awesome-repositories.com
Blog
awesome-repositories.com

Descubre los mejores repositorios open-source con nuestra búsqueda potenciada por IA.

ExplorarBúsquedas curadasAlternativas open-sourceSoftware autohospedableBlogMapa del sitio
ProyectoAcerca deCómo clasificamosPrensaServidor MCP
Aviso legalPrivacidadTérminos
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·
Unity-Technologies avatar

Unity-Technologies/FPSSample

0
View on GitHub↗
5,106 estrellas·1,869 forks·C#·2 vistasunity.com/fps-sample↗

FPSSample

Este proyecto es una plantilla de shooter en primera persona para Unity que implementa jugabilidad en red, sistemas de armas y desplazamiento del jugador. Funciona como un sistema multijugador diseñado para sincronizar movimientos y acciones entre un servidor y clientes a través de una capa de transporte de red.

El proyecto sirve como ejemplo de renderizado de juegos de alta fidelidad utilizando el High Definition Render Pipeline para ofrecer contenido de autor y una calidad visual avanzada. También demuestra el uso de un sistema de entidades y componentes (ECS) para organizar los datos y la lógica del juego para un rendimiento de procesamiento y ejecución optimizado.

La implementación cubre la sincronización de estado en tiempo real y la gestión de activos del juego mediante la compilación de bundles de activos y la generación de ejecutables independientes.

Features

  • First-Person Shooter Development - Implements a complete first-person shooter with player traversal, weapon systems, and networked multiplayer.
  • Game State Synchronization Servers - Synchronizes player movements and actions between the authoritative server and connected clients to maintain consistency.
  • Unity Game - Provides a complete Unity project with assets, scenes, and scripts for building a networked multiplayer FPS.
  • Client-Side Prediction Systems - Implements simulation of local player movement to mask network latency and eliminate perceived input lag.
  • Entity Component Systems - Organizes game data into flat arrays using a data-oriented architecture to maximize cache efficiency and processing speed.
  • Authoritative Game Logic Hosts - Provides a runtime environment that validates player actions and maintains a cheat-resistant game state on the server.
  • High Fidelity Game Rendering - Delivers advanced visual quality and high-resolution graphics using a high-definition render pipeline.
  • High-Definition Pipelines - Utilizes a physically based lighting model and advanced shaders to produce cinematic quality graphics in real time.
  • Game State Synchronization - Implements real-time synchronization of game entity positions and actions across network packets.
  • Real-Time Synchronization - Maintains consistent state for player positions and actions across clients using persistent socket connections.
  • Game - Implements a system to package game resources into compressed archives for optimized memory usage and asynchronous loading.
  • Game - Compiles game assets into bundles and generates standalone players to handle complex levels efficiently.
  • Entity Component System Samples - Serves as a reference implementation demonstrating the separation of data into components and logic into systems.
  • Data-Oriented Optimizations - Optimizes game logic execution performance by organizing data and logic through an entity component system.
  • Network Transport Layers - Handles the serialization and transmission of game state packets between clients and servers.

Historial de estrellas

Gráfico del historial de estrellas de unity-technologies/fpssampleGráfico del historial de estrellas de unity-technologies/fpssample

Búsqueda con IA

Explora más repositorios increíbles

Describe lo que necesitas en lenguaje sencillo: la IA clasifica miles de proyectos open-source curados por relevancia.

Start searching with AI

Preguntas frecuentes

¿Qué hace unity-technologies/fpssample?

Este proyecto es una plantilla de shooter en primera persona para Unity que implementa jugabilidad en red, sistemas de armas y desplazamiento del jugador. Funciona como un sistema multijugador diseñado para sincronizar movimientos y acciones entre un servidor y clientes a través de una capa de transporte de red.

¿Cuáles son las características principales de unity-technologies/fpssample?

Las características principales de unity-technologies/fpssample son: First-Person Shooter Development, Game State Synchronization Servers, Unity Game, Client-Side Prediction Systems, Entity Component Systems, Authoritative Game Logic Hosts, High Fidelity Game Rendering, High-Definition Pipelines.

¿Qué alternativas de código abierto existen para unity-technologies/fpssample?

Las alternativas de código abierto para unity-technologies/fpssample incluyen: space-wizards/space-station-14 — Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an… colyseus/colyseus — Colyseus is a real-time multiplayer game framework for Node.js that provides an authoritative server model,… mozilla/browserquest — BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a… croteam-official/serious-engine — Serious Engine is an open-source framework designed for the development and execution of first-person shooter titles.… unity-technologies/entitycomponentsystemsamples — This repository is a collection of reference implementations and sample projects demonstrating data-oriented design… fabricmc/fabric-api — Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and…

Alternativas open-source a FPSSample

Proyectos open-source similares, clasificados según cuántas características comparten con FPSSample.
  • space-wizards/space-station-14Avatar de space-wizards

    space-wizards/space-station-14

    3,523Ver en GitHub↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

    C#c-sharpgamehacktoberfest
    Ver en GitHub↗3,523
  • mozilla/browserquestAvatar de mozilla

    mozilla/BrowserQuest

    9,366Ver en GitHub↗

    BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a web-based game server designed to manage concurrent connections and broadcast updates to maintain a consistent shared world state between a central server and distributed web clients. The project enables real-time multiplayer gaming and browser-based game development by implementing low-latency data exchange. It focuses on game state synchronization to ensure that multiple players interacting within the same environment see the same actions and world states simultaneously. The syst

    JavaScriptabandonedunmaintained
    Ver en GitHub↗9,366
  • colyseus/colyseusC

    colyseus/colyseus

    7,015Ver en GitHub↗

    Colyseus is a real-time multiplayer game framework for Node.js that provides an authoritative server model, delta-compressed state synchronization, and room-based session orchestration. It is designed to handle the core infrastructure of multiplayer games, including matchmaking, state management, and scalable process distribution across multiple servers. The framework distinguishes itself through its schema-based state definition, which enables automatic serialization and change tracking, combined with a binary WebSocket protocol for low-latency updates. Its matchmaking pipeline routes player

    TypeScript
    Ver en GitHub↗7,015
  • croteam-official/serious-engineAvatar de Croteam-official

    Croteam-official/Serious-Engine

    3,165Ver en GitHub↗

    Serious Engine is an open-source framework designed for the development and execution of first-person shooter titles. It provides an integrated environment for rendering complex three-dimensional combat spaces and managing the core gameplay logic required for high-speed action sequences. The engine utilizes an entity-component-system architecture to manage game objects, supported by script-driven logic that allows for gameplay modifications without requiring engine recompilation. It distinguishes itself through a specialized rendering pipeline that separates geometry calculations from lightin

    C++
    Ver en GitHub↗3,165
Ver las 30 alternativas a FPSSample→