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Native Windows GUI is a lightweight graphical user interface toolkit and application framework designed for building native desktop software in the Rust programming language. It directly wraps the underlying operating system windowing application programming interface to construct interface elements without intermediate frameworks, utilizing standard operating system controls and programming interfaces.
The main features of gabdube/native-windows-gui are: Worker-to-UI Thread Messaging, Windows Native GUI Bindings, Win32 Native Editors, Windows Desktop Development, UI Thread Schedulers, System API Wrappers, Native Desktop Application Frameworks, Windows Frameworks.
Open-source alternatives to gabdube/native-windows-gui include: microsoft/windowsappsdk — The Windows App SDK is a set of APIs and UI frameworks for building native Windows desktop applications. It provides a… asticode/go-astilectron — go-astilectron is a cross-platform GUI framework and binding that enables the creation of desktop software by… microsoft/windows-universal-samples — This repository is a comprehensive collection of reference implementations and sample libraries for the Universal… andlabs/libui — libui is a native C GUI library and cross-platform framework used to build desktop applications. It provides a unified… northwoodssoftware/gojs — GoJS is a JavaScript diagramming library and canvas-based visualization engine used to build interactive flowcharts,… mvvmcross/mvvmcross — MvvmCross is a .NET MVVM framework designed for building cross-platform applications by separating business logic from…
The Windows App SDK is a set of APIs and UI frameworks for building native Windows desktop applications. It provides a Windows Runtime API for accessing system capabilities and a dedicated UI framework for creating responsive, accessible interfaces. The project also functions as a desktop app deployment framework and a local AI execution environment for running hardware-accelerated models on CPUs, GPUs, and NPUs. The SDK distinguishes itself by enabling the modernization of legacy applications, allowing developers to embed modern controls and platform features into existing projects without a
go-astilectron is a cross-platform GUI framework and binding that enables the creation of desktop software by combining a compiled Go backend with an Electron frontend. It functions as an inter-process communication bridge, utilizing an asynchronous messaging system to exchange JSON events and synchronize state between the Go process and the JavaScript user interface. The project provides a native desktop API wrapper to orchestrate system-level features from the backend. This includes the ability to manage browser windows, construct native application menus, and control system tray icons and
This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc
libui is a native C GUI library and cross-platform framework used to build desktop applications. It provides a unified C abstraction layer and a native widget toolkit that maps directly to the host operating system's original controls, windows, and menu bars. The project functions as a portable UI wrapper, employing platform-specific backends and a native-API wrapper to maintain visual and behavioral fidelity across different operating systems. It utilizes a C-language binding layer to ensure portability across various compilers and targets. The library covers native interface construction a