30 open-source projects similar to pterodactyl/panel, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Panel alternative.
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
Duelyst is a turn-based strategy game engine and multiplayer framework designed for collectible card games. It provides a dedicated architecture for managing tactical combat and card-driven interactions across both web and desktop environments. The platform distinguishes itself through a self-hosted infrastructure that utilizes containerized environments to deploy private game sessions. This approach grants players full access to game content and ensures consistent deployment across local and remote systems. The engine also features a data-driven localization system that separates game text i
This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player data and game logic. It functions as a modular game server framework and an NPC AI and scripting engine, providing the necessary infrastructure to host a persistent virtual environment. The system is distinguished by a modular framework that allows for the extension of core engine behavior through isolated modules and function hooks without modifying the source code. It includes a structured SQL data layer for managing authentication, character states, and world environment sett
WeKnora is a multi-tenant retrieval-augmented generation (RAG) knowledge platform and autonomous AI agent framework. It transforms raw documents into queryable knowledge bases and integrates large language models with vector databases to provide grounded AI responses. The system also functions as a Model Context Protocol (MCP) tool server, exposing knowledge search and agentic capabilities to external AI clients. The platform distinguishes itself through an autonomous agent framework that utilizes iterative reasoning, tool calling, and web search to solve multi-step tasks. It implements a sta
Dokploy is a self-hosted platform-as-a-service designed to simplify the deployment and management of containerized applications and databases. It provides a centralized control plane that decouples administrative management from application workloads, allowing users to oversee infrastructure across multiple server nodes through a unified web interface or a command-line tool. The platform distinguishes itself through an extensive library of pre-configured application templates, enabling the rapid deployment of databases, identity providers, and various productivity or development tools. It sup
Incus is a unified orchestration platform for managing system containers, OCI application containers, and virtual machines through a single control plane. It brings together cluster infrastructure management, secure multi-tenancy, software-defined networking, and pluggable storage backend orchestration into one cohesive system exposed via a full REST API and command-line interface. What distinguishes Incus is its ability to run multiple instance types side by side—full Linux system containers, OCI application containers, and QEMU virtual machines—all managed with consistent tooling. Networkin
Romm is a self-hosted game library manager and ROM management web interface. It serves as a central server for storing and categorizing game files and emulator firmware, providing a web-based browser to organize collections through automated library scanning and metadata retrieval. The project distinguishes itself by integrating a web-based emulator frontend that uses WebAssembly to play games directly in the browser. It further provides a game save synchronization server that uses SSH-based synchronization to transfer save states and progress between the server and registered handheld device
FreshRSS is an open-source, self-hosted web feed aggregator designed to collect, organize, and display content from multiple websites in a single, centralized interface. It functions as a comprehensive reader for standard syndication formats, allowing users to track updates from various sources while maintaining full control over their data and privacy. The platform supports multi-user environments, enabling individual account management and personalized reading experiences. The application distinguishes itself through its robust synchronization and extensibility capabilities. It provides a s
RCON client for executing queries on game server.
Sunshine is a self-hosted remote desktop and game streaming server designed to broadcast desktop environments and applications over a network. It functions as a host application that captures system display output and encodes it into low-latency video streams for transmission to remote client devices. The system distinguishes itself through hardware-accelerated media encoding, which utilizes graphics processor pipelines to compress high-resolution video in real time. To ensure interactive control, it performs virtual input emulation by translating remote controller and keyboard signals into n
Admin, ban, and comms management system for the Source engine
LinuxGSM is a command-line orchestration platform designed for the deployment, management, and lifecycle maintenance of dedicated game servers on Linux systems. It functions as a system-level administration tool that automates the provisioning of server instances, ensuring they remain operational through persistent background execution, automated health monitoring, and native system-timer integration. The project distinguishes itself through a modular, shell-script-based architecture that enables multi-instance hosting on a single host. It provides granular control over server environments, i
Kubek - Web Minecraft servers dashboard
A monolithic lancache service capable of caching all CDNs in a single instance
A free, open source server hosting tool for Minecraft and other multiplayer games
PufferPanel is an open source game server management panel, designed for both small networks and personal use
Lightweight Source RCON client that works on Windows, macOS, & Linux.
all-in-one is a containerized deployment system designed to install and manage a complete suite of productivity and collaboration services. It functions as a cloud suite deployer that orchestrates the installation of a self-hosted content platform, incorporating necessary dependencies via Docker or Kubernetes. The project distinguishes itself by providing a web-based dashboard for orchestrating, updating, and monitoring the lifecycle of service containers. It also serves as a local AI inference server, enabling the execution of generative text models, image diffusion, and speech processing on
Agones is a Kubernetes game server orchestrator designed for hosting, scaling, and managing dedicated multiplayer game servers. It extends the Kubernetes control plane using custom resource definitions to define game server and fleet objects, utilizing a dedicated fleet manager to maintain pools of warm server instances. The system provides a game server SDK and language-specific client libraries that allow server processes to signal readiness, health, and shutdown states directly to the controller. It distinguishes itself through specialized scaling logic, including the use of WebAssembly mo
MCSManager is a game server management panel and multi-node server manager that provides a centralized web interface for deploying, monitoring, and controlling multiple game server instances across distributed physical or virtual machines. It functions as a Docker game server orchestrator, enabling the execution of servers within isolated containers to simplify deployment and environment scaling. The system distinguishes itself through a customizable self-hosted dashboard featuring drag-and-drop layouts and the ability to embed custom HTML and JavaScript components. It provides real-time term
This project provides a containerized environment for deploying and managing Minecraft game servers. It functions as an infrastructure manager that automates the setup and maintenance of server instances, ensuring consistent execution across different host systems through standardized container images. The platform distinguishes itself by using environment variables to handle configuration and version control, allowing users to define server types and operational parameters without manual file editing. It automates the retrieval of software artifacts, dependencies, and plugins during the init
Bocker is a minimal container management tool written in Bash that implements core container functionality using Linux namespaces and control groups. It serves as a Linux container manager capable of starting and managing isolated processes and images through low-level kernel features. The project includes an OCI image tool for pulling, saving, and building container images compatible with industry standards. It further integrates a cgroup resource controller to restrict CPU and memory consumption for isolated processes. The tool covers the full container lifecycle, including process isolati
Paper is a high-performance server implementation for hosting multiplayer Minecraft games. It functions as a performance-oriented game engine designed to reduce resource usage and resolve mechanical inconsistencies in game logic. The project provides a platform for extending server logic and adding custom gameplay features through a dedicated plugin API. This allows for the development and integration of third-party extensions to add specialized capabilities to the server environment. The software covers several technical areas including server performance optimization for high-concurrency e
Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy world. It is built upon a voxel game engine that supports 3D rendering via Vulkan and Metal, utilizing a procedural world generator to create geography and ecosystems based on erosion algorithms and temperature maps. The project is distinguished by a sandboxed plugin system using WebAssembly, which allows for the addition of new game logic and equipment without recompiling the core engine. It also features a dedicated game server architecture designed to synchronize state, ma
phpipam is a web-based IP address management system and network asset manager used for tracking IPv4 and IPv6 address allocations, subnet masks, and network metadata. It functions as a centralized registry for coordinating virtual local area networks, routing instances, and DNS records. The platform includes data center infrastructure management capabilities to map physical hardware rack layouts and device placements. It also operates as a network scanner that identifies active addresses and monitors network capacity by automatically scanning subnets. The system provides a REST API for progr
FiveM is a multiplayer modification framework and game engine modding tool. It serves as a platform for creating and hosting community-driven modifications for open-world game engines, functioning specifically as a framework for Grand Theft Auto V to enable custom servers and multiplayer game modes. The project provides a dedicated game server host for managing network traffic and synchronized game states in modified environments. Its capabilities extend to modding Red Dead Redemption 2, allowing for the extension of game mechanics and the addition of custom content. The framework supports c
Meshery is a service mesh management plane and cloud native infrastructure orchestrator. It provides a visual design-as-code environment for modeling microservices and infrastructure components through declarative blueprints, functioning as a centralized platform for designing, deploying, and managing service mesh infrastructure. The platform is distinguished by its ability to translate visual designs into active deployments and its use of gRPC-based adapters to integrate with diverse infrastructure providers. It features a multi-tenant architecture that manages shared workspaces and role-bas
Dockhand is a multi-host Docker manager and container management interface used to control the lifecycle of containers, images, volumes, and networks. It functions as a Docker Compose orchestrator and GitOps deployment tool, enabling the synchronization of application stacks directly from remote Git repositories. The project distinguishes itself as an enterprise Docker access controller, providing role-based access control and identity verification through OIDC, LDAP, and multi-factor authentication. It secures sensitive data using AES-256-GCM encryption for credentials at rest and handles na
BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a web-based game server designed to manage concurrent connections and broadcast updates to maintain a consistent shared world state between a central server and distributed web clients. The project enables real-time multiplayer gaming and browser-based game development by implementing low-latency data exchange. It focuses on game state synchronization to ensure that multiple players interacting within the same environment see the same actions and world states simultaneously. The syst
Jeesite is a full-stack low-code development framework designed for building enterprise administrative portals using Spring Boot, MyBatis, and Vue. It functions as a comprehensive platform for creating administrative dashboards with integrated role-based access control and organizational data permission systems. The framework distinguishes itself through a combination of automated CRUD code generation and an integrated RAG platform that connects large language models to enterprise data via vector stores. It further incorporates a BPMN-based workflow engine to automate complex business process