bgfxbkaradzic का अवतार

    bkaradzic/bgfx

    17,161GitHub पर देखें↗

    bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource

    Cd3d11d3d12directx
    GitHub पर देखें↗17,161
  • diligentgraphics/diligentengineDiligentGraphics का अवतार

    DiligentGraphics/DiligentEngine

    4,193GitHub पर देखें↗

    DiligentEngine is a cross-platform graphics abstraction layer and physically-based rendering engine. It provides a unified interface for executing 3D graphics commands across multiple low-level rendering backends from a single codebase, including a dedicated system for importing 3D assets via the GLTF 2.0 format. The engine features an HLSL shader cross-compiler that allows a single set of shaders to run across different graphics APIs and operating systems. It supports advanced rendering capabilities such as ray-tracing, mesh shaders, variable rate shading, and bindless resources. The framew

    Batchfile3d-engined3d11d3d12
    GitHub पर देखें↗4,193
  • alexjlockwood/shapeshifteralexjlockwood का अवतार

    alexjlockwood/ShapeShifter

    4,070GitHub पर देखें↗

    ShapeShifter is a visual editor and utility for creating morphing animations between SVG vector paths. It serves as an interpolation editor that allows for the alignment and modification of vector points to produce fluid transitions between different shapes. The project functions as a cross-platform vector asset generator, exporting animation data as spritesheets and drawable files for use on Android, iOS, and web platforms. It specializes in converting disparate SVG path commands into a unified format to ensure a one-to-one point mapping between shapes. The tool includes capabilities for pa

    TypeScriptandroidangularanimated-vector-drawable
    GitHub पर देखें↗4,070
  • mpetroff/pannellummpetroff का अवतार

    mpetroff/pannellum

    4,833GitHub पर देखें↗

    Pannellum is a WebGL panorama viewer and virtual tour framework used to render equirectangular or cubemap images as immersive 360-degree environments. It functions as a multiresolution image renderer and a panoramic video player, supporting both static images and spherical video playback. The project distinguishes itself by its ability to handle extremely large, high-resolution panoramas through multiresolution tile generation and loading. It enables the creation of interactive virtual tours by linking multiple panoramic scenes together using transition fades and interactive hotspots. The sy

    JavaScriptjavascriptlibrarypanorama
    GitHub पर देखें↗4,833
  • cinder/cindercinder का अवतार

    cinder/Cinder

    5,528GitHub पर देखें↗

    Cinder is a C++ creative coding library and native graphics toolkit designed for developing professional interactive media and visual art. It serves as a cross-platform multimedia framework for generating high-performance generative digital art and real-time visual rendering. The framework provides a professional suite of tools for building hardware-integrated installations and cinematic visuals. It focuses on real-time graphics programming and the production of high-quality graphics for professional displays. The library includes a cross-platform abstraction layer and a modular architecture

    C++
    GitHub पर देखें↗5,528
  • khronosgroup/vulkan-samplesKhronosGroup का अवतार

    KhronosGroup/Vulkan-Samples

    5,295GitHub पर देखें↗

    This project is a collection of reference implementations and benchmarks demonstrating the use of the Vulkan graphics and compute API. It provides a set of cross-platform examples and GPU programming patterns designed for high-performance rendering and hardware-accelerated tasks. The repository includes a suite of performance benchmarks used to measure API behavior across different hardware environments. It features a modular architecture that organizes rendering examples into isolated units, along with command-line utilities for the batch execution of sample sequences. The project covers se

    C++best-practicescppgraphics
    GitHub पर देखें↗5,295
  • leaferjs/leafer-uileaferjs का अवतार

    leaferjs/leafer-ui

    4,184GitHub पर देखें↗

    Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a hierarchical scene tree to manage shapes, paths, and text, providing a toolkit for building interactive canvas applications and expansive infinite canvases. The engine is designed as a cross-platform canvas toolkit that decouples core logic from the drawing API, allowing it to run across web, mobile, server, and mini-program environments. It distinguishes itself by providing specialized tools for interactive graphic editor development, including hit detection, event bubbling, and transf

    TypeScriptcanvasinfinite-canvasleafer
    GitHub पर देखें↗4,184
  • tengbao/vantatengbao का अवतार

    tengbao/vanta

    6,581GitHub पर देखें↗

    Vanta is a browser-based engine and library for rendering real-time, interactive 3D animations and stylized visual effects. It initializes and manages WebGL graphics within the HTML5 Canvas element to create animated digital art and dynamic backgrounds for web pages. The engine focuses on interactivity, mapping mouse and touch inputs to real-time visual changes. It provides configuration tools to adjust visual parameters, such as colors and animation properties, to align with specific branding and aesthetic requirements. The system handles the full animation lifecycle, including GPU renderin

    JavaScript3danimationanimations
    GitHub पर देखें↗6,581
  • intel/compute-runtimeintel का अवतार

    intel/compute-runtime

    1,408GitHub पर देखें↗

    The compute runtime is a software layer that provides unified interfaces for parallel processing, kernel execution, and hardware-specific driver communication. It functions as a driver for OpenCL and OneAPI Level Zero, enabling the execution of data-intensive workloads across diverse graphics hardware architectures. The project distinguishes itself by maintaining consistent performance and compatibility across multiple generations of graphics hardware. It achieves this through a hardware abstraction layer that bridges high-level compute instructions with specific silicon capabilities, alongsi

    C++computegpgpugpu
    GitHub पर देखें↗1,408
  • tensorspace-team/tensorspacetensorspace-team का अवतार

    tensorspace-team/tensorspace

    5,179GitHub पर देखें↗

    Tensorspace is a WebGL-based 3D visualization framework and renderer designed to map deep learning model architectures and tensor data into interactive three-dimensional spaces. It serves as a neural network architecture visualizer and model inspector, allowing users to render model topologies and analyze data flow within a web browser. The project distinguishes itself through its ability to convert pre-trained Keras and TensorFlow models into spatial representations. It integrates with TensorFlow.js to execute inference in the browser, enabling the real-time visualization of intermediate act

    JavaScript
    GitHub पर देखें↗5,179
  • saschawillems/vulkanSaschaWillems का अवतार

    SaschaWillems/Vulkan

    11,998GitHub पर देखें↗

    This project serves as a comprehensive educational framework and reference library for mastering high-performance graphics programming and parallel compute resource management. It provides a collection of practical implementations designed to demonstrate the explicit control required by the Vulkan API, covering the fundamental mechanics of modern graphics pipelines and cross-platform hardware interaction. The repository distinguishes itself by focusing on the low-level architectural requirements of modern GPU development, including manual memory allocation, multi-threaded command recording, a

    GLSLglslhlslslang
    GitHub पर देखें↗11,998