5 रिपॉजिटरी
Generates surface textures and properties mathematically using node groups to eliminate external image dependencies.
Distinct from Procedural Texture Generators: Distinct from Procedural Texture Generators: focuses on node-based material authoring rather than algorithmic texture generation.
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Blender is a professional 3D creation suite designed for modeling, animation, rendering, and video editing. It functions as an open-source 3D engine that provides a comprehensive framework for procedural geometry, physics simulation, and high-quality visual output. The platform is built upon a foundational architecture that utilizes data-block-based memory management and a dependency-graph-based evaluation system to handle complex scene transformations and geometry updates. The software distinguishes itself through a highly modular, node-based procedural architecture that allows users to cons
Generates surface textures and properties mathematically using node groups to eliminate the need for external image files while exposing high-level parameters.
Dream Textures is a Stable Diffusion integration for Blender that provides tools for text-to-image generation, depth projection, and node-based processing within a 3D environment. It functions as an AI texture generator capable of producing image textures and concept art from text prompts and scene renders. The system features a depth-to-image projection tool that maps generated imagery onto 3D models using depth data for spatial alignment. It also includes a node-based AI image processor for creating procedural visual effects and a dedicated toolset for AI-assisted inpainting and outpainting
Uses a node-based system to combine generated textures into complex, programmable visual effects.
Infinigen is a procedural 3D scene generation framework that creates photorealistic indoor and outdoor environments for computer vision training data. It combines constraint-based object placement, GPU geometry shaders, and ground-truth rendering passes to produce scenes with depth, normals, and segmentation masks alongside final images. The framework distinguishes itself through modular asset composition, a node-graph material system, and physics simulation integration that embeds rigid-body and fluid dynamics directly into the generation pipeline. Procedural rule-based scene composition and
Defines materials as interconnected nodes that compute surface properties procedurally without external textures.
Material Maker एक नोड-आधारित मटेरियल एडिटर, प्रोसीजरल टेक्सचर जनरेटर और 3D पेंटिंग सॉफ्टवेयर है। Godot इंजन पर निर्मित, यह कार्यात्मक ऑपरेशन नोड्स के कनेक्शन के माध्यम से जटिल सतह गुणों और टेक्सचर को ऑथर करने के लिए एक विजुअल ग्राफ इंटरफेस प्रदान करता है। यह टूल सीधे त्रि-आयामी ज्यामिति की सतहों पर रंगों और सामग्रियों को पेंट करने की अनुमति देता है। इसमें एक प्रोसीजरल मटेरियल एक्सपोर्टर है जो ऑथर्ड डेटा को बाहरी 3D मॉडलिंग सॉफ्टवेयर और गेम इंजन के साथ संगत फाइल फॉर्मेट में परिवर्तित करता है। सिस्टम भौतिक रूप से आधारित रेंडरिंग मटेरियल निर्माण, रीयल-टाइम मटेरियल प्रीव्यू और नॉइज़ और लॉजिक फंक्शन्स का उपयोग करके टेक्सचर डेटा के निर्माण का समर्थन करता है। ये वर्कफ़्लो रैस्टर-टू-फाइल एक्सपोर्ट के माध्यम से गेम एसेट पाइपलाइनों के लिए एसेट्स के निर्माण को सक्षम करते हैं।
Ships a node-based system for authoring complex materials and textures by connecting functional operations.
Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting physically based rendering materials directly onto 3D meshes using a combination of layer and mask support, a GPU-accelerated texture baker for extracting geometry data from high-polygon models, and a node-based material editor for creating procedural textures. The software features integrated neural network tools for AI texture authoring, allowing the generation of PBR maps from text prompts, image-based material extraction, and texture upscaling via local nodes. It also implements
Implements a node-based system for generating complex procedural textures and PBR materials.