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Back to dkfans/keeperfx

Projects sharing features with Keeperfx

30 open-source projects similar to dkfans/keeperfx, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • warzone2100/warzone2100Warzone2100 avatar

    Warzone2100/warzone2100

    3,850View on GitHub↗

    Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It operates as a real-time strategy game engine utilizing a data-driven asset pipeline and providing cross-platform support. The project features a modular unit design system that uses a technology tree to construct combat entities by combining chassis, propulsion, and weapon components. It includes a lockstep multiplayer network engine to synchronize game state across distributed clients for competitive matches, as well as a JavaScript game scripting framework for implementing custom l

    C++
    View on GitHub↗3,850
  • sfttech/openageSFTtech avatar

    SFTtech/openage

    14,100View on GitHub↗

    Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic, networking, and rendering infrastructure necessary to recreate classic strategy mechanics across multiple operating systems. The engine utilizes a deterministic lockstep simulation and a client-server architecture to maintain synchronized game states across participants. It distinguishes itself through a data-driven configuration system that allows for extensive game modding, enabling users to adjust mechanics and visual elements by editing human-readable files without requiring sou

    Pythonage-of-empiresc-plus-pluscmake
    View on GitHub↗14,100
  • openra/openraOpenRA avatar

    OpenRA/OpenRA

    16,450View on GitHub↗

    OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It provides a modular framework that allows developers to build standalone games or total conversion modifications by leveraging a trait-based entity composition system. The engine is built to support both the preservation of classic strategy games and the creation of new experiences, offering cross-platform compatibility and a flexible architecture for defining game rules and unit behaviors. The engine distinguishes itself through a configuration-driven approach where game logic,

    C#command-and-conquercross-platformcsharp
    View on GitHub↗16,450

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  • openhv/openhvOpenHV avatar

    OpenHV/OpenHV

    1,005View on GitHub↗

    An Open Source Pixelart Science-Fiction Real-Time-Strategy game

    C#
    View on GitHub↗1,005
  • wargus/wargusWargus avatar

    Wargus/wargus

    423View on GitHub↗

    Importer and scripts for Warcraft II: Tides of Darkness, the expansion Beyond the Dark Portal, and Aleonas Tales

    C
    View on GitHub↗423
  • electronicarts/cnc_red_alertelectronicarts avatar

    electronicarts/CnC_Red_Alert

    6,678View on GitHub↗

    This repository contains the original source code for a classic real-time strategy game, serving as a legacy game engine implementation for managing units, maps, and combat mechanics in a military strategy setting. It functions as a real-time strategy game source code archive intended for preservation and technical study. The codebase acts as a game modification base, allowing developers to create custom content and modifications using the original source. It provides a foundation for retro game modding and software archeology to analyze how historical game mechanics were programmed. The pro

    C++command-and-conqueropen-sourcereal-time-strategy
    View on GitHub↗6,678
  • arescentral/antaresarescentral avatar

    arescentral/antares

    110View on GitHub↗

    Antares

    C++
    View on GitHub↗110
  • anuken/mindustryAnuken avatar

    Anuken/Mindustry

    26,624View on GitHub↗

    Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active

    Javaandroiddesktopgame
    View on GitHub↗26,624
  • afwbkbc/glsmacafwbkbc avatar

    afwbkbc/glsmac

    583View on GitHub↗

    Unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri ( Alien Crossfire ).

    C++
    View on GitHub↗583
  • cleverraven/cataclysm-ddaCleverRaven avatar

    CleverRaven/Cataclysm-DDA

    12,459View on GitHub↗

    Cataclysm-DDA is an open-world survival game and turn-based roguelike set in a post-apocalyptic world. It functions as a simulation where players manage resources, engage in combat, and handle character progression in an environment where time only advances when the player takes an action. The project includes a procedural world generator that creates randomized, persistent environments and city layouts, ensuring unique maps for every new game session. The simulation covers tactical movement and resource management through turn-based strategy gameplay. It also provides options for personali

    C++c-plus-pluscataclysmgame
    View on GitHub↗12,459
  • corsixth/corsixthCorsixTH avatar

    CorsixTH/CorsixTH

    4,433View on GitHub↗

    CorsixTH is an open-source game clone and hospital management simulation game. It functions as a reproduction of a classic management title where players coordinate staff and treat patients to manage a medical facility. The project includes a level editor tool for designing original maps and campaigns. It also features a customizable input system that allows users to map game hotkeys and personalize control schemes. The simulation supports game localization to translate interface text and dialogue into multiple languages.

    Lua
    View on GitHub↗4,433
  • cortex-command-community/cortex-command-community-project-sourcecortex-command-community avatar

    cortex-command-community/Cortex-Command-Community-Project-Source

    203View on GitHub↗

    The Cortex Command Community Project is Free/Libre and Open Source under GNU AGPL v3

    C++
    View on GitHub↗203
  • crawl/crawlcrawl avatar

    crawl/crawl

    2,892View on GitHub↗

    Dungeon Crawl: Stone Soup official repository

    C++
    View on GitHub↗2,892
  • dalerank/ozymandiasdalerank avatar

    dalerank/Ozymandias

    2View on GitHub↗

    Please use this repo https://github.com/dalerank/Akhenaten

    View on GitHub↗2
  • c7-game/openciv3C7-Game avatar

    C7-Game/OpenCiv3

    615View on GitHub↗

    OpenCiv3 (formerly known by the codename "C7") is an open-source, mod-oriented remake of Civilization III by the fan community built with Godot and C#, with capabilities inspired by other 4X games and lessons learned in Civ3 modding. We aim to create a new game that looks and plays like Civ3 but…

    C#
    View on GitHub↗615
  • andrettin/wyrmsunAndrettin avatar

    Andrettin/Wyrmsun

    330View on GitHub↗

    Strategy game based on history, mythology and fiction

    Lua
    View on GitHub↗330
  • eduard-permyakov/permafrost-engineeduard-permyakov avatar

    eduard-permyakov/permafrost-engine

    2,753View on GitHub↗

    An OpenGL RTS game engine written in C

    Ccgame-enginegame-engine-3d
    View on GitHub↗2,753
  • dzierzan/opensaDzierzan avatar

    Dzierzan/OpenSA

    120View on GitHub↗

    This repository contains Swarm Assault remake project based on the OpenRA Mod SDK.

    C#
    View on GitHub↗120
  • bvschaik/juliusbvschaik avatar

    bvschaik/julius

    3,166View on GitHub↗

    Julius is a cross-platform game engine and simulation tool designed for the reimplementation of legacy games. It executes original game logic using the original assets while applying modern resolution and interface updates. The engine features a localization framework for integrating community translations of text, audio, and video, and an integrated scenario editor for configuring gameplay rules and resource requirements within map data files. The project covers a broad capability surface including save game management with automated backups, input mapping for diverse keyboard layouts and t

    Ccitybuilderclonegame
    View on GitHub↗3,166
  • freeciv/freecivfreeciv avatar

    freeciv/freeciv

    1,552View on GitHub↗
    Cfreeciv
    View on GitHub↗1,552
  • freecivworld/freecivworldF

    freecivworld/freecivworld

    0View on GitHub↗
    View on GitHub↗0
  • freezingmoon/ancientbeastFreezingMoon avatar

    FreezingMoon/AncientBeast

    1,854View on GitHub↗

    The Turn Based Strategy Game/eSport. Master your beasts! 🐺

    TypeScript
    View on GitHub↗1,854
  • icereaper/openkrushIceReaper avatar

    IceReaper/OpenKrush

    121View on GitHub↗

    A KKnD and KKnD2 mod on OpenRA engine.

    C#
    View on GitHub↗121
  • ihhub/fheroes2ihhub avatar

    ihhub/fheroes2

    3,369View on GitHub↗

    fheroes2 is a recreation of Heroes of Might and Magic II game engine

    C++
    View on GitHub↗3,369
  • ja2-stracciatella/ja2-stracciatellaja2-stracciatella avatar

    ja2-stracciatella/ja2-stracciatella

    519View on GitHub↗

    This is continuation of venerable JA2-Stracciatella project.

    C++
    View on GitHub↗519
  • libgdx/libgdxlibgdx avatar

    libgdx/libgdx

    24,816View on GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Java2d3dandroid
    View on GitHub↗24,816
  • maxr-dot-org/maxrM

    maxr-dot-org/maxr

    0View on GitHub↗

    Mechanized Assault & eXploration Reloaded

    View on GitHub↗0
  • megaglest/megaglest-sourceMegaGlest avatar

    MegaGlest/megaglest-source

    402View on GitHub↗

    MegaGlest real-time strategy game engine (cross-platform, 3-d)

    C++
    View on GitHub↗402
  • miki151/keeperrlmiki151 avatar

    miki151/keeperrl

    983View on GitHub↗

    Source code of KeeperRL

    C++
    View on GitHub↗983
  • djeada/standard-of-irondjeada avatar

    djeada/Standard-of-Iron

    48View on GitHub↗

    A modern real-time strategy (RTS) game engine built with C++20, Qt 6, and OpenGL 3.3 Core.

    C++
    View on GitHub↗48