63 रिपॉजिटरी
Mapping native C functions to language methods for direct execution.
Distinct from Native C Interoperability: Distinct from general interoperability: focuses on the specific mapping of C functions to language methods.
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This project is a comprehensive technical interview question bank and reference library designed for software engineering roles at major technology companies. It serves as a study guide and knowledge base covering the core principles of high-performance systems programming and computer science theory. The collection focuses on deep technical domains, including C++ language mastery, distributed systems design, and database engineering. It provides detailed material on consensus protocols, cluster coordination, and the architectural differences between SQL and NoSQL implementations. The resour
Details how to map native C functions to language methods for direct execution via symbol matching.
This project is a read-only archive of historical versions and development records for an early V8-based JavaScript runtime. It functions as an event-driven server-side environment that executes JavaScript code outside of a web browser. The archive preserves the identity of the runtime as an evented I/O framework, designed for handling asynchronous network and file system operations through a non-blocking event loop. It provides access to read-only records of old issues and pull requests to track the evolution of these legacy versions. The project covers the domain of server-side execution a
Provides C++ wrappers that expose low-level system functions to the JavaScript environment.
Crystal is a statically typed, compiled programming language designed for high performance and memory safety. It leverages an LLVM-based compiler to translate source code into optimized machine-executable binaries, while its type-inference-based static analysis enforces strict safety rules during the build process. The language distinguishes itself through a fiber-based concurrent runtime that manages lightweight execution units for asynchronous input and output without blocking the main process. It also features a powerful compile-time macro system that allows for the inspection and transfor
Maps native C functions to language methods within library definitions to execute compiled code directly from external libraries.
Nim is a statically typed, compiled systems programming language designed for high performance and cross-platform development. It translates high-level source code into C, C++, or JavaScript, allowing developers to produce efficient native binaries or web-compatible scripts from a single codebase. The language emphasizes a clean, indentation-based syntax that simplifies code hierarchy while maintaining the power of a full-featured systems language. What distinguishes Nim is its robust metaprogramming framework, which allows developers to inspect, modify, and generate code structures during th
Enables direct integration with C, C++, and Objective-C libraries through native function bindings.
Swift Evolution serves as the central governance and design platform for the Swift programming language. It provides a structured, collaborative framework for tracking, discussing, and managing the formal proposals and technical goals that define the language's syntax, semantics, and core features. By maintaining a comprehensive collection of design documentation, the project ensures the long-term stability and consistency of the language as it matures. The repository acts as the primary hub for the language's evolution, coordinating community feedback and technical decisions through a transp
Generates header files from modules to allow external code to call functions and interact with native types.
This is a lightweight, header-only C/C++ library used to embed browser engines into native desktop applications. It serves as a desktop GUI framework that allows developers to build native applications using HTML and CSS for the user interface layer. The library provides a unified cross-platform browser component that wraps WebKit on Linux and macOS and WebView2 on Windows. It includes a native code bridge to bind JavaScript functions to C++ logic, enabling high-performance operations and data exchange across language boundaries. The project handles platform-specific browser integration and
Maps native C/C++ functions to JavaScript methods for high-performance execution.
gdb-dashboard is a visual frontend and Python-based extension for GDB. It provides a modular dashboard that enables real-time visualization of program state during debugging sessions. The project replaces manual command-line interaction with a structured visual interface. It utilizes syntax highlighting for program state data to improve readability and analysis during the debugging process. The system focuses on C and C++ debugging, automating the monitoring of program memory and execution state through a text-based user interface. It achieves this by integrating with GDB APIs to retrieve sy
Implements direct mapping of GDB's internal C functions to Python methods for state retrieval.
This library provides a cross-platform toolkit for retrieving system metrics and managing processes. It functions as a unified interface for accessing low-level hardware and operating system data, allowing developers to monitor CPU, memory, disk, and network usage across diverse computing architectures without requiring external dependencies. The project distinguishes itself through its ability to maintain consistent data structures across different operating systems by parsing native system headers and wrapping low-level system calls. It includes specialized support for containerized environ
Generates native type definitions by parsing system header files to ensure consistent data structures across diverse hardware architectures.
This project is an NGINX module that embeds the Lua scripting language directly into the server environment. It functions as a request processor and response filter, enabling the execution of scripts to handle HTTP requests, generate dynamic content, and manage server behavior without external application calls. The module provides a shared memory dictionary and cache manager, allowing data to be stored and retrieved across all active worker processes. This capability supports the collection of high-performance server metrics and the synchronization of information across concurrent processes.
Provides a foreign function interface to map native C functions to Lua methods for direct server internal access.
Cython is a compiler that translates Python code into C or C++ to create high-performance extension modules. It functions as a static typing optimizer and a C extension generator, allowing developers to declare C types within Python code to reduce interpreter overhead and increase execution speed. The project enables the wrapping of external C libraries to provide high-level interfaces to low-level system capabilities. It also serves as a native binary packager, capable of freezing scripts and their dependencies into standalone executable binaries for distribution. The system covers a broad
Allows the declaration of C types, functions, and structs within modules to enable direct integration with external C libraries.
F Prime एक कंपोनेंट-आधारित फ्रेमवर्क है जिसे एम्बेडेड और स्पेसफ्लाइट सॉफ्टवेयर के विकास और परिनियोजन (deployment) के लिए डिज़ाइन किया गया है। यह एक मॉड्यूलर आर्किटेक्चर प्रदान करता है जो सॉफ्टवेयर लॉजिक को कम्युनिकेशन इंटरफेस से अलग करता है, जिससे डेवलपर्स को डोमेन-विशिष्ट मॉडलिंग भाषा के माध्यम से सिस्टम संरचनाओं को परिभाषित करने की अनुमति मिलती है। यह मॉडल-आधारित दृष्टिकोण स्वचालित कोड जनरेशन को सक्षम बनाता है, जो जटिल सिस्टम टोपोलॉजी में निरंतरता सुनिश्चित करता है और सॉफ्टवेयर मॉड्यूल के बीच सख्त इंटरफेस अनुबंधों को बनाए रखता है। यह फ्रेमवर्क अपने एकीकृत बिल्ड सिस्टम और ग्राउंड डेटा ऑपरेशंस सूट के माध्यम से खुद को अलग करता है। यह एम्बेडेड सॉफ्टवेयर के पूरे जीवनचक्र को स्वचालित करता है, क्रॉस-कंपाइलेशन और डिपेंडेंसी मैनेजमेंट से लेकर टेलीमेट्री और कमांड इंटरफेस के जनरेशन तक। ऑनबोर्ड फ्लाइट सॉफ्टवेयर और ग्राउंड-आधारित मॉनिटरिंग दोनों के लिए एक एकीकृत वातावरण प्रदान करके, यह विविध हार्डवेयर प्लेटफॉर्मों पर वितरित एम्बेडेड सिस्टम के निर्बाध एकीकरण, परीक्षण और कमांड-एंड-कंट्रोल की सुविधा प्रदान करता है। अपने मुख्य आर्किटेक्चर से परे, इस प्रोजेक्ट में सिस्टम ऑब्जर्वेबिलिटी के लिए व्यापक उपकरण शामिल हैं, जिनमें रीयल-टाइम टेलीमेट्री विज़ुअलाइज़ेशन, इवेंट लॉगिंग और डायग्नोस्टिक ट्रेसिंग शामिल हैं। यह बेयर-मेटल वातावरण से लेकर रीयल-टाइम ऑपरेटिंग सिस्टम तक, परिनियोजन परिदृश्यों की एक विस्तृत श्रृंखला का समर्थन करता है, और मेमोरी मैनेजमेंट, स्टेट-ड्रिवन व्यवहार मॉडलिंग, और एसिंक्रोनस टास्क निष्पादन के लिए तंत्र प्रदान करता है। यह प्रोजेक्ट एक C++ रिपॉजिटरी के रूप में बनाए रखा गया है, जिसमें व्यापक डॉक्यूमेंटेशन और क्रॉस-प्लेटफॉर्म विकास के लिए बिल्ड-सिस्टम सपोर्ट शामिल है।
Creates header files automatically from component definitions to ensure consistent interface declarations.
The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act
Maps native functions to C and C++ implementations explicitly to improve performance and maintainability.
QuickJS is a lightweight, memory-efficient JavaScript engine and runtime designed for embedding within C applications. It provides a small binary footprint and supports the latest ECMAScript standards, enabling the execution of JavaScript code with fast startup times and low memory usage. The project includes a standalone JavaScript compiler that transforms source code into independent binary executables. These files run on a machine without requiring an external language runtime. The engine implements deterministic memory management through reference counting and cycle collection. It also p
Provides a mechanism to map native C functions and data structures for direct execution within the JavaScript environment.
This repository provides a collection of interactive sample applications and reference implementations for the Electron framework. It serves as a library of API reference demos designed to help developers learn how to implement core desktop features. The project features visual demonstrations of cross-platform GUI management and practical examples of native operating system integration. It includes dedicated samples for handling native modules, crash reports, and the configuration of security implementations such as content security policies and process sandboxing. The codebase covers a broa
Provides examples of linking C++ addons to the JavaScript runtime for low-level OS access.
xLua is a scripting bridge and C++ wrapper used to embed the Lua language into host applications. It facilitates bidirectional data exchange and function calls between scripts and the host environment. The project includes a runtime patching tool for replacing application logic and fixing bugs without requiring a system restart. It features a coroutine orchestrator that wraps asynchronous operations into linear code and a script validator that verifies digital signatures to ensure code authenticity and integrity before execution. To minimize memory overhead and garbage collection, the system
Interfaces the host language with Lua using a low-level C bridge for bidirectional function calls and data exchange.
Torch7 is a scientific computing environment and tensor computation library used for deep learning research and numerical analysis. It functions as a Lua-based framework for training neural networks and learning agents, providing a toolkit for implementing architectures and training through reinforcement learning algorithms. The project is distinguished by its tight integration with C, utilizing a binding layer to map high-level scripting to low-level C structures for direct memory access. It supports hardware-accelerated computation by offloading linear algebra and convolution operations to
Maps native C functions and structures to a scripting environment to enable direct memory access.
JNA is a foreign function interface and native memory mapper that allows Java applications to call functions in shared native libraries without writing custom JNI wrapper code. It serves as a JNI alternative framework for invoking C functions and mapping native data structures using high-level interfaces. The library distinguishes itself through its ability to translate Java objects and primitives into C-style structs, unions, and pointers for cross-platform memory exchange. On Windows, it provides a dedicated toolkit for interacting with Component Object Model objects using both early and la
Reconfigures native function calls to handle C preprocessor macros or inline functions by modifying arguments.
Pygame is a framework for building interactive 2D applications and games using the Python programming language. It functions as a 2D graphics rendering engine, a game input and event manager, and a multimedia audio toolkit. The project serves as a wrapper for the Simple DirectMedia Layer, providing a Python interface for low-level access to graphics, audio, keyboard, mouse, and joystick hardware. Its capabilities cover 2D graphics rendering and image manipulation, digital audio playback and streaming, and the management of game entities and physics simulations. It also includes tools for rea
Provides C function bindings to expose high-performance SDL functions to Python.
LÖVE एक क्रॉस-प्लेटफ़ॉर्म गेम इंजन और फ्रेमवर्क है जिसे Lua प्रोग्रामिंग भाषा का उपयोग करके टू-डायमेंशनल गेम्स विकसित करने के लिए बनाया गया है। यह कई डेस्कटॉप और मोबाइल प्लेटफ़ॉर्म्स पर शेप्स, इमेजेस और स्प्राइट्स को रेंडर करने के लिए एक 2D ग्राफिक्स API प्रदान करता है। यह फ्रेमवर्क एक सिंगल कोडबेस के विकास को सक्षम बनाता है जिसे Windows, macOS, Linux, Android और iOS पर डिप्लॉय किया जा सकता है। यह आंतरिक इंजन सिस्टम को नियंत्रित करने के लिए Lua-आधारित स्क्रिप्टिंग इंटरफ़ेस का उपयोग करता है। यह प्रोजेक्ट 2D गेम डेवलपमेंट, मोबाइल गेम डेवलपमेंट और क्रॉस-प्लेटफ़ॉर्म गेम डिप्लॉयमेंट को कवर करता है।
Maps Lua functions to native C implementations to provide low-level access to system windowing and input.
Otto is a Go implementation of a JavaScript interpreter and embedded scripting engine. It provides a runtime environment for executing JavaScript code within native applications and includes a parser that converts source code into an abstract syntax tree for analysis and processing. The project enables the creation of custom scripting interfaces by binding native Go functions into the JavaScript global scope. It also includes a utility to translate JavaScript regular expression patterns into compatible formats for other programming languages. The engine supports safe script sandboxing throug
Binds native Go system functions to the global script scope for invocation during execution.