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Collections of frame buffer tools for applying a variety of visual filters to a rendered scene.
Distinct from Depth of Field: Covers a full suite of effects (bloom, depth of field, etc.) rather than just a single specific effect like depth of field.
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ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides a lightweight framework for managing geometries and coordinating spatial transformations within a hierarchical system. The project includes a PBR shader system for creating realistic materials and a GPGPU computation framework for performing large-scale general-purpose calculations and particle simulations on the graphics processor. It also features a post-processing suite for applying visual filters to rendered scenes via frame buffers. The library covers broader capabiliti
Includes a full set of frame buffer tools for applying visual filters to rendered scenes.