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pret/pokered

0
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4,755 estrellas·1,253 forks·Assembly·8 vistas

Pokered

Pokered es una suite integral de herramientas para el desensamblado, depuración y compilación de ROMs de Game Boy. Proporciona un desensamblado completo de los binarios originales del juego en código fuente ensamblador legible por humanos, junto con una cadena de herramientas de ensamblaje dedicada para compilar modificaciones de nuevo en archivos ROM jugables.

El proyecto incluye un depurador de ROM especializado para monitorear estados internos del juego y una herramienta de parcheo utilizada para generar parches binarios para aplicar cambios a nivel de ensamblador.

El framework cubre una amplia gama de capacidades de ingeniería inversa y modificación, incluyendo el análisis de lógica binaria y el mapeo de diseño de memoria. Permite la alteración de mecánicas de batalla, el porting de características de múltiples generaciones y la edición de scripts de juego, diálogos y diseños de mapas.

El proceso de compilación utiliza un ensamblador externo e incluye verificación de integridad basada en hash para garantizar la precisión del desensamblado y la salida compilada.

Features

  • Game Boy ROM Hacking - Provides a comprehensive suite for disassembling and modifying original Game Boy ROMs to change mechanics and data.
  • ROM Disassemblers - Provides a complete disassembly of original Game Boy ROMs into human-readable assembly for analysis and modification.
  • Retro Game Debuggers - Provides a specialized framework for monitoring internal game states and debugging binary logic in legacy Game Boy software.
  • Game Binary Analysis - Enables a complete breakdown of binary instructions to analyze and modify internal game mechanics.
  • Game ROM Compilers - Provides a toolchain that transforms modified assembly source code into functional binary ROM images.
  • Retro Game Modding - Enables adding new features, fixing glitches, or restoring cut content by editing the disassembled source code.
  • Binary Disassemblers - Provides a full disassembly of original game binaries into human-readable assembly source code.
  • Game Assembly Analysis - Allows for technical analysis and modification of logic and data within the original game assembly source.
  • Game Binary Patching - Includes a patching tool to generate binary patches for applying assembly-level changes to original ROMs.
  • Internal State Debugging Tools - Integrates specialized debugging functions to monitor internal game states and test gameplay elements.
  • Cross-Generation Mechanics Porting - Integrates systems from different versions of the software to update core logic and character attributes.
  • Cut Content Restoration - Reintroduces cut content and regional layout variations from the original source files.
  • Map Definitions - Uses structured data files to define map headers and object placements for the game world.
  • Assembly-Level Dialogue Editing - Edits assembly source files for text and scripts to change character dialogue and story elements.
  • Game Content Modification Tools - Edits entities and map layouts within the data structures to change characters, items, and environments.
  • Quality of Life Improvements - Adds modern mechanics such as item sorting and expanded inventory space to improve the user experience.
  • Gameplay Mechanics Modification - Changes combat logic and damage calculations to adjust gameplay balance or resolve technical glitches.
  • Bank-Based Memory Mapping - Defines the organizational structure of memory banks to align game code with physical Game Boy hardware addresses.
  • Memory Banking Implementation - Implements memory banking to organize code and data to match the physical hardware addressing of the Game Boy.
  • Game World Data Layouts - Defines game maps and entity placements through structured data files compiled into the final binary.
  • Reverse Engineering - Complete disassembly of the Pokémon Red game.
  • Reverse Engineering Projects - Disassembly project for classic handheld game software.
  • Reverse Engineering Tools - Complete disassembly of Pokémon Red.

Historial de estrellas

Gráfico del historial de estrellas de pret/pokeredGráfico del historial de estrellas de pret/pokered

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Preguntas frecuentes

¿Qué hace pret/pokered?

Pokered es una suite integral de herramientas para el desensamblado, depuración y compilación de ROMs de Game Boy. Proporciona un desensamblado completo de los binarios originales del juego en código fuente ensamblador legible por humanos, junto con una cadena de herramientas de ensamblaje dedicada para compilar modificaciones de nuevo en archivos ROM jugables.

¿Cuáles son las características principales de pret/pokered?

Las características principales de pret/pokered son: Game Boy ROM Hacking, ROM Disassemblers, Retro Game Debuggers, Game Binary Analysis, Game ROM Compilers, Retro Game Modding, Binary Disassemblers, Game Assembly Analysis.

¿Qué alternativas de código abierto existen para pret/pokered?

Las alternativas de código abierto para pret/pokered incluyen: pret/pokeyellow — Disassembly of Pokemon Yellow. zeldaret/oot — This project is a game decompilation project consisting of a reconstructed C source codebase and the systems used for… federicodotta/brida — The new bridge between Burp Suite and Frida! deved2/fxhammer-disasm — Disassembly of FX Hammer by Aleksi Eeben. 0xd4d/dnspy — dnSpy is a specialized toolset for the reverse engineering, analysis, and modification of compiled .NET binaries. It… blackint3/openark.