1 रिपॉजिटरी
Architectural patterns that organize data in cache-friendly structures to maximize CPU throughput.
Distinct from GraphQL Performance Optimizers: Candidates focus on ML optimizers or web frameworks, not general-purpose data-oriented entity management.
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ActionRoguelike is a third-person cooperative game project built with C++ and Unreal Engine. It functions as a networked application that utilizes replication architecture to synchronize character states and combat across multiple clients. The project implements a data-oriented performance framework that employs object pooling and asynchronous asset loading to optimize memory usage and frame rates. It features a behavior tree AI system combined with environment queries to drive autonomous NPC decision making and combat, alongside a binary serialization framework for saving actor variables and
Uses data-oriented design and arrays of structs to efficiently handle high-volume game objects.