41 रिपॉजिटरी
Programmatic interfaces for interacting with and manipulating geometric mesh data.
Distinct from Mesh Networking: Distinct from network-based mesh implementations: focuses on geometric data structures and 3D modeling.
Explore 41 awesome GitHub repositories matching graphics & multimedia · Mesh Processing APIs. Refine with filters or upvote what's useful.
Airi is an interactive digital companion engine designed to bridge large language models with local animation rendering. It functions as a middleware platform that synchronizes conversational text streams with skeletal and facial movements to drive virtual avatars in real time. The framework distinguishes itself by integrating desktop context awareness, allowing characters to maintain situational awareness of a user's screen activity across both desktop and web environments. It utilizes a hybrid execution model that splits computational workloads between cloud-based language processing and lo
Translates conversational text streams into synchronized skeletal and facial animation data using real-time inference.
LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin
Provides skeletal animation systems to dynamically deform 3D meshes based on bone movement.
LivePortrait is a deep learning framework for portrait animation that transfers facial expressions from a driving video to a static image. It functions as an AI motion retargeting tool, mapping movements between different identities while preserving the unique features of the source portrait. The system includes specialized capabilities for cross-species portrait animation, adapting human-centric models to non-human subjects and animals. It also features a motion template generator that converts driving videos into portable files to accelerate inference and protect the identity of the origina
Implements precise mapping of facial expressions from a driving video to a target portrait while preserving identity.
Hunyuan3D-2 is a machine learning framework designed to convert two-dimensional images into fully realized, textured three-dimensional meshes. It utilizes a generative artificial intelligence model to perform both shape construction and surface texture synthesis, enabling the automated creation of digital assets. The system distinguishes itself through a modular generative pipeline that separates geometry reconstruction from texture mapping. It employs multi-view image projection and latent diffusion techniques to ensure geometric consistency, while providing a plugin-based bridge architectur
Provides a local service for automating the creation of digital assets through programmatic requests.
AnimatedDrawings is a system for transforming static 2D drawings of humanoid figures into animated characters. It provides a workflow for character rigging, motion mapping, and scene assembly to turn hand-drawn sketches into moving visual sequences. The project utilizes a motion retargeting framework to map movement data from motion capture files onto custom character skeletons regardless of their physical proportions. It employs a rigging tool that uses pose estimation to automatically predict joint locations and create digital skeletons, which can be manually refined to improve animation ac
Maps a skeletal structure of joint points to a 2D image to define bending and stretching.
Shap-E is a generative 3D modeling system that creates three-dimensional digital assets from natural language descriptions or two-dimensional images. It functions as a generative model capable of producing three-dimensional implicit functions and assets. The project includes a 3D latent encoder that converts trimeshes and 3D models into latent representations using point clouds and multiview renders. It utilizes an image-to-3D generator to produce assets from synthetic view images and a text-to-3D generator to build shapes from text prompts. The system implements a pipeline involving latent
Implements a rendering pipeline where outputs are differentiable to optimize 3D shapes via gradient descent.
This project serves as a comprehensive educational framework and reference library for mastering high-performance graphics programming and parallel compute resource management. It provides a collection of practical implementations designed to demonstrate the explicit control required by the Vulkan API, covering the fundamental mechanics of modern graphics pipelines and cross-platform hardware interaction. The repository distinguishes itself by focusing on the low-level architectural requirements of modern GPU development, including manual memory allocation, multi-threaded command recording, a
Calculates final vertex positions by interpolating bone transformations and applying weighted influences from a skeleton.
Nerfstudio दो-आयामी छवि डेटासेट से प्राप्त त्रि-आयामी दृश्य अभ्यासों को प्रशिक्षित करने, देखने और निर्यात करने के लिए एक मॉड्यूलर विकास फ्रेमवर्क है। यह एक न्यूरल दृश्य पुनर्निर्माण पाइपलाइन प्रदान करता है जो एक डिफरेंशियल वॉल्यूमेट्रिक रेंडरर का उपयोग करके कच्ची छवियों और कैमरा डेटा को उच्च-फिडेलिटी 3D एसेट और सिनेमाई वीडियो में परिवर्तित करता है। सिस्टम में एक इंटरैक्टिव वेब-आधारित विज़ुअलाइज़र है जो उपयोगकर्ताओं को प्रशिक्षण प्रगति की निगरानी करने और रीयल-टाइम में न्यूरल दृश्य ज्यामिति का निरीक्षण करने की अनुमति देता है। यह एक मानकीकृत मॉड्यूलर इंटरफ़ेस के माध्यम से प्रशिक्षण लूप से न्यूरल नेटवर्क आर्किटेक्चर को अलग करता है, जो कस्टम न्यूरल रेडिएंस फील्ड आर्किटेक्चर के विकास और प्रयोग को सक्षम बनाता है। फ्रेमवर्क कैमरा पोज़ गणना के लिए डेटासेट प्रीप्रोसेसिंग, मॉडल फिडेलिटी मूल्यांकन, और कैमरा प्रक्षेपवक्र इंटरपोलेशन के माध्यम से सिनेमाई वीडियो अनुक्रमों के निर्माण सहित क्षमताओं की एक विस्तृत श्रृंखला को कवर करता है। इसमें प्रशिक्षित दृश्यों को बाहरी मॉडलिंग सॉफ्टवेयर में उपयोग के लिए 3D एसेट और पॉइंट क्लाउड के रूप में निर्यात करने के लिए यूटिलिटी भी शामिल है। सुसंगत हार्डवेयर निष्पादन कंटेनरीकृत वातावरण के माध्यम से समर्थित है जो ग्राफिक्स ड्राइवर और सिस्टम निर्भरताओं को बंडल करता है।
Implements a differentiable rendering pipeline to optimize 3D scene geometry from 2D image data.
PyTorch3D is a 3D geometric deep learning library and mesh processing toolkit designed for learning from point clouds and complex 3D surface geometries. It provides a collection of reusable components and data structures for deep learning with 3D data, including a framework for training and evaluating neural radiance fields to enable photorealistic view synthesis. The project features a differentiable 3D renderer that converts meshes and point clouds into 2D images while allowing gradients to flow back into the geometry and textures. This enables 3D shape optimization, where mesh geometry, te
Provides programmatic interfaces for processing and transforming triangle meshes and point clouds using tensor operations.
This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D games. It serves as a 3D graphics rendering engine and a web-based game framework that allows applications to be deployed across mobile, desktop, and web environments from a single codebase. The engine features a configurable render pipeline that supports both forward and deferred rendering paths. It utilizes a cross-platform graphics abstraction layer and universal shader translation to ensure consistent visual output across different hardware and platforms. The toolkit incl
Ships a skeletal animation system for deforming 3D meshes using bone hierarchies and vertex weights.
Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and
Implements skeletal animation for deforming 3D meshes using bone structures and vertex weights.
AndroidNote is a technical knowledge base and reference resource for Android development. It provides comprehensive guidance on application architecture, custom view development, and advanced graphics programming. The project is distinguished by its depth in visual implementation, covering pseudo-3D perspective projections via virtual cameras and complex 2D rendering using Bézier curves and PorterDuff color blending. It also provides detailed methodologies for app modularization and the management of internal libraries through private Maven repositories and JitPack. The reference surface ext
Manipulates vertices and meshes to warp and distort bitmaps and canvas graphics.
This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Creates optimized collider assets from 3D source meshes using triangle meshes, primitives, or convex hulls.
Pose-animator is a system that maps real-time body and face tracking data to 2D vector illustrations. It functions as a skeletal animation engine and motion controller that translates human keypoint recognition into instantaneous SVG path updates. The project enables real-time motion capture from webcam feeds and pose extraction from static images. It utilizes a skeletal rig to link virtual bones to vector character surfaces, allowing for the animation of custom characters and interactive avatars. The tool incorporates client-side machine learning inference for processing camera frames, coor
Functions as a skeletal animation engine that moves vector character surfaces via a virtual rig.
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Rigs 2D characters with skeletal hierarchies and bones to enable fluid movement via inverse kinematics.
meshoptimizer is a 3D mesh optimization library designed to compress geometry and animation data, reduce memory usage, and improve rendering performance. It functions as a geometry simplification tool, a mesh compression codec, and a utility for preparing data for mesh shaders and raytracing acceleration. The library provides specialized toolsets for partitioning meshes into clusters and meshlets to optimize hardware-accelerated rendering pipelines. It also includes helpers for generating opacity micromaps and spatial clusters to increase the speed of hardware ray-triangle intersection tests.
Simplifies meshes by lowering triangle counts while preserving geometric appearance and attribute seams.
GraphCast is a machine learning model that uses graph neural networks to produce global weather forecasts up to ten days ahead at high spatial resolution. The system represents the Earth's surface as an icosahedral mesh, enabling message passing between mesh nodes to capture atmospheric dynamics, and combines this with a learned multiscale processor that operates across coarse-to-fine mesh resolutions. The model is trained on historical ERA5 reanalysis data through a supervised learning objective, and its autoregressive rollout loop feeds predictions back as input to generate multi-step forec
Converts regular latitude-longitude grids into triangular icosahedral meshes for graph network processing.
OpenVR is a software development kit and runtime that provides a unified API for accessing virtual reality hardware from multiple manufacturers. It abstracts vendor-specific headsets, controllers, and tracking systems into a common interface, enabling applications to work across different VR devices without requiring hardware-specific code. The SDK handles core VR operations including stereoscopic frame submission to a compositor, headset and controller tracking, and input binding that maps abstract application actions to physical device controls. The runtime is built around a modular driver
Delivers hand and body animation data through a dedicated API for VR skeletal tracking devices.
Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys
Integrates the DragonBones skeletal animation engine for bone-based character movement.
Orillusion ब्राउज़र में उच्च-निष्ठा दृश्यों और विज़ुअल प्रभावों के लिए डिज़ाइन किया गया एक WebGPU 3D रेंडरिंग इंजन है। यह समानांतर गणितीय संचालन के लिए एक GPU कंप्यूट फ्रेमवर्क और यथार्थवादी सामग्री और सतहों के लिए एक भौतिक-आधारित रेंडरिंग ग्राफिक्स पाइपलाइन के रूप में कार्य करता है। सिस्टम में कंकाल एनिमेशन को चलाने और वर्टेक्स स्थितियों को इंटरपोलेट करने के लिए एक वेब-आधारित 3D एनिमेशन टूलकिट भी शामिल है। इंजन दृश्य लॉजिक के लिए एक एंटिटी घटक सिस्टम और एक मैक्रो-आधारित शेडर जनरेशन सिस्टम के उपयोग से प्रतिष्ठित है जो कई शेडर वेरिएंट बनाता है। यह CPU और GPU के बीच डेटा एक्सचेंज ओवरहेड को कम करने के लिए मेमोरी-मैप्ड बफ़र प्रबंधन के माध्यम से प्रदर्शन को अनुकूलित करता है। यह प्रोजेक्ट क्लस्टर्ड फॉरवर्ड रेंडरिंग, प्रोब-आधारित ग्लोबल इल्यूमिनेशन, और वॉल्यूमेट्रिक गॉड रेज़ और डेप्थ ऑफ़ फील्ड जैसे प्रभावों के साथ एक पोस्ट-प्रोसेसिंग पाइपलाइन सहित ग्राफिक्स क्षमताओं की एक विस्तृत श्रृंखला को कवर करता है। यह कणों और तरल पदार्थों के लिए GPU-त्वरित भौतिकी, टक्कर का पता लगाने, और हार्डवेयर-त्वरित यूजर इंटरफेस को और एकीकृत करता है।
Implements 3D mesh deformation using hierarchical bone structures and vertex weights for character movement.