How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.
Purely native C++ cross-platform GUI framework for Android and iOS development. https://www.boden.io
The main features of ashampoosystems/boden are: Game Engines, GUI Frameworks.
Open-source alternatives to ashampoosystems/boden include: vczh-libraries/gacui — Native C++ UI library, cross-platform, MVVM and data binding, XML description, multi-language, core/renderer… cycfi/elements — Elements is a C++ GUI library and component-based UI framework used for building desktop user interfaces. It features… adriengivry/overload — Overload is an alternative game engine, inspired by industry standards, initiated by Benjamin VIRANIN, Max BRUN and… akien-mga/dynadungeons — Bomberman clone using Godot Engine - Not actively developed since 2015. akxcv/vuera — Vuera is a compatibility layer and interoperability bridge designed to enable shared rendering between Vue and React.… adventuregamestudio/ags — AGS editor and engine source code.
Native C++ UI library, cross-platform, MVVM and data binding, XML description, multi-language, core/renderer cross-process separation, etc
Elements is a C++ GUI library and component-based UI framework used for building desktop user interfaces. It features a retained-mode layout engine that manages the positioning, sizing, and layering of elements within a window. The framework functions as a cross-platform window manager, handling application event loops and embedding graphical views into native platform windows. It allows for the creation of custom widgets by composing basic primitive elements and alignment wrappers. The system supports responsive layout organization through the use of tiles, grids, and flows. It also provide
Overload is an alternative game engine, inspired by industry standards, initiated by Benjamin VIRANIN, Max BRUN and Adrien GIVRY. Overload is now a community project, opened to any contribution.