awesome-repositories.com
Blog
awesome-repositories.com

Descubre los mejores repositorios open-source con nuestra búsqueda potenciada por IA.

ExplorarBúsquedas curadasAlternativas open-sourceSoftware autohospedableBlogMapa del sitio
ProyectoAcerca deCómo clasificamosPrensaServidor MCP
Aviso legalPrivacidadTérminos
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·
Back to cjddmut/unity-2d-platformer-controller

Open-source alternatives to Unity 2D Platformer Controller

30 open-source projects similar to cjddmut/unity-2d-platformer-controller, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Unity 2D Platformer Controller alternative.

  • prime31/charactercontroller2dAvatar de prime31

    prime31/CharacterController2D

    1,111Ver en GitHub↗

    CharacterController2D

    C#
    Ver en GitHub↗1,111
  • ironwarrior/supercharactercontrollerI

    IronWarrior/SuperCharacterController

    0Ver en GitHub↗
    Ver en GitHub↗0
  • owenashurst/agar.io-cloneAvatar de owenashurst

    owenashurst/agar.io-clone

    2,964Ver en GitHub↗

    This project is a browser-based, real-time multiplayer action game where players control a character on a 2D canvas to absorb objects and grow in size. It utilizes a Node.js game server and WebSockets to synchronize game state, player movement, and chat across all connected participants. The application is delivered as a dockerized game application, ensuring consistent hosting and deployment across different cloud environments through containerized server environments. The system implements an authoritative server model that processes all game logic and physics to prevent cheating and mainta

    JavaScript
    Ver en GitHub↗2,964
  • dimforge/rapierAvatar de dimforge

    dimforge/rapier

    5,471Ver en GitHub↗

    Rapier is a cross-platform physics engine and rigid body dynamics solver designed for 2D and 3D simulations. It functions as a collision detection system and a robotics simulation framework, providing a consistent API for calculating physical interactions across different environments. The engine distinguishes itself with specialized robotics capabilities, including a toolkit for importing URDF and STL models to control multibody chains. It supports precise mechanical movement through inverse kinematics calculations and the application of PID controllers for dynamic body control. The simulat

    Rust
    Ver en GitHub↗5,471

Búsqueda con IA

Explora más repositorios increíbles

Describe lo que necesitas en lenguaje sencillo: la IA clasifica miles de proyectos open-source curados por relevancia.

Find more with AI search
  • avianphysics/avianAvatar de avianphysics

    avianphysics/avian

    3,018Ver en GitHub↗

    Avian is a 2D physics engine and rigid body dynamics simulator designed to calculate physical motion using mass, forces, and velocity. It provides a framework for simulating rigid body dynamics, collision detection, and joint constraints for games and applications. The engine utilizes a modular physics pipeline with a plugin-based architecture, allowing for the customization of simulation fidelity settings and the extension of collision backends. It includes a specialized kinematic character controller for implementing entity movement and sliding behavior against physical geometry. The syste

    Rust2d3dbevy
    Ver en GitHub↗3,018
  • godotengine/godot-demo-projectsAvatar de godotengine

    godotengine/godot-demo-projects

    8,250Ver en GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    Ver en GitHub↗8,250
  • jrouwe/joltphysicsAvatar de jrouwe

    jrouwe/JoltPhysics

    9,685Ver en GitHub↗

    JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and soft bodies. It serves as a deterministic simulation framework, ensuring identical results across different platforms and architectures to support networked synchronization. The engine distinguishes itself through a focus on concurrent execution across multiple CPU cores to handle large numbers of active bodies. It provides specialized systems for vehicle physics, including wheeled and tracked models, as well as soft body physics for deformable objects and cloth. The simulation

    C++c-plus-pluscppgame-development
    Ver en GitHub↗9,685
  • baba-s/unity-curve-utilsB

    baba-s/unity-curve-utils

    0Ver en GitHub↗
    Ver en GitHub↗0
  • baba-s/kogane-unity-libB

    baba-s/kogane-unity-lib

    0Ver en GitHub↗
    Ver en GitHub↗0
  • another-axiom/gorillalocomotionA

    Another-Axiom/GorillaLocomotion

    0Ver en GitHub↗
    Ver en GitHub↗0
  • bian-sh/unijoystickB

    Bian-Sh/UniJoystick

    0Ver en GitHub↗
    Ver en GitHub↗0
  • bian-sh/unity-mecanimeventsystemB

    Bian-Sh/Unity-MecanimEventSystem

    0Ver en GitHub↗
    Ver en GitHub↗0
  • brackeys/2d-character-controllerAvatar de Brackeys

    Brackeys/2D-Character-Controller

    1,287Ver en GitHub↗
    C#2dcharactercontroller
    Ver en GitHub↗1,287
  • bunkerboy258/bbb-nexusB

    bunkerboy258/BBB-Nexus

    0Ver en GitHub↗
    Ver en GitHub↗0
  • bian-sh/unieventsystemB

    Bian-Sh/UniEventSystem

    0Ver en GitHub↗
    Ver en GitHub↗0
  • dbrizov/naughtycharacterD

    dbrizov/NaughtyCharacter

    0Ver en GitHub↗
    Ver en GitHub↗0
  • bfollington/trello-cards-unityB

    bfollington/Trello-Cards-Unity

    0Ver en GitHub↗
    Ver en GitHub↗0
  • davidarayan/ezysliceD

    DavidArayan/EzySlice

    0Ver en GitHub↗
    Ver en GitHub↗0
  • dandarawy/unity3dbookpagecurlD

    Dandarawy/Unity3DBookPageCurl

    0Ver en GitHub↗
    Ver en GitHub↗0
  • beinteractive/urmotionB

    beinteractive/UrMotion

    0Ver en GitHub↗
    Ver en GitHub↗0
  • dimmpixeye/unity3d-signalsD

    dimmpixeye/Unity3d-Signals

    0Ver en GitHub↗
    Ver en GitHub↗0
  • eanojiang/parkour-climbing-systemE

    EanoJiang/Parkour-Climbing-System

    0Ver en GitHub↗
    Ver en GitHub↗0
  • edualvarado/unity-antagonistic-controllerE

    edualvarado/unity-antagonistic-controller

    0Ver en GitHub↗
    Ver en GitHub↗0
  • edualvarado/unity-footprintsE

    edualvarado/unity-footprints

    0Ver en GitHub↗
    Ver en GitHub↗0
  • egecekic/unity-3d-movementsE

    Egecekic/Unity-3d-Movements

    0Ver en GitHub↗
    Ver en GitHub↗0
  • elasticsea/destructible-wallsE

    ElasticSea/Destructible-Walls

    0Ver en GitHub↗
    Ver en GitHub↗0
  • eldoir/drawgizmoE

    Eldoir/DrawGizmo

    0Ver en GitHub↗
    Ver en GitHub↗0
  • elringus/unityrawinputE

    Elringus/UnityRawInput

    0Ver en GitHub↗
    Ver en GitHub↗0
  • fengjiyuan/xassetF

    fengjiyuan/xasset

    0Ver en GitHub↗
    Ver en GitHub↗0
  • cysharp/unitaskAvatar de Cysharp

    Cysharp/UniTask

    10,519Ver en GitHub↗

    UniTask is a high-performance asynchronous task library designed specifically for the Unity game engine. It provides a specialized framework for managing background operations and complex game logic, enabling developers to utilize modern asynchronous patterns while maintaining consistent frame rates during high-frequency engine updates. The library distinguishes itself through a zero-allocation architecture that prioritizes memory efficiency. By utilizing struct-based task representations and an internal object pooling system, it significantly reduces garbage collection pressure compared to s

    C#coroutinecsharptask
    Ver en GitHub↗10,519