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Back to genesis-embodied-ai/genesis

Projects sharing features with Genesis

30 open-source projects similar to genesis-embodied-ai/genesis, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • genesis-embodied-ai/genesis-worldGenesis-Embodied-AI avatar

    Genesis-Embodied-AI/genesis-world

    29,351View on GitHub↗

    Genesis World is an embodied AI simulation platform designed for training robotic agents through physics-based interactions. It centers on a multi-physics simulation engine that integrates rigid body, particle, and finite element method dynamics, supported by a parallel simulation kernel compiler that translates Python functions into optimized GPU and CPU kernels. The platform features a photorealistic robot renderer that utilizes path-tracing and Gaussian Splatting to generate synthetic training data. It includes a domain randomization framework to vary lighting and physical parameters acros

    Python
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  • facebookresearch/habitat-simfacebookresearch avatar

    facebookresearch/habitat-sim

    3,532View on GitHub↗

    Habitat-sim is a high-performance 3D simulation platform designed for training and benchmarking embodied AI agents within photorealistic indoor and outdoor environments. It serves as a simulator for AI and robotics, providing a system for generating synthetic data and simulating physical interactions. The project is distinguished by a native C++ core that enables high-throughput simulation and a rendering pipeline using physically based rendering and baked global illumination. It features a navigation system based on pre-computed navigation meshes to ensure collision-free traversal and a rigi

    C++aicomputer-visioncplusplus
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  • google-deepmind/mujoco_menageriegoogle-deepmind avatar

    google-deepmind/mujoco_menagerie

    3,055View on GitHub↗

    mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware

    Pythonmujocorobotics
    View on GitHub↗3,055

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  • leggedrobotics/legged_gymleggedrobotics avatar

    leggedrobotics/legged_gym

    3,022View on GitHub↗

    Legged Gym is a high-performance simulation platform and toolkit engineered for training autonomous robotic agents in complex, physics-based environments. It provides a comprehensive framework for developing legged locomotion control policies, enabling robots to learn movement strategies for navigating uneven terrain and managing physical disturbances through reinforcement learning. The platform distinguishes itself by utilizing hardware-accelerated physics and headless execution to maximize computational throughput during training. It incorporates a domain randomization pipeline that injects

    Python
    View on GitHub↗3,022
  • google-deepmind/mujocogoogle-deepmind avatar

    google-deepmind/mujoco

    13,957View on GitHub↗

    MuJoCo is a physics simulation engine designed for the dynamics of multi-joint articulated structures. It provides a computational framework for calculating the forces, velocities, and physical interactions of complex models within a virtual environment, supporting research in robotics, biomechanics, and machine learning. The engine utilizes a constraint-based dynamics solver and recursive algorithms to manage the motion of articulated systems. It includes a native graphical interface for real-time visualization, allowing users to inspect physical behaviors and contact dynamics as they occur.

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    View on GitHub↗13,957
  • isaac-sim/isaaclabisaac-sim avatar

    isaac-sim/IsaacLab

    6,377View on GitHub↗

    Isaac Lab is an open-source framework for training robot policies in physically simulated environments, supporting both single-agent and multi-agent reinforcement learning. It is built on an Omniverse-PhysX simulation backend that models rigid bodies, articulated systems, deformable objects, and sensors, and provides a task-based environment configuration system where each training environment is defined as a modular class specifying observation spaces, action spaces, reward functions, and termination conditions. The framework distinguishes itself through an RL-library abstraction layer that

    Pythonisaac-simomniverse-kit-extensionrobot-learning
    View on GitHub↗6,377
  • haosulab/maniskillhaosulab avatar

    haosulab/ManiSkill

    2,576View on GitHub↗

    ManiSkill is a GPU-accelerated robot simulation framework designed for training robotic manipulation skills, benchmarking learning algorithms, and generating synthetic datasets. It serves as a reinforcement learning environment where robot control policies can be developed and evaluated using parallelized physics and rendering on the GPU. The platform is distinguished by its ability to perform sim-to-real transfer, allowing policies trained in virtual environments to be deployed onto physical robotic hardware. It features ray-traced parallel rendering for producing high-frame-rate RGBD and se

    Python3d-computer-visioncomputer-visionembodied-ai
    View on GitHub↗2,576
  • vector-wangel/xlerobotVector-Wangel avatar

    Vector-Wangel/XLeRobot

    5,256View on GitHub↗

    XLeRobot is an embodied AI robotics platform and hardware ecosystem designed for developing and deploying autonomous robots. It integrates a dual-arm mobile robot platform with an LLM-based robot controller, a physics-based simulation environment, and a teleoperation interface to translate natural language instructions into physical actions. The project emphasizes low-cost robot fabrication using 3D printing and affordable components to create a mobile base with interchangeable arms and grippers. It features a specialized teleoperation workflow that allows for remote hardware control via VR i

    Python
    View on GitHub↗5,256
  • facebookresearch/habitat-labfacebookresearch avatar

    facebookresearch/habitat-lab

    2,848View on GitHub↗

    Habitat-Lab is an open-source platform for training and evaluating embodied AI agents in photorealistic 3D indoor environments. It functions as a high-performance 3D indoor environment simulator that supports physics-based interaction, enabling research into navigation and manipulation tasks. The platform provides a modular task-environment abstraction that separates task logic from environment simulation, using configuration-driven pipeline assembly to compose simulation and training pipelines. It includes a hierarchical sensor-actuator architecture for mixing and matching perception and act

    Pythonaicomputer-visiondeep-learning
    View on GitHub↗2,848
  • google-deepmind/dm_controlgoogle-deepmind avatar

    google-deepmind/dm_control

    4,620View on GitHub↗

    dm_control is a physics-based simulation framework and robot control simulation toolkit designed for creating and interacting with continuous control tasks. It serves as a suite of reinforcement learning environments and a benchmarking tool for evaluating autonomous agents within virtual physics spaces. The framework provides a collection of environments based on MuJoCo physics bindings to simulate rigid body dynamics and contact forces. It features hardware-accelerated rendering and interactive viewers for the visualization of physics environments and agent behavior. The system supports the

    Pythonartificial-intelligencedeep-learningmachine-learning
    View on GitHub↗4,620
  • isaac-sim/isaacgymenvsisaac-sim avatar

    isaac-sim/IsaacGymEnvs

    2,942View on GitHub↗

    IsaacGymEnvs is a GPU-accelerated physics sandbox and robotics policy training suite designed for reinforcement learning. It serves as a vectorized robotic simulator that runs thousands of parallel environments on GPUs to accelerate the training of neural networks. The project provides a sim-to-real transfer framework that utilizes domain randomization and physics variations to ensure policies trained in simulation are robust enough for deployment on real hardware. It distinguishes itself through a high-performance architecture that uses tensor-based state management to handle observations an

    Python
    View on GitHub↗2,942
  • cyberbotics/webotscyberbotics avatar

    cyberbotics/webots

    4,417View on GitHub↗

    Webots is a physics-based robot simulator and development environment used for modeling, programming, and testing the behavior of robots in a simulated 3D physical world. It serves as a virtual prototyping tool to verify mechanical and electronic systems through the creation of virtual robot models and control logic. The platform enables a full robotics simulation workflow, including the development of robot controllers and the programming of autonomous agent behaviors. It focuses on physical system modeling to represent the mechanical properties of hardware and simulate real-world interactio

    C++
    View on GitHub↗4,417
  • o3de/o3deo3de avatar

    o3de/o3de

    8,954View on GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    View on GitHub↗8,954
  • ogrecave/ogreOGRECave avatar

    OGRECave/ogre

    4,607View on GitHub↗

    Ogre is a high-level 3D rendering engine designed for creating games, simulations, and visualizations without requiring low-level graphics API code. It functions as a framework for real-time 3D graphics processing, providing a physically based renderer to simulate lifelike surfaces and lighting. The engine includes specialized systems for skeletal animation to control character movement and a terrain generation system for producing large textured landscapes. These features are supported by automatic levels of detail and distance-based mesh management to maintain performance. The project cove

    C++
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  • openmind/om1OpenMind avatar

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    2,636View on GitHub↗

    OM1 is a multimodal AI agent runtime and orchestration framework designed to connect large language models to physical robot hardware and sensors. It provides an execution environment that processes audio, video, and sensor data to drive autonomous decisions and actions in real-world settings. The system integrates a robotics SLAM and navigation stack with a hardware abstraction layer, allowing high-level AI commands to be translated into low-level motor and actuator instructions. It distinguishes itself by incorporating blockchain-based governance to enforce immutable operational rules and p

    Pythonllmmultiagentrobotics
    View on GitHub↗2,636
  • pcrnjak/parol6-desktop-robot-armPCrnjak avatar

    PCrnjak/PAROL6-Desktop-robot-arm

    2,577View on GitHub↗

    This project provides a complete set of design files and hardware specifications for a 3D-printable industrial-style robot arm. The system includes a CAN bus robot controller for managing stepper motors and sensors, a kinematics engine for calculating joint angles and poses, and a UDP-based Python API for sending motion commands and monitoring telemetry. The system features a force-controlled robotic gripper that utilizes field-oriented control on stepper motors to enable compliant grasping and precise force sensing. It also includes a 3D position visualization tool for real-time telemetry tr

    HTMLailerobotparol6
    View on GitHub↗2,577
  • higherorderco/bendHigherOrderCO avatar

    HigherOrderCO/Bend

    19,175View on GitHub↗

    Bend is a high-level parallel programming language and compiler designed to execute code across multi-core CPUs and GPUs automatically. By translating functional source code into a graph-based intermediate representation, it enables massive parallel execution without requiring manual management of threads, locks, or atomic operations. The runtime operates as an interaction net engine, where computations are represented as networks of nodes that reduce through local rewriting rules. This model utilizes a work-stealing scheduler to distribute tasks across thousands of hardware threads, ensuring

    Rust
    View on GitHub↗19,175
  • mrforexample/comfyui-3d-packMrForExample avatar

    MrForExample/ComfyUI-3D-Pack

    3,648View on GitHub↗

    ComfyUI-3D-Pack is a suite of custom nodes for ComfyUI that enables 3D asset generation and rendering within a node-based workflow. It provides a set of tools for reconstructing textured three-dimensional meshes and volumetric scenes from single images, multi-view images, or text prompts. The system includes a Gaussian splatting generator for creating high-fidelity volumetric 3D scene representations and a multi-view image generator to produce consistent image sets for reconstruction. It also features a single image 3D mesh tool to build geometry from a single 2D source. The toolset covers 3

    Pythoncomfycomfyuimachine-learning
    View on GitHub↗3,648
  • ai-winter/python_motion_planningai-winter avatar

    ai-winter/python_motion_planning

    1,048View on GitHub↗

    This project is a comprehensive software framework for autonomous robot navigation, providing a collection of algorithms for path planning, motion control, and trajectory generation. It serves as a toolkit for implementing and researching navigation logic, enabling the calculation of collision-free routes and the execution of precise movement commands for autonomous mobile agents. The library distinguishes itself by integrating both global pathfinding and real-time reactive control strategies. It supports diverse planning methodologies, including graph-based heuristic searches and sampling-ba

    Pythona-starartificial-potential-fieldautonomous-vehicles
    View on GitHub↗1,048
  • stack-of-tasks/pinocchiostack-of-tasks avatar

    stack-of-tasks/pinocchio

    3,118View on GitHub↗

    Pinocchio is a multi-body dynamics engine and rigid body physics library designed for computing forward and inverse kinematics and dynamics for articulated rigid-body systems. It functions as a robot kinematics solver and model parser, enabling the analysis of complex robotic systems through kinematic and dynamic computations. The project distinguishes itself with specialized capabilities for constrained dynamics, including the calculation of contact impulses and centroidal momentum. It provides a parallel processing collision detection system for computing minimal distances between rigid bod

    C++analytical-derivativesautomatic-differentiationc-plus-plus
    View on GitHub↗3,118
  • projectchrono/chronoprojectchrono avatar

    projectchrono/chrono

    2,733View on GitHub↗

    Chrono is a multi-physics simulation suite that functions as a multibody dynamics simulator, a finite element analysis tool, and a robotics simulation framework. It provides specialized solvers for fluid-solid interaction and distributed physics engines capable of synchronizing multiple agents across a network. The project features a dedicated pipeline for converting CAD assemblies into simulation-ready formats and integrates directly with robot operating systems to validate autonomous control logic and sensors. It differentiates itself through the use of WebAssembly for portable browser-base

    C++flexible-bodyfluid-solid-interactiongranular-dynamics
    View on GitHub↗2,733
  • robotlocomotion/drakeRobotLocomotion avatar

    RobotLocomotion/drake

    3,910View on GitHub↗

    Drake is a robotics simulation framework and control system modeling tool used for designing, simulating, and verifying the dynamics of complex robotic systems. It functions as a multibody dynamics simulator and a mathematical optimization library, providing a suite of algorithms for trajectory optimization and the simulation of articulated robots. The framework is distinguished by its block-diagram system for composing dynamical subsystems and its ability to formulate and solve diverse mathematical programs, including linear, quadratic, and nonconvex nonlinear problems. It supports specializ

    C++drakerobotics
    View on GitHub↗3,910
  • nerfstudio-project/gsplatnerfstudio-project avatar

    nerfstudio-project/gsplat

    4,528View on GitHub↗

    gsplat is a high-performance differentiable rasterization engine for 3D Gaussian splatting, designed for real-time novel view synthesis from 2D images. It provides a complete pipeline for reconstructing 3D scenes by optimizing differentiable Gaussian representations, training models from COLMAP-processed captures or proprietary device files, and generating new viewpoints through a CUDA-accelerated rendering backend. The framework distinguishes itself through memory-optimized CUDA kernels that reduce training memory usage by up to 4x compared to standard implementations while matching publishe

    Pythongaussian-splatting
    View on GitHub↗4,528
  • graphdeco-inria/gaussian-splattinggraphdeco-inria avatar

    graphdeco-inria/gaussian-splatting

    20,707View on GitHub↗

    Gaussian Splatting is a computational framework designed to transform sparse sets of two-dimensional photographs into photorealistic, interactive three-dimensional scene representations. The system functions as a reconstruction tool and rendering engine, enabling the conversion of image data into volumetric models that support novel view synthesis. The project represents scenes as a collection of anisotropic three-dimensional Gaussians, which store position, opacity, color, and covariance data. It distinguishes itself through a differentiable tile-based rasterization process that projects the

    Pythoncomputer-graphicscomputer-visionradiance-field
    View on GitHub↗20,707
  • dusty-nv/jetson-inferencedusty-nv avatar

    dusty-nv/jetson-inference

    8,734View on GitHub↗

    jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti

    C++caffecomputer-visiondeep-learning
    View on GitHub↗8,734
  • unrealzoo/unrealzoo-gymUnrealZoo avatar

    UnrealZoo/unrealzoo-gym

    328View on GitHub↗

    ICCV 2025 Highlights Large-scale photo-realistic virtual worlds for embodied AI

    Python
    View on GitHub↗328
  • erichlof/three.js-pathtracing-renderererichlof avatar

    erichlof/THREE.js-PathTracing-Renderer

    2,216View on GitHub↗

    This project is a browser-based, physically based path-tracing renderer built on WebGL and integrated with Three.js. It functions as a real-time global illumination engine, calculating light bouncing, soft shadows, reflections, refractions, and color bleeding interactively within web environments. The rendering system incorporates progressive multi-pass accumulation to refine noisy images iteratively over multiple frames, alongside GPU-accelerated spatial acceleration structures and bounding volume hierarchies to handle complex geometry. It supports diverse material types such as refractive

    GLSLglobal-illuminationpathpath-tracer
    View on GitHub↗2,216
  • embarkstudios/kajiyaEmbarkStudios avatar

    EmbarkStudios/kajiya

    5,334View on GitHub↗

    Kajiya is a physically based rendering engine and real-time global illumination renderer. It utilizes a GPU-accelerated path tracer to simulate real-world material properties, such as roughness and metalness, to achieve photorealistic visual results. The engine incorporates a temporal super-resolution upscaler to increase final render resolution by reconstructing images from lower-resolution internal frames. It also generates high-fidelity reference images through path-tracing to verify the visual accuracy of real-time lighting outputs. The system covers 3D scene visualization and asset mana

    Rust
    View on GitHub↗5,334
  • mmp/pbrt-v3mmp avatar

    mmp/pbrt-v3

    5,071View on GitHub↗

    This project is a physically based rendering system and ray tracing engine designed to generate photorealistic images. It operates as a spectral rendering system that records radiance across discretized wavelength buckets and functions as a volumetric path tracer to compute light scattering and absorption within participating media. The engine utilizes GPU acceleration to execute its rendering pipeline on parallel graphics hardware. It integrates real-world optical data, such as measured spectral power distributions and lens description files, to simulate the behavior of physical camera syste

    C++
    View on GitHub↗5,071
  • openmoonray/openmoonrayOpenMoonRay avatar

    OpenMoonRay/openmoonray

    4,693View on GitHub↗

    OpenMoonray is a production-grade physically based rendering system and path-tracing engine. It simulates the physical behavior of light to generate high-fidelity photorealistic images and is compatible with Universal Scene Description files for visualizing complex 3D scenes and production pipelines. The system is designed as a distributed rendering framework, capable of splitting heavy computational workloads across multiple machines or cloud clusters to accelerate image generation. It integrates OpenColorIO for consistent color management across different display devices and color spaces.

    CMake
    View on GitHub↗4,693