34 repositorios
Libraries for building graphical interfaces and widgets.
Explore 34 awesome GitHub repositories matching part of an awesome list · User Interface Frameworks. Refine with filters or upvote what's useful.
Este proyecto es una biblioteca de interfaz gráfica de usuario de modo inmediato diseñada para el desarrollo rápido de herramientas e interfaces de depuración. Al generar la geometría de la interfaz de usuario en cada fotograma a través de código procedimental, elimina la necesidad de sincronización de estado persistente entre los datos de la aplicación y la interfaz. Está destinado principalmente a la integración en tuberías de renderizado existentes, donde produce búferes de vértices sin procesar y comandos de dibujo que son agnósticos a la API de gráficos subyacente. La biblioteca se distingue por una arquitectura altamente desacoplada que admite diseños complejos, acoplables y de múltiples vistas. Gestiona posiciones de ventanas, arrastre de pestañas y división de nodos, lo que permite a los desarrolladores separar los elementos de la interfaz en ventanas independientes del sistema operativo. Para garantizar una interacción consistente en diversos entornos, asigna eventos de entrada nativos a un formato unificado y proporciona un alcance robusto basado en identificadores para rastrear los estados de los elementos a través de los fotogramas. El marco ofrece una amplia superficie de capacidad para construir herramientas de motor sofisticadas y utilidades de diagnóstico. Incluye soporte para componentes visuales avanzados como editores de nodos, trazadores 2D y 3D, e inspectores especializados, junto con infraestructura para escalado DPI y renderizado de formas personalizadas. El sistema está diseñado para una alta portabilidad, con opciones de configuración en tiempo de compilación que permiten a los desarrolladores adaptar las estructuras de datos principales y los tipos matemáticos a los requisitos específicos del motor. El repositorio proporciona amplios ejemplos para conectar la biblioteca a los principales backends y marcos de gráficos, junto con herramientas para generar enlaces específicos de lenguaje.
Immediate-mode graphical user interface.
This project is a collection of portable, header-only C functions designed for integration into software projects without complex build dependencies or external linking requirements. It provides a suite of low-level utilities for graphics, audio, and data management, focusing on direct memory manipulation and zero-dependency portability. By utilizing a single-header distribution model, the library simplifies dependency management while allowing developers to maintain full control over memory allocation and binary size through compile-time configuration. The library distinguishes itself by off
Text editor implementation primitives.
Clay is a header-only layout engine designed for C and C++ applications that computes element positions and dimensions using a declarative box model. By operating as an immediate-mode framework, it calculates interface geometry dynamically on every frame, allowing for the creation of responsive and fluid user interfaces without maintaining persistent state. The library functions as a platform-agnostic tool that decouples layout logic from specific graphics backends. It provides a flexible coordinate system that supports layered elements, such as modals and tooltips, alongside standard documen
High-performance 2D UI layout.
This is a lightweight, header-only C/C++ library used to embed browser engines into native desktop applications. It serves as a desktop GUI framework that allows developers to build native applications using HTML and CSS for the user interface layer. The library provides a unified cross-platform browser component that wraps WebKit on Linux and macOS and WebView2 on Windows. It includes a native code bridge to bind JavaScript functions to C++ logic, enabling high-performance operations and data exchange across language boundaries. The project handles platform-specific browser integration and
Cross-platform webview integration.
Nuklear is a minimal, header-only graphical user interface toolkit written in C. It utilizes an immediate-mode rendering model, where the interface is reconstructed and drawn directly within the application loop each frame. This approach eliminates the need for persistent widget state or complex synchronization between the interface and underlying application data. The library is designed for portability and integration into resource-constrained environments. It requires the host application to manage memory manually, allowing it to function in systems that lack standard library support. By d
Minimal GUI toolkit.
Linenoise is a lightweight C library for terminal line editing, command history management, and asynchronous input processing. It functions as a self-contained alternative for capturing user input from the command line without requiring external dependencies. The utility provides a non-blocking input processor that handles keyboard data via a feed mechanism, allowing applications to process user typing and external events simultaneously. It supports the implementation of custom shells and REPLs through features such as callback-based autocompletion, input hinting, and a circular history buffe
Terminal readline with history support.
Multi-platform single-header GUI framework.
Lightweight immediate mode GUI for LÖVE games
Lightweight immediate-mode GUI implementation.
An immediate mode GUI for the Love2D framework.
Immediate-mode GUI toolkit.
imgui module for the LÖVE game engine
Integration for immediate-mode GUI widgets.
LuaJIT ffi binding for imgui, backends and extension widgets
LuaJIT bindings for immediate-mode GUI widgets.
LÖVE GUI Library
GUI library optimized for Android touch inputs.
A GUI library for LÖVE 11.x
Fork of a classic GUI library.
Helium is practically more like a UI framework than a fully fledged UI library. The idea is to build custom and build simple.
Modern and customizable retained UI framework.
LUIS (Love UI System) is a flexible graphical user interface (GUI) framework built on top of the Löve2D game framework. LUIS provides developers with the tools to create dynamic, grid-centric, layered user interfaces for games and applications.
Retained-mode framework with built-in UI editor.
A very light-weight GUI library for the Löve2D
Lightweight GUI library for simple interfaces.
Single-header library for writing CLI applications in C/C++
Library for building CLI applications.
An immediate mode GUI library for LÖVR and LÖVE
Immediate-mode GUI for 2D and VR contexts.