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Tracks draw call counts, GPU memory allocation, and CPU/GPU execution time per command.
Distinct from GPU Performance Profilers: Distinct from GPU Performance Profilers: focuses on per-command draw call and timing metrics, not general GPU throughput or model inference profiling.
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regl is a declarative WebGL library that manages graphics state and GPU resources through functional commands instead of manual binding and state tracking. It provides a command-based drawing abstraction where shaders, attributes, and render state are encapsulated into reusable, compiled functions that can be executed efficiently. What sets regl apart is its scoped state inheritance system, which allows nested drawing commands to inherit and override render state from parent scopes for organized rendering. The library automatically recovers from GPU context loss by restoring buffer and textur
Regl collects CPU and GPU timing data and draw call counts per command for rendering performance diagnostics.