47 रिपॉजिटरी
Hardware-accelerated compression and decompression of video data using industry-standard codecs.
Distinguishing note: Candidates cover Base64 or audio encoding; this is specifically for hardware-accelerated video codecs.
Explore 47 awesome GitHub repositories matching graphics & multimedia · Video Encoding and Decoding. Refine with filters or upvote what's useful.
AISystem is a comprehensive AI full-stack infrastructure project covering the entire pipeline from AI chip architecture to high-level training frameworks. It encompasses the development of AI compiler frameworks, inference engines, and distributed training orchestrators designed to coordinate workloads across a heterogeneous compute stack of CPUs, GPUs, and NPUs. The project focuses on the deep integration of software and hardware, employing software-hardware co-design to align tensor layouts with physical memory structures. It provides specialized capabilities for accelerating Transformer mo
Integrates hardware-specific acceleration units for efficient video and image encoding and decoding.
FreeRDP is a full software implementation of the Remote Desktop Protocol, providing both client and server capabilities for remote session management. It functions as an RDP client library and a standalone remote desktop client, enabling remote connectivity and interoperability across different operating systems. The project includes a dedicated network device redirector and an RDP gateway client to handle authentication and proxy routing. It allows developers to integrate remote desktop functionality into third-party software applications via its client library. The software covers a wide r
Integrates external libraries like FFmpeg and OpenH264 to decode compressed video streams for remote desktop rendering.
SmarterStreaming is a cross-platform SDK for hardware-accelerated audio and video capture, encoding, and streaming. It provides a complete media pipeline for low-latency RTMP and RTSP streaming, and includes an embedded lightweight RTSP server that can serve live feeds directly from the source device to local network clients without requiring a separate server. The SDK also integrates with GB28181 surveillance platforms, enabling compliant device registration and streaming for standardized video monitoring systems. The project distinguishes itself through a set of integrated capabilities for
Uses software decoding for broad compatibility or hardware decoding on supported platforms to reduce CPU usage.
JiaoZiVideoPlayer is an Android media player framework used to build mobile video interfaces. It serves as a unified interface layer that abstracts multiple backend playback engines to ensure consistent video delivery on mobile devices. The project integrates ExoPlayer and ijkPlayer, utilizing FFmpeg for broad codec support and efficient media decoding. This cross-backend approach allows the user interface to remain decoupled from specific playback engines, enabling the use of different decoding technologies based on hardware or software requirements. The framework provides a modular playbac
Utilizes C-based libraries for native-layer media decoding to achieve high performance and broad codec compatibility.
LAVFilters is an open-source media filter pack consisting of splitters and decoders designed for the DirectShow framework. It functions as a set of software components that convert compressed media data into raw formats for hardware or software rendering. The collection includes a media splitter to separate combined audio and video container formats into individual streams, as well as a specialized Blu-ray disc player filter used to identify and extract movie titles and playlists from disc structures. The project provides capabilities for audio and video stream decoding, media stream demuxin
Provides software-based decoding components for various audio and video codecs.
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
NVIDIA accelerates video encoding and decoding using hardware-specific APIs on Windows and Linux.
WickedEngine एक C++ 3D गेम इंजन और फ्रेमवर्क है जिसे उच्च-फिडेलिटी त्रि-आयामी एप्लिकेशन और ग्राफिक्स प्रोजेक्ट्स बनाने के लिए डिज़ाइन किया गया है। इसमें एक आधुनिक ग्राफिक्स रेंडरर शामिल है जो विभिन्न हार्डवेयर पर जटिल ज्यामिति और लाइटिंग उत्पन्न करने के लिए वर्तमान मानकों को लागू करता है। इंजन में वातावरण डिज़ाइन करने और कोड लिखे बिना गुणों को कॉन्फ़िगर करने के लिए एक स्टैंडअलोन विज़ुअल सीन एडिटर शामिल है। यह रनटाइम लॉजिक को प्रबंधित करने और इंजन कार्यों को स्वचालित करने के लिए एक एकीकृत Lua स्क्रिप्टिंग वातावरण भी प्रदान करता है। यह फ्रेमवर्क 3D ग्राफिक्स रेंडरिंग और एप्लिकेशन डेवलपमेंट को कवर करता है, जिसमें एक मॉडल इम्पोर्ट सिस्टम शामिल है जो बाहरी फ़ाइल स्वरूपों को नेटिव सीन स्वरूप में परिवर्तित करता है। इसका आर्किटेक्चर विभिन्न ऑपरेटिंग सिस्टम और हार्डवेयर इंटरफेस का समर्थन करने के लिए एक मल्टी-API ग्राफिक्स बैकएंड को शामिल करता है।
Abstracts hardware communication to support multiple modern graphics APIs across different operating systems.
xrdp is an open-source implementation of the Remote Desktop Protocol (RDP) that enables users to establish a remote graphical desktop session to a Linux machine. It provides a standard RDP connection to a Linux desktop, allowing clients to access and interact with the remote system's graphical interface. The project supports a wide range of platforms beyond standard x86 and ARM Linux environments, including macOS, FreeBSD, and other UNIX-like systems. It offers extensive configuration options for remote display management, such as matching the client display to the server screen, dynamic resi
Allows tuning x264-specific encoding parameters via configuration files.
jsmpeg is a JavaScript MPEG1 video decoder and canvas-based video renderer. It functions as a client-side media decoder that processes video frames in JavaScript, rendering them to an HTML5 canvas without relying on native browser video elements. The project provides a low-latency video player capable of receiving binary media data over WebSockets for real-time streaming. It also supports the progressive loading of static video files via Ajax to allow playback to begin before a file is fully downloaded. The system includes capabilities for playback state and event management, allowing for th
Provides a software-based media decoder that processes raw streams and static files without relying on native browser video elements.
Provides guidance on configuring encoding parameters and presets for video compression.
Provides visual controls for common encoding parameters alongside a fully custom parameter field.
SkyReels-V2 is a video generation system that creates, extends, and refines video clips from text descriptions, images, or both. It operates as a diffusion-based video generation model that can produce videos of any duration by denoising frames sequentially, with each new frame conditioned on the ones that came before it. The system supports generating videos from scratch using text prompts, starting from a single image and producing subsequent frames, or constraining both the first and last frames to match user-provided images. What distinguishes SkyReels-V2 is its combination of infinite-le
Encodes both the first and last user-provided images as constraints, ensuring the generated video begins and ends with specific visuals.
Provides hardware-accelerated video encode and decode APIs for high-performance processing on Windows and Linux.
OpenH264, H.264 मानक का उपयोग करके वीडियो एन्कोडिंग और डिकोडिंग के लिए एक लाइब्रेरी है। यह रॉ वीडियो फ्रेम्स को कंप्रेस्ड बाइट स्ट्रीम में बदलने और उन स्ट्रीम्स को वापस रॉ पिक्सेल फ्रेम्स में डीकंप्रेस करने के लिए टूल्स प्रदान करती है। इस प्रोजेक्ट में एक सिमुलकास्ट वीडियो स्ट्रीम जनरेटर शामिल है जो एक ही सोर्स से कई रेजोल्यूशन तैयार करता है। यह क्षमता एडेप्टिव बिटरेट स्ट्रीमिंग और अलग-अलग नेटवर्क स्थितियों में रियल-टाइम वीडियो कम्युनिकेशन को सपोर्ट करती है। यह सिस्टम एडेप्टिव रेट कंट्रोल, स्लाइसिंग-आधारित पैरेलल एन्कोडिंग और YUV प्लानर बफर मैनेजमेंट सहित वीडियो प्रोसेसिंग वर्कफ़्लो को लागू करता है। यह सीक्वेंशियल वीडियो फ्रेम डिपेंडेंसी को संभालने के लिए स्टेट-आधारित बिटस्ट्रीम पार्सिंग का उपयोग करता है।
Divides video frames into horizontal strips to enable simultaneous compression across multiple CPU cores.
Neutts is a neural text-to-speech engine designed for real-time streaming output on edge devices such as phones and laptops. It supports voice cloning from short audio references, enabling zero-shot reproduction of a target speaker's voice, and can be fine-tuned or retrained from scratch for custom voices and styles. The system distinguishes itself through a decoder-only architecture that halves memory and accelerates generation on constrained hardware, combined with quantized model inference for reduced memory footprint. Its streaming decoder loop interleaves synthesis with playback, deliver
Pre-encodes reference audio samples to skip the encoding step during repeated generations, reducing latency.
Android कैमरा हार्डवेयर और सॉफ्टवेयर APIs को एकीकृत करने के लिए संदर्भ कार्यान्वयन और कोड सैंपल्स का एक संग्रह। यह प्रोजेक्ट फोटो और वीडियो कैप्चर फीचर्स को लागू करने के लिए Jetpack CameraX लाइब्रेरी और लो-लेवल Camera2 API दोनों का उपयोग करने के लिए प्रदर्शन प्रदान करता है। इस रिपॉजिटरी में उच्च-प्रदर्शन रिकॉर्डिंग के लिए विशेष कार्यान्वयन शामिल हैं, जैसे कि हाई-फ्रेम-रेट स्लो मोशन और हाई-डायनामिक-रेंज वीडियो। इसमें मशीन लर्निंग विज़न के उदाहरण भी हैं, जो यह प्रदर्शित करते हैं कि ऑब्जेक्ट डिटेक्शन और QR कोड स्कैनिंग के लिए लाइव कैमरा फ्रेम्स का विश्लेषण कैसे किया जाए। यह प्रोजेक्ट व्यापक इमेजिंग क्षमताओं को कवर करता है, जिसमें स्टिल इमेज अधिग्रहण, लाइव व्यूफाइंडर रेंडरिंग, और वीडियो गुणवत्ता कॉन्फ़िगरेशन शामिल है। यह बोकेह, नाइट मोड और HDR जैसे इफेक्ट्स को लागू करने के लिए निर्माता-विशिष्ट हार्डवेयर एक्सटेंशन के उपयोग का विवरण देता है। सैंपल्स में विजुअल ओवरले रेंडर करने के लिए कोऑर्डिनेट मैपिंग और रिकॉर्डिंग स्टेट्स को ट्रैक करने के लिए इवेंट मॉनिटरिंग के लिए यूटिलिटीज शामिल हैं।
Demonstrates the capture of high dynamic range video and the rendering of real-time HDR viewfinders.
gfx is a hardware-agnostic graphics API abstraction that translates a unified set of graphics and compute commands into native instructions for multiple GPU drivers. It provides a common interface for cross-platform rendering and general-purpose GPU compute programming. The project features an intermediate-representation shader translation system that converts source code and SPIR-V into target-specific languages. It employs a data-driven reference test framework to verify that graphics output remains consistent across different hardware platforms. Capabilities include parallel command buffe
Abstracts multiple low-level graphics backends through a standardized set of commands for cross-platform compatibility.
This project is a media player software and digital television receiver designed for rendering a wide variety of audio and video file formats and digital broadcast signals. It functions as a DirectShow media player, providing a video rendering interface for managing output settings and visual quality. The software includes capabilities for digital television tuning, enabling the capture, recording, and playback of live broadcast signals via compatible hardware tuner cards. It also features hardware-accelerated media decoding and internal decoder integration to ensure multi-format playback acr
Uses platform-specific hardware decoders to efficiently render media and reduce CPU load.
DKVideoPlayer is an Android video player library and media playback framework designed to integrate advanced streaming and playback capabilities into mobile applications. It provides a hardware-accelerated video renderer and a customizable UI kit for building player interfaces, including support for picture-in-picture floating windows. The framework distinguishes itself through specialized interactive features, such as real-time comment overlays, frame capture snapshots, and gesture-based controls for adjusting volume, brightness, and playback progress. It also supports multi-stream playback,
Provides hardware-accelerated video decoding options to ensure compatible playback across different devices.
VitamioBundle is an Android media player library and playback framework designed for decoding and rendering high-performance audio and video content. It provides a hardware-accelerated video decoder to reduce CPU load and battery consumption on mobile devices. The project includes an adaptive bitrate streaming client that adjusts video quality in real-time based on network conditions to prevent playback interruptions. It also features a video rendering engine capable of configuring pixel formats and chroma output to optimize visual quality for mobile displays. The library covers broad multim
Utilizes dedicated hardware decoders to efficiently play video and audio while reducing CPU load.