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Statik is a build tool for the Go language that transforms directory structures and files into byte arrays within source code. This process enables the creation of single-binary distributions by embedding static assets directly into the compiled executable. The tool ensures deterministic builds by stripping file modification timestamps, resulting in consistent binary outputs across different environments. It also includes a build-time asset filter to limit the inclusion of specific file extensions and minimize the final executable size. To access these embedded assets, the project provides a
Takes an input http.FileSystem (likely at go generate time) and generates Go code that statically implements it.
go.rice is a Go package that makes working with resources such as html,js,css,images,templates, etc very easy.
The simple and easy way to embed static files into Go binaries.
The main features of gobuffalo/packr are: Embedded Resources, Resource Embedding, Static Asset Embedding.
Projects with overlapping indexed features include: shurcool/vfsgen — Takes an input http.FileSystem (likely at go generate time) and generates Go code that statically implements it. rakyll/statik — Statik is a build tool for the Go language that transforms directory structures and files into byte arrays within… geertjohan/go.rice — go.rice is a Go package that makes working with resources such as html,js,css,images,templates, etc very easy. go-playground/statics. mjibson/esc. omeid/go-resources.