30 open-source projects similar to sebastienros/jint, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
Rhai is an embedded scripting engine and dynamically typed language designed for integration into Rust applications. It functions as an abstract syntax tree compiler and native interop layer, allowing developers to map Rust types and functions into a scripting environment for bidirectional communication. The project serves as a framework for creating customizable domain-specific languages. It allows for the definition of custom operators, syntax, and restricted execution environments, enabling the creation of specialized languages with tailored functional sets. The engine covers a broad rang
Goja is a JavaScript engine and ECMAScript compliant interpreter implemented entirely in Go. It serves as an embedded scripting engine that allows Go applications to execute JavaScript code and integrate a programmable scripting layer without relying on Cgo or external native dependencies. The project functions as a bridge between Go and JavaScript, enabling bidirectional data exchange and function invocation. It allows Go hosts to expose native structs, slices, and maps as JavaScript objects and arrays, while providing mechanisms to export script values and functions back into native Go type
Isolated-vm is a library for creating secure, memory-isolated JavaScript execution environments within Node.js. It functions as a manager for the underlying engine, allowing developers to instantiate multiple independent execution contexts that share no memory or global state. This architecture is designed to support the execution of untrusted third-party code while preventing interference with the main application process. The project distinguishes itself by enforcing strict resource constraints, including memory limits and CPU execution timeouts, to ensure host system stability. It provides
This project provides a secure, containerized execution engine designed to run untrusted code within isolated environments. It functions as a library for integrating code interpretation into autonomous agents and intelligent assistant workflows, ensuring that host systems remain protected while enabling dynamic data processing and file manipulation. The platform distinguishes itself through a multi-backend architecture that abstracts diverse container runtimes, allowing for flexible deployment and automated backend failover. It supports interactive, multi-turn workflows by maintaining persist
Duktape is an embeddable JavaScript engine and portable scripting runtime designed for integration into C and C++ applications. It functions as a lightweight ECMAScript runtime that provides a C-JavaScript bridge for exchanging data and invoking functions between native code and a script execution environment. The engine includes an ECMAScript bytecode compiler that allows for the serialization and caching of compiled functions to disk to reduce application startup time. It organizes script dependencies using a CommonJS-compliant module loader. The runtime covers a variety of capabilities in
This project provides a header-only C++ wrapper for the Node-API, serving as a framework for building high-performance native addons for Node.js. It acts as a bridge between C++ and JavaScript, offering an object-oriented interface that simplifies the creation of compiled extensions while managing the complexities of the language boundary. The library distinguishes itself by providing type-safe abstractions for data marshalling and memory management, ensuring that native and script-side objects are tracked and reclaimed correctly. It includes mechanisms for coordinating asynchronous tasks bet
This project is a polyglot runtime bridge and interop framework designed to execute .NET and Node.js code within a single operating system process. It functions as a cross-runtime execution engine and in-process scripting host, enabling bidirectional communication and data exchange between the Common Language Runtime and JavaScript environments to eliminate cross-process communication overhead. The framework distinguishes itself by providing a system for bidirectional asynchronous callbacks and automatic data marshalling of binary buffers and serializable values between different managed obje
Gopher-lua is a complete implementation of the Lua language and its standard libraries written natively in Go. It serves as an embedded scripting engine and virtual machine that allows Go applications to execute Lua scripts and exchange data between the host and the script environment. The project provides a bytecode compiler to transform source code into a binary format for faster execution. It enables deep integration between the two languages by allowing the registration of native Go functions to be called from scripts, and the invocation of script functions directly from Go. The engine c
This project is a Portuguese translation of a comprehensive JavaScript programming guide and educational resource. It serves as a technical textbook designed to make JavaScript education accessible to Portuguese speakers, covering fundamental syntax, data structures, and programming logic. The material provides instruction on both web development and server-side application building. It includes a structured approach to learning how to manipulate the browser document model and handle user events to create interactive user interfaces. The resource is delivered through multiple formats, includ
Janet is a Lisp-based dynamic programming language featuring a register-based bytecode virtual machine and an embeddable scripting engine. It functions as a fiber-based concurrency runtime and includes a parsing engine based on Parsing Expression Grammars. The project is distinguished by its ability to be integrated into C or C++ applications via a minimal header interface. It utilizes a Lisp-style macro system for compile-time code transformation and employs prototype-based table inheritance for object-oriented behavior. The runtime covers a broad set of capabilities, including asynchronous
This project is the .NET Base Class Library, providing the foundational types and APIs required for .NET applications. It serves as a cross-platform runtime library and a standardized managed API framework, acting as the primary set of namespaces for memory management, collections, and asynchronous programming. The library enables the development of enterprise backend infrastructure and the execution of managed code consistently across different operating systems and hardware architectures. It includes capabilities for cross-platform application deployment using self-contained binaries, frame
next-intl is an internationalization framework for Next.js applications. It provides a system for managing translations, localized routing, and ICU message formatting to deliver multilingual content across server and client components. The project distinguishes itself through a focus on developer experience and type safety, utilizing a TypeScript translation validator that generates declaration files from JSON messages for compile-time key validation. It streamlines translation workflows with tools for automatically extracting strings from source code into message files and synchronizing thos
This project is a proposal for a new immutable date and time API in JavaScript. It serves as a precision time-tracking library and a multi-calendar date engine designed to replace the legacy Date object. The system is distinguished by its support for multiple calendar systems beyond the ISO standard and its use of IANA-based time zone resolution. It provides a framework for managing daylight saving transitions and UTC offsets while maintaining nanosecond precision for global timestamps. The API covers broad functional areas including complex date and time arithmetic, locale-aware formatting,
Gosub-engine is an HTML5 browser engine and web rendering pipeline that parses HTML5 and CSS3 to compute layout and render web content to pixels. It functions as a JavaScript runtime environment with a virtual machine and event loop for handling dynamic logic and asynchronous tasks. The system also includes a web storage manager for persisting cookies, local storage, and session storage. The project features a headless browser renderer capable of generating page images or extracting plain text without a visible window. It supports cross-platform graphics rendering through pluggable CPU and GP
linuxpdf is a virtual machine and system emulator that boots and executes a full Linux kernel and root filesystem within a portable document format file. It utilizes a PDF-embedded JavaScript runtime to provide a self-contained, portable computing environment. The project implements a RISC-V processor emulator using asm.js to achieve hardware-independent execution inside a document viewer. It simulates a visual screen by updating a grid of text fields with ASCII characters and captures user keystrokes through document input elements to translate them into virtual machine interrupts. The syst
Javascript Playgrounds is a browser-based code execution engine designed for running untrusted JavaScript snippets and managing interactive playgrounds. The system isolates user-submitted code inside dedicated web workers to prevent main thread blocking and protect the host environment, while supporting dynamic module loading that fetches external libraries and third-party scripts on demand. The platform includes architectural tools for mobile device simulation, rendering application output inside configurable viewport wrappers with adjustable platform dimensions and status bar styling. Debug
Liquid is a secure template engine and markup language used to generate dynamic HTML or text by combining static templates with backend data. It functions as a web template renderer that transforms markup into final output while restricting available logic to prevent arbitrary code execution. The engine focuses on secure markup execution, providing a restricted environment where user-provided templates cannot access sensitive system data. It utilizes a safe evaluation sandbox to ensure that only a predefined set of instructions can be executed. The system includes capabilities for template s
QuickJS is a lightweight, embeddable ECMAScript runtime that executes JavaScript programs conforming to the latest specification. It is designed as a compact, standards-compliant JavaScript engine suitable for resource-constrained environments and embedded systems, available both as prebuilt binaries and as source code that can be compiled for custom integration. The engine distinguishes itself through a minimal runtime footprint achieved by a single-pass compiler that produces compact bytecode, executed on a stack-based virtual machine. Memory management uses reference-counting garbage colle
Unreal.js is a JavaScript runtime and scripting layer for Unreal Engine that embeds the V8 engine to implement game logic and manage application state. It provides a bridge for writing high-level application behavior and actor control without modifying the core engine source code, as well as a framework for extending the Unreal Engine editor with custom interface elements. The project distinguishes itself through a V8-based integration that supports real-time code reloading and live iteration, allowing scripts to be updated without restarting the application. It includes a bidirectional commu
Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It operates as a real-time strategy game engine utilizing a data-driven asset pipeline and providing cross-platform support. The project features a modular unit design system that uses a technology tree to construct combat entities by combining chassis, propulsion, and weapon components. It includes a lockstep multiplayer network engine to synchronize game state across distributed clients for competitive matches, as well as a JavaScript game scripting framework for implementing custom l
Hyperlight is an embedded virtual machine manager designed to execute guest binaries within hardware-isolated code sandboxes. It utilizes a KVM micro-VM manager to run untrusted third-party code, enforcing strict memory boundaries to prevent unauthorized host access. The project features a guest-host function bridge that facilitates bidirectional communication and a state snapshot tool for saving and restoring the memory state of a sandbox to reduce startup latency. The system includes a toolchain for guest binary cross-compilation and mechanisms for managing resource constraints, such as fi
mcp-context-forge is a Model Context Protocol federation gateway that unifies diverse AI tool servers and APIs into a single consistent interface for discovery and execution. It acts as a centralized proxy that aggregates multiple servers and APIs, allowing AI agents to access and invoke a unified set of tools, prompts, and resources. The project distinguishes itself through a multi-protocol translation bridge that converts communication between standard I/O, SSE, gRPC, and REST to enable interoperability between disparate tool servers. It includes a comprehensive LLM evaluation framework for
Failsafe is a JVM resilience library providing a collection of fault tolerance patterns for Java applications. It functions as an asynchronous execution wrapper that runs tasks in the background and returns futures to prevent thread blocking. The library allows for the composition of resilience policies, enabling multiple patterns to be stacked into a sequential pipeline. It includes specific implementations for circuit breaking to prevent system overload, rate limiting to control traffic flow, and a framework for managing retries and fallbacks. Capability areas cover traffic management thro
Wasmtime is a WebAssembly runtime and sandboxed bytecode executor designed to run WebAssembly bytecode on a host system. It functions as an embeddable engine that integrates into applications through native APIs and language-specific bindings, as well as a standalone execution environment accessible via a command line interface. It is a WASI compatible runtime, implementing the WebAssembly System Interface to provide portable access to system resources. The engine utilizes a JIT compilation model to translate intermediate representation into optimized machine code for various CPU architecture
Tengo is a dynamic, embeddable scripting language for Go applications that allows for the execution of custom scripts without requiring the host binary to be recompiled. It operates as a bytecode-compiled virtual machine, transforming source code into a compact intermediate representation for execution on a stack-based engine. The system is designed as a secure scripting sandbox, enforcing strict limits on memory allocation and execution time to safely run untrusted code. It supports concurrent script execution by cloning compiled bytecode and using recursive immutability conversion to share
This project is an interactive programming curriculum and educational system designed to teach computer science and software engineering. It provides a structured set of courses and professional roadmaps focused on backend engineering, DevOps, and systems fundamentals. The platform is distinguished by an AI-powered coding tutor that provides Socratic guidance and contextual hints to help students find solutions independently. It features a browser-based code sandbox using WebAssembly to eliminate local environment setup, alongside automated test-based grading and spaced-repetition logic to re
rlm is an LLM code execution engine and orchestration framework designed to coordinate multiple language model calls and recursive sub-tasks through a programmable environment. It provides a sandboxed REPL environment and a recursive context processor to handle inputs that exceed standard token limits by programmatically decomposing prompts. The project differentiates itself through a reinforcement learning training harness used to teach models how to utilize recursive calls and code execution. It includes a reasoning visualization system that records and renders execution trajectories to ana
Miniflare is a local simulator and emulator for Cloudflare Workers. It provides a serverless runtime environment on a local machine, allowing for the development and testing of functions and edge APIs without deploying to a production cloud environment. The project implements a local simulation of edge storage primitives, including key-value stores, object storage, and durable objects. It further enables a local integration test bed where serverless functions are executed within isolated sandboxes. The toolset covers a broad development surface, including hot-reloading via file-system monito
The sandbox-sdk is a development kit designed for building secure, isolated execution environments on a global edge network. It provides a framework for creating ephemeral, containerized workspaces that allow developers to run untrusted code, manage build tasks, and host automated scripts without compromising host system security. By leveraging a serverless runtime, the platform enables the deployment of these environments directly at the network edge to ensure low-latency performance. The platform distinguishes itself by integrating language models with sandboxed execution, facilitating the
Judge0 is an online code execution engine and multi-language compiler API designed to compile and run source code within isolated sandboxes. It functions as an asynchronous job processor that handles code submissions via a queue and provides a secure environment to run arbitrary programs while preventing unauthorized system access. The system distinguishes itself through a multi-stage compilation pipeline and a flexible execution model that supports both single-file submissions and multi-file program execution via archives. It employs an isolate-based sandboxing mechanism to enforce strict ha