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Control cycles that process simulation events to update state across a chronological timeline.
Distinct from Event-Driven Architectures: Focuses on simulation state progression rather than general reactive system architectures.
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lifeRestart is a life simulation game where players make sequential decisions that affect their character's future outcomes and final score. It utilizes a deterministic state machine and a stat-based character manager to track health, wealth, happiness, and relationships as they update dynamically based on in-game events. The simulation employs a seeded random number generator to ensure that identical sequences of player decisions produce reproducible outcomes. It features a reincarnation loop that allows players to start over after death, carrying over accumulated knowledge or meta-progressi
Processes user decisions as events that trigger state changes across multiple character domains in a sequential timeline.