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Animation Configuration · Awesome GitHub Repositories

1 repo

Awesome GitHub RepositoriesAnimation Configuration

Utilities and helper functions used to define, inspect, and synchronize the timing and properties of visual animations.

Explore 1 awesome GitHub repository matching user interface & experience · Animation Configuration. Refine with filters or upvote what's useful.

  1. Home
  2. User Interface & Experience
  3. Animation and Motion Systems
  4. Configuration and Utility Helpers
  5. Animation Configuration

Awesome Animation Configuration GitHub Repositories

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  • juliangarnier/anime

    juliangarnier/anime

    66,553GitHubView on GitHub↗

    This project is a declarative motion framework and JavaScript animation engine designed to transition CSS properties, SVG attributes, and DOM elements. It provides a comprehensive set of tools for creating complex, multi-part motion sequences by synchronizing animations, timers, and callbacks into a single, unified tim

    JavaScriptanimationanimecanvas

Explore sub-tags

  • Animation Easing FunctionsMathematical functions that control the acceleration and deceleration of animated property transitions.
  • Animation Inspection ToolsUtilities that allow developers to query, monitor, and manipulate the runtime state or progress of active animations.
  • Animation InterpolatorsFunctions that transform or map numerical values during an animation sequence to achieve custom easing or data processing.
Animation Property Accessors
Methods for retrieving the current state or computed values of animatable properties during or between animation frames.
  • CSS Variable AnimatorsCapabilities for interpolating and transitioning CSS custom properties, including colors and numerical values.
  • Frame Execution and Synchronization3 sub-tagsLow-level mechanisms for controlling render loops, frame rates, and per-frame callbacks, distinct from high-level playback control.
  • Playback and Lifecycle Controllers3 sub-tagsUtilities for managing the execution state, duration, and lifecycle of animation sequences, distinct from frame-level logic or mathematical easing.