awesome-repositories.com
Blog
MCP
awesome-repositories.com

Descubre los mejores repositorios open-source con nuestra búsqueda potenciada por IA.

ExplorarBúsquedas curadasAlternativas open-sourceSoftware autohospedableBlogMapa del sitio
ProyectoServidor MCPAcerca deCómo clasificamosPrensa
Aviso legalPrivacidadTérminos
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·
Back to craftyjs/crafty

Open-source alternatives to Crafty

30 open-source projects similar to craftyjs/crafty, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Crafty alternative.

  • photonstorm/phaserAvatar de photonstorm

    photonstorm/phaser

    39,800Ver en GitHub↗

    Phaser is a cross-platform 2D web game engine and framework designed for creating interactive experiences that run on desktop and mobile web browsers. It serves as a GPU-accelerated rendering library and WebGL graphics engine for building two-dimensional games using HTML5 Canvas and WebGL. The engine features a dual-backend rendering pipeline that allows developers to switch between rendering paths. It distinguishes itself through high-performance graphics capabilities, including GPU-driven sprite batching for large-scale image management, a dynamic lighting system with self-shadows, and the

    JavaScript
    Ver en GitHub↗39,800
  • not-fl3/macroquadAvatar de not-fl3

    not-fl3/macroquad

    4,500Ver en GitHub↗

    Macroquad is a Rust game engine and 2D graphics library designed for developing cross-platform games and graphical applications. It functions as a rendering engine that enables the deployment of a single codebase to desktop, mobile, and web targets. The engine utilizes an immediate mode rendering model, which allows for the creation of user interfaces and game worlds that render in a single pass within the main application loop. This approach is paired with hardware-accelerated 2D rendering and automatic draw call batching to optimize the display of geometry across different hardware devices.

    Rust
    Ver en GitHub↗4,500
  • cocos2d/cocos2d-xAvatar de cocos2d

    cocos2d/cocos2d-x

    18,942Ver en GitHub↗

    Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr

    C++androidc-plus-pluscocos2d
    Ver en GitHub↗18,942

Búsqueda con IA

Explora más repositorios increíbles

Describe lo que necesitas en lenguaje sencillo: la IA clasifica miles de proyectos open-source curados por relevancia.

Find more with AI search
  • melonjs/melonjsAvatar de melonjs

    melonjs/melonJS

    6,319Ver en GitHub↗

    melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan

    JavaScript
    Ver en GitHub↗6,319
  • urho3d/urho3dAvatar de urho3d

    urho3d/urho3d

    4,707Ver en GitHub↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    C++2d3d3d-graphics
    Ver en GitHub↗4,707
  • wellcaffeinated/physicsjsAvatar de wellcaffeinated

    wellcaffeinated/PhysicsJS

    3,705Ver en GitHub↗

    PhysicsJS is a JavaScript physics engine and 2D rigid body simulator designed to calculate the collisions, constraints, and dynamics of physical bodies. It functions as a modular physics library for simulating the movement and interaction of circular bodies and convex polygons. The engine implements constraint-based dynamics to enforce distance and angle constraints between objects, enabling the creation of articulated structures and linked physics. It utilizes impulse-based resolution to handle collisions and prevent objects from passing through one another. The library provides capabilitie

    JavaScript
    Ver en GitHub↗3,705
  • gameplay3d/gameplayAvatar de gameplay3d

    gameplay3d/gameplay

    4,864Ver en GitHub↗

    Gameplay is a high-performance C++ game engine and cross-platform framework designed for developing 2D and 3D interactive games. It functions as both a 3D graphics engine for rendering environments and a 2D game development kit for creating sprite-based mechanics. The framework provides a cross-platform abstraction layer to ensure that game logic and graphics run across various hardware and software platforms using a shared codebase. The engine implements a hardware-accelerated rendering pipeline and component-based game logic to separate data from behavior. It utilizes a native C++ impleme

    C++c-plus-pluscross-platformengine
    Ver en GitHub↗4,864
  • gamelab/kiwi.jsAvatar de gamelab

    gamelab/kiwi.js

    1,459Ver en GitHub↗

    Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore.

    JavaScript
    Ver en GitHub↗1,459
  • is-daouda/is-engineAvatar de Is-Daouda

    Is-Daouda/is-Engine

    229Ver en GitHub↗

    C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.

    C
    Ver en GitHub↗229
  • libgdx/libgdxAvatar de libgdx

    libgdx/libgdx

    24,816Ver en GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Java2d3dandroid
    Ver en GitHub↗24,816
  • orx/orxAvatar de orx

    orx/orx

    1,738Ver en GitHub↗

    A (HEAVILY) DATA-DRIVEN 2D GAME ENGINE

    C
    Ver en GitHub↗1,738
  • renpy/renpyAvatar de renpy

    renpy/renpy

    6,549Ver en GitHub↗

    Ren'Py is a cross-platform game engine and interactive storytelling tool built around a Python-based scripting engine. It is designed for creating visual novels and branching narrative games, where player choices determine story paths and character interactions. The engine provides a complete development framework for building narrative-driven experiences, from simple dialogue trees to complex life simulation games. The engine distinguishes itself through a comprehensive set of integrated systems that handle the full lifecycle of interactive storytelling. Its script-based story engine compile

    Ren'Pyenginegamenovel
    Ver en GitHub↗6,549
  • mrdoob/three.jsAvatar de mrdoob

    mrdoob/three.js

    113,086Ver en GitHub↗

    This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas

    JavaScript3daugmented-realitycanvas
    Ver en GitHub↗113,086
  • babylonjs/babylon.jsAvatar de BabylonJS

    BabylonJS/Babylon.js

    25,652Ver en GitHub↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

    TypeScript
    Ver en GitHub↗25,652
  • almasb/fxglAvatar de AlmasB

    AlmasB/FXGL

    4,819Ver en GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

    Kotlin
    Ver en GitHub↗4,819
  • cocos2d/cocos2d-html5Avatar de cocos2d

    cocos2d/cocos2d-HTML5

    3,160Ver en GitHub↗

    Cocos2d for Web Browsers. Built using JavaScript.

    JavaScript
    Ver en GitHub↗3,160
  • ambientrun/ambientAvatar de AmbientRun

    AmbientRun/Ambient

    3,902Ver en GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    Ver en GitHub↗3,902
  • galacean/engineG

    galacean/engine

    5,791Ver en GitHub↗

    This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile platforms. It functions as a real-time graphics renderer and physics engine, utilizing a component-based scene graph to organize entities and their properties for three-dimensional rendering. The engine includes a visual scene editor that allows for the design of environments through a graphical interface, which then exports these assets as executable code. Its broader capabilities cover real-time graphics rendering for 2D and 3D elements, physical world simulation for object c

    TypeScript
    Ver en GitHub↗5,791
  • garagegames/torque3dAvatar de GarageGames

    GarageGames/Torque3D

    3,366Ver en GitHub↗

    MIT Licensed Open Source version of Torque 3D from GarageGames

    C++
    Ver en GitHub↗3,366
  • haxeflixel/flixelAvatar de HaxeFlixel

    HaxeFlixel/flixel

    2,193Ver en GitHub↗

    Free, cross-platform 2D game engine powered by Haxe and OpenFL

    Haxe
    Ver en GitHub↗2,193
  • amzeratul/halleyAvatar de amzeratul

    amzeratul/halley

    3,837Ver en GitHub↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

    C++
    Ver en GitHub↗3,837
  • jhasse/jnglAvatar de jhasse

    jhasse/jngl

    316Ver en GitHub↗

    Easy to use cross-platform 2D game library for C++

    C++
    Ver en GitHub↗316
  • luanpotter/flameAvatar de luanpotter

    luanpotter/flame

    10,647Ver en GitHub↗

    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

    Dart
    Ver en GitHub↗10,647
  • antvis/g6Avatar de antvis

    antvis/G6

    12,157Ver en GitHub↗

    G6 is a graph visualization engine designed for the analysis and representation of relational data. It provides a framework for rendering complex network structures, allowing users to map data points and their connections into interactive visual formats. The library offers a comprehensive set of tools for graph layout, interaction, and animation. It supports the customization of visual elements and node behaviors, enabling the construction of tailored graph applications that handle large-scale datasets and dynamic network updates. The project is implemented in TypeScript and provides extensi

    TypeScriptdata-visualizationgraphgraph-analytics
    Ver en GitHub↗12,157
  • bauxitedev/meteoriteAvatar de Bauxitedev

    Bauxitedev/meteorite

    329Ver en GitHub↗

    Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018.

    GDScript
    Ver en GitHub↗329
  • antvis/g2plotAvatar de antvis

    antvis/G2Plot

    2,654Ver en GitHub↗

    :dango: An interactive and responsive charting library based on G2.

    TypeScript
    Ver en GitHub↗2,654
  • akihabara/akihabaraAvatar de Akihabara

    Akihabara/akihabara

    199Ver en GitHub↗

    Akihabara framework

    JavaScript
    Ver en GitHub↗199
  • bendangelo/entityjsAvatar de bendangelo

    bendangelo/entityjs

    186Ver en GitHub↗

    HTML5 entity-component game engine

    JavaScript
    Ver en GitHub↗186
  • benpickles/peityAvatar de benpickles

    benpickles/peity

    4,221Ver en GitHub↗

    Peity is a lightweight SVG data visualization library that transforms numeric text content and HTML attributes into small pie, donut, bar, and line charts. It functions as an attribute-driven renderer and a progressive enhancement tool, adding vector graphics to web pages by reading data directly from the DOM without requiring heavy JavaScript frameworks. The library supports custom drawing functions and dynamic color assignments, allowing for the registration of new chart types and the use of custom functions to determine segment colors. Its capability surface covers the rendering of mini d

    HTMLchartjqueryjquery-plugin
    Ver en GitHub↗4,221
  • azza292/rapidrescueAvatar de Azza292

    Azza292/RapidRescue

    77Ver en GitHub↗

    A reinvented Labyrinth game

    GDScript
    Ver en GitHub↗77