This project is an immediate-mode graphical user interface library designed for rapid development of tools and debugging interfaces. By generating UI geometry every frame through procedural code, it eliminates the need for persistent state synchronization between application data and the interface. It is primarily intended for integration into existing rendering pipelines, where it produces raw vertex buffers and draw commands that are agnostic to the underlying graphics API. The library distinguishes itself through a highly decoupled architecture that supports complex, dockable, and multi-vi
Terminal.Gui is a cross-platform .NET toolkit for building interactive text-based user interfaces. It provides a component-based architecture, a terminal rendering engine, and a declarative layout system to create console applications that run consistently across Windows, macOS, and Linux. The framework distinguishes itself with a comprehensive set of interactive console widgets, including data grids, hex editors, and hierarchical tree components. It supports advanced visual capabilities such as 24-bit True Color, Sixel image support, and a relative-coordinate layout system that adapts to ter
Leif is an OpenGL-backed immediate mode graphical user interface library and graphics rendering framework. It provides a lightweight control flow where layouts and components are rebuilt every frame without retaining an internal scene graph, backed by hardware-accelerated graphics. The framework utilizes GPU-accelerated batch rendering to draw high volumes of primitives efficiently by grouping geometry into single vertex buffers. Developers can bypass standard rendering wrappers to access the underlying renderer directly, drawing raw graphics and custom geometry alongside standard interface c
Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles
Clay is a header-only layout engine designed for C and C++ applications that computes element positions and dimensions using a declarative box model. By operating as an immediate-mode framework, it calculates interface geometry dynamically on every frame, allowing for the creation of responsive and fluid user interfaces without maintaining persistent state.
Las características principales de nicbarker/clay son: C++ Rendering Libraries, Immediate Mode UI Libraries, Cross-Platform Graphics Tooling, Immediate Mode UI Frameworks, C Language Toolkits, Element Positioning, Cross-Platform Rendering Frameworks, CSS Box Model Renderers.
Las alternativas de código abierto para nicbarker/clay incluyen: ocornut/imgui — This project is an immediate-mode graphical user interface library designed for rapid development of tools and… gui-cs/terminal.gui — Terminal.Gui is a cross-platform .NET toolkit for building interactive text-based user interfaces. It provides a… cococry/leif — Leif is an OpenGL-backed immediate mode graphical user interface library and graphics rendering framework. It provides… floooh/sokol — Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input,… immediate-mode-ui/nuklear — Nuklear is a minimal, header-only graphical user interface toolkit written in C. It utilizes an immediate-mode… raysan5/raygui — raygui is a C graphics interface toolkit and immediate mode GUI library used for building interactive utility panels.…