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Implementation of read-only components that cannot be modified after initialization to optimize memory layout.
Distinguishing note: Different from predefined constants; these are specific ECS component types optimized for read-only access.
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Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a simulation engine core and game engine architecture tool, decoupling state from behavior by separating entities, components, and systems. The framework features a runtime reflection layer for dynamic data inspection and a built-in scripting system for defining entity behavior without recompilation. It also includes a network interface and REST API for remote simulation administration and state querying. The library covers a broad surface of simulation capabilities, including ar
Supports the creation of read-only components for memory optimization.