5 रिपॉजिटरी
Coordinate systems for organizing tile placement in 2D environments using orthogonal, isometric, or hexagonal grids.
Distinct from Infinite Grid Coordinates: Candidates focus on infinite grids or UI mapping, not the fundamental grid types for level design.
Explore 5 awesome GitHub repositories matching game development · Grid-Based Coordinate Systems. Refine with filters or upvote what's useful.
Tiled is a multifunctional visual workspace for designing tile-based game levels, managing assets, and exporting structured world data. It functions as a 2D tile map editor and game level design tool used to create orthogonal, isometric, and hexagonal game environments. The software features a scriptable interface and plugin system for automating map creation tasks. It includes a dedicated tile set manager for importing and editing image-based collections of reusable tiles and animations, as well as a system for saving map layouts and custom properties into JSON or CSV formats. The platform
Implements a flexible grid system supporting orthogonal, isometric, hexagonal, and oblique orientations for map organization.
Pixel Dungeon एक ब्राउज़र-आधारित रोगलाइक गेम और टर्न-आधारित RPG है जो प्रक्रियात्मक रूप से उत्पन्न कालकोठरियों (dungeons) की खोज पर केंद्रित है। यह सीधे वेब ब्राउज़र के भीतर कालकोठरी-क्रॉलिंग अनुभव प्रदान करने के लिए रेट्रो पिक्सेल-आर्ट सौंदर्य का उपयोग करता है। यह गेम प्रक्रियात्मक कालकोठरी निर्माण पर केंद्रित है, जो प्रत्येक प्लेथ्रू के लिए अद्वितीय, भूलभुलैया जैसे लेबिरिंथ बनाता है। गेमप्ले टर्न-आधारित कॉम्बैट और ग्रिड पर मूवमेंट द्वारा संचालित होता है, जहाँ खिलाड़ी और दुश्मन अलग-अलग चरणों में इंटरैक्ट करते हैं।
Utilizes a two-dimensional grid coordinate system to manage player movement and collision detection.
This project is a single-player tower defense game and 2D grid-based strategy application built with Python and the Pygame library. It focuses on resource management and tactical unit placement to prevent waves of enemies from reaching a goal. The gameplay centers on constructing defensive lines using units with specialized combat abilities. Players manage a limited currency by collecting energy resources via a pointer interface and select specific equipment sets to configure their available units before starting a level. The system supports level-based progression by loading environmental c
Employs a fixed two-dimensional grid to manage the positioning of defensive units and enemy movement.
Mesa is a Python framework for agent-based modeling and complex systems simulation. It provides a toolkit for creating simulations where autonomous agents interact within a shared environment to observe emergent global behaviors. The project includes a browser-based interface for real-time visualization of simulation states and agent interactions. It also functions as a data analysis library for recording and processing metrics from model runs to quantify system behavior. The framework supports multiple environmental topologies, including grid-based spatial mapping and network-graph topologi
Provides grid-based spatial mapping to track agent positions and manage proximity-based interactions.
This project is a procedural content generation toolkit designed for the Godot engine. It provides a collection of algorithmic techniques and modular tools for dynamically spawning game assets, map layouts, and emergent systems in both 2D and 3D environments. The framework distinguishes itself by offering specialized systems for both large-scale world construction and granular asset assembly. It supports the creation of expansive terrains and infinite worlds through noise-based distribution and shader-rendered biomes, while simultaneously providing modular systems to generate unique combat eq
Organizes pre-designed level segments into a coordinate system to construct complex environments through randomized placement algorithms.