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Development workflows centered around running multiple mirrored engine editors to iterate on networked logic.
Distinct from Editor Workflow Concurrency: Focuses on the workflow of using parallel editors in game development, not AI evaluation or text editor concurrency.
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ParrelSync is a multiplayer testing tool for Unity3D that enables the simulation of multiple players by launching parallel editor instances of a single project. It functions as an editor cloner and project instance manager, allowing developers to test network interactions in real time without performing full builds. The system creates mirrored copies of the Unity3D editor and manages project cloning to ensure that each instance runs in its own environment. To maintain data integrity, it employs read-only asset locking and shared asset protection to prevent cloned instances from modifying orig
Launches and manages multiple mirrored copies of a Unity project to iterate on multiplayer logic in real time.