4 रिपॉजिटरी
Libraries for GPGPU and parallel processing.
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ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides a lightweight framework for managing geometries and coordinating spatial transformations within a hierarchical system. The project includes a PBR shader system for creating realistic materials and a GPGPU computation framework for performing large-scale general-purpose calculations and particle simulations on the graphics processor. It also features a post-processing suite for applying visual filters to rendered scenes via frame buffers. The library covers broader capabiliti
Enables GPGPU parallel computing for complex physics simulations and particle systems in the browser.
This project is a set of libraries designed to work with LDC1 to enable native execution of D on GPUs (and other more exotic targets of OpenCL such as FPGAs DSPs, hereafter just 'GPUs') on the OpenCL and CUDA runtimes. As DCompute depends on developments in LDC for the code generation, a…
GPGPU support for OpenCL and CUDA.