30 open-source projects similar to gabdube/native-windows-gui, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Native Windows Gui alternative.
The Windows App SDK is a set of APIs and UI frameworks for building native Windows desktop applications. It provides a Windows Runtime API for accessing system capabilities and a dedicated UI framework for creating responsive, accessible interfaces. The project also functions as a desktop app deployment framework and a local AI execution environment for running hardware-accelerated models on CPUs, GPUs, and NPUs. The SDK distinguishes itself by enabling the modernization of legacy applications, allowing developers to embed modern controls and platform features into existing projects without a
go-astilectron is a cross-platform GUI framework and binding that enables the creation of desktop software by combining a compiled Go backend with an Electron frontend. It functions as an inter-process communication bridge, utilizing an asynchronous messaging system to exchange JSON events and synchronize state between the Go process and the JavaScript user interface. The project provides a native desktop API wrapper to orchestrate system-level features from the backend. This includes the ability to manage browser windows, construct native application menus, and control system tray icons and
This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc
libui is a native C GUI library and cross-platform framework used to build desktop applications. It provides a unified C abstraction layer and a native widget toolkit that maps directly to the host operating system's original controls, windows, and menu bars. The project functions as a portable UI wrapper, employing platform-specific backends and a native-API wrapper to maintain visual and behavioral fidelity across different operating systems. It utilizes a C-language binding layer to ensure portability across various compilers and targets. The library covers native interface construction a
GoJS is a JavaScript diagramming library and canvas-based visualization engine used to build interactive flowcharts, organizational charts, and network diagrams. It functions as a data-driven framework that binds JavaScript data models to visual elements, enabling bidirectional synchronization between the underlying data and the graphical representation. The library features a comprehensive graph layout engine capable of automatically arranging nodes into trees, grids, circles, or force-directed layouts. It distinguishes itself through a template-based system for generating visual parts and a
MvvmCross is a .NET MVVM framework designed for building cross-platform applications by separating business logic from native user interfaces. It functions as a navigation engine and a UI data binding library, enabling the encapsulation of logic within view models that are reused across different operating systems. The framework provides a native hardware abstraction layer and a dependency injection container to decouple components and provide a consistent interface for accessing device features. It coordinates type-safe transitions between native screens and manages the synchronization of da
This is a PHP native application framework used to build standalone desktop and mobile applications. It functions as a cross-platform app wrapper and binary application bundler, encapsulating PHP codebases into native binaries and installers for macOS, Windows, Linux, iOS, and Android. The project provides a native device API bridge and OS integration layer, allowing PHP application logic to connect directly to host operating system services. This enables the execution of applications as local binaries without the requirement of a remote web server. The framework covers several high-level ca
This project is a cross-platform UI framework and native desktop GUI library. It provides a unified set of instructions to render native windows, forms, and layouts across different operating systems by mapping high-level instructions to the native widgets and controls of the host environment. The toolkit includes a vector graphics engine for rendering custom shapes, gradients, and high-density images using brushes and matrices. It also serves as a native dialog provider for system-level operations such as file path selection and message box alerts. The library covers a broad range of GUI co
Druid is a native user interface toolkit and 2D graphics engine for the Rust programming language. It functions as a retained-mode, data-driven framework for building graphical user interfaces that run across Linux, macOS, and web browsers via WebAssembly. The toolkit distinguishes itself through a data-first approach to UI design, utilizing lenses to isolate subsets of global application state and synchronize them with specific widgets. This allows the visual layout to update automatically when the underlying data model changes. Its capability surface includes a constraint-based box layout
react-draggable is a UI interaction library that provides core primitives and components for adding tactile movement and coordinate-based positioning to web elements. It serves as a tool for making user interface elements movable via mouse or touch interactions within React applications. The library supports the implementation of custom drag handles, allowing the initiation of movement to be restricted to specific child elements identified by CSS selectors. It also provides programmatic drag state management, enabling developers to control element positioning or use callbacks for movement wit
This project is a collection of implementation patterns and source code examples for building desktop applications using various Python interface libraries. It provides reference implementations and architectural patterns for multiple frameworks, including PyQt, PySide, Tkinter, Kivy, and Streamlit. The repository distinguishes itself by offering specialized examples for diverse interface types, ranging from professional desktop software and native windows to reactive web-based data dashboards and data science tools. It includes specific reference material for cross-platform UI patterns, such
Terminal.Gui is a cross-platform .NET toolkit for building interactive text-based user interfaces. It provides a component-based architecture, a terminal rendering engine, and a declarative layout system to create console applications that run consistently across Windows, macOS, and Linux. The framework distinguishes itself with a comprehensive set of interactive console widgets, including data grids, hex editors, and hierarchical tree components. It supports advanced visual capabilities such as 24-bit True Color, Sixel image support, and a relative-coordinate layout system that adapts to ter
Cursive is a cross-platform terminal user interface toolkit and framework for building interactive applications in Rust. It provides a modular system for creating text-based graphical interfaces, utilizing a dedicated engine to manage the main display loop and view hierarchies. The toolkit features a backend-agnostic abstraction layer to ensure consistent rendering and input handling across different operating systems. It distinguishes itself through a palette-based theme engine that supports runtime theme loading and true color rendering, as well as the ability to generate user interface hie
Misskey is a self-hosted, decentralized microblogging platform and federated social media server. It functions as a distributed content management system that allows users to communicate across multiple independent and interconnected server instances using the ActivityPub protocol. The platform distinguishes itself with a dynamic application engine that allows for the creation of interactive applications and custom page layouts using a scripting language. It also features a specialized markup language for rich text rendering, enabling the use of animations and custom styles for consistent con
Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys
Filament is a full-stack framework for building administrative panels and management interfaces within the Laravel ecosystem. It provides a declarative, component-based architecture that allows developers to construct complex, data-driven applications using server-side configuration objects rather than manual HTML. By inspecting database model structures and relationships, the framework automates the generation of CRUD interfaces, forms, and data tables, significantly reducing boilerplate code. The project distinguishes itself through a highly modular and extensible design that supports custo
Node-qt is a native desktop application framework that provides C++ bindings for Qt, allowing developers to build desktop graphical user interfaces and manage application event loops from scripts. It functions as a native extension bridging underlying object models into JavaScript constructors for script-driven application runtimes, exposing system-level widget hierarchies and windowing primitives straight to high-level scripting environments without intermediary web layers. The library resolves runtime member calls against compiled classes by inspecting native object signatures on demand, w
Windows Forms is a .NET framework for building graphical user interfaces for Windows operating systems using managed code and native controls. It functions as an event-driven UI library that provides a set of visual controls and event handlers for creating interactive desktop applications. The framework includes a visual UI designer that allows for the arrangement of interface elements on a canvas via a drag-and-drop layout system. It also serves as a Windows API wrapper, providing a compatibility layer to access system-level libraries such as User32 and GDI+. Additional capabilities include
Walk is a comprehensive framework for building native Windows desktop applications. It functions as a GUI library and Windows API wrapper, providing a toolkit of native widgets and a declarative layout system for developing high-performance user interfaces. The project is distinguished by its data-binding framework, which uses reflection and string-based property paths to synchronize data sources with interface widgets. It also provides specialized support for high-DPI interface scaling and an optimized native message loop to reduce runtime overhead. The toolkit covers a wide range of capabi
Xilem is a native user interface framework for the Rust programming language. It provides a reactive view tree that links application state to the interface to automate updates when data changes. The framework incorporates a GPU-accelerated 2D graphics engine and a dedicated text layout engine to handle complex typography and high-performance visual rendering. It is built as an accessible UI framework with integrated support for system accessibility services and screen readers. The system utilizes a retained-mode architecture with a graphics pipeline that translates drawing commands into har
AndroidUtilCode is an Android utility library and system API wrapper designed to reduce development boilerplate. It provides a collection of helper classes for common tasks including system settings management, file I/O, and hardware access. The project distinguishes itself through a comprehensive toolset for device management and UI assistance. It includes specialized capabilities for monitoring battery status, managing system volume and brightness, and implementing UI helpers to prevent duplicate click events. It also provides a dedicated system for coordinate conversion between different m
R3 is a reactive extensions library and asynchronous data pipeline framework. It provides a system for composing asynchronous data streams, managing reactive state, and coordinating event sequences using observable patterns. The project distinguishes itself with a deterministic testing toolkit that mocks time and frame updates to ensure reproducible unit tests for asynchronous logic. It also includes observability tools for tracking active subscriptions and generating stack traces to identify memory leaks, alongside centralized exception routing for pipeline recovery. The framework covers a
tcell is a Go terminal user interface library and framework for building cell-based applications. It functions as a terminal emulator backend and input processor, utilizing a change-based diffing engine to manage screen state and efficiently render updates. The project is distinguished by its pluggable backend abstraction, which allows terminal interfaces to be rendered across physical terminals or compiled into WebAssembly for web browser display. It provides a virtual screen simulation to enable programmatic event injection and output inspection for automated application testing. Its capab
This project is a functional programming compiler and JavaScript transpiler that transforms a statically typed language into optimized JavaScript for web browsers. It serves as a frontend architecture framework, providing a static type system and a package manager that enforces semantic versioning. The compiler uses a type-checking engine with automatic type inference to prevent runtime errors and guide code refactoring. It implements a structural pattern for managing application state and rendering user interfaces through a virtual DOM, utilizing immutable data and purity-based state transit
Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles
Toga is a cross-platform application framework and native GUI toolkit for Python. It serves as a multi-platform frontend wrapper that allows a single codebase to be deployed across macOS, Windows, Linux, Android, and iOS. The toolkit functions as a native widget UI library, mapping high-level Python interface definitions directly to the host operating system's own visual components. This ensures that applications use native system widgets to match the look and feel of the target environment rather than relying on custom drawing libraries. The framework covers cross-platform development for d
DirectXTK is a C++ library designed to simplify 2D and 3D graphics, audio, and input programming for DirectX applications. It serves as a comprehensive toolkit providing high-level wrappers for DirectX graphics, audio management, and input handling. The toolkit includes a graphics wrapper for loading textures and rendering 3D models and 2D sprites, alongside a dedicated audio manager for sound effects and 3D spatial audio. It also provides an input handler to track and process state updates from keyboards, mice, and gamepads. The library covers a broad capability surface including 3D math an
FTXUI is a C++ terminal user interface library and cross-platform console framework used for building interactive command line applications. It functions as a declarative terminal layout engine and a component-based UI toolkit that enables the creation of responsive interfaces. The library is distinguished by its terminal graphics and animation capabilities, allowing for the rendering of custom shapes, data plots, and smooth visual transitions using easing functions. It provides a comprehensive set of interactive widgets and a layout system utilizing flexbox and grid containers that adapt to
MacVim is a native Cocoa application that implements the Vim modal text editor as a graphical user interface on macOS. It integrates the editor engine directly into a native window and event loop, allowing it to operate without a terminal emulator. The project functions as both a programming text editor and a hexadecimal binary editor. It provides tools for modifying raw binary data via a visual hexadecimal grid and applying patches to binary files. The editor features modal input handling, pattern-based syntax highlighting, and rectangular block selection. Additional capabilities include mu
This repository is a collection of practical implementation patterns and reference samples for using RxJava 2 to manage asynchronous data streams in Android applications. It serves as a reactive programming implementation guide, providing code examples for handling complex event-driven logic and asynchronous patterns within mobile environments. The project distinguishes itself by providing specific reference implementations for common mobile challenges, such as real-time search with debouncing, on-demand list pagination for infinite scrolling, and cache-first data streaming to reduce perceive