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Armour/Multiplayer-FPS

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1,235 estrellas·383 forks·C#·MIT·4 vistas

Multiplayer FPS

Este proyecto es un framework de shooter en primera persona en red construido para el motor de juego Unity. Proporciona una arquitectura fundamental para gestionar sesiones multijugador, permitiendo la sincronización en tiempo real del movimiento del jugador, salud y acciones de combate a través de todos los clientes conectados.

El framework utiliza un modelo de servidor autoritativo para mantener un estado de juego consistente, soportado por llamadas a procedimientos remotos (RPC) para manejar eventos en red. Incorpora un sistema de entidades basado en componentes para definir la lógica de juego y utiliza máquinas de estado para gestionar animaciones de personajes, asegurando transiciones suaves entre secuencias de movimiento y combate.

El sistema incluye herramientas para el diseño de entornos interactivos, permitiendo comportamientos de objetos automatizados disparados por la proximidad del jugador. También cuenta con gestión orientada al rendimiento para efectos visuales, utilizando object pooling para manejar impactos de proyectiles y otros eventos de alta frecuencia sin impactar las tasas de frames.

Features

  • Unity Game Frameworks - Provides a framework for building networked first-person shooter games within the Unity engine.
  • Multiplayer Session Management - Provides tools for hosting and managing multiplayer game sessions for real-time interaction.
  • Authoritative Game Logic Hosts - Implements an authoritative server model to maintain a consistent, cheat-resistant game state across all connected clients.
  • Player State Synchronization - Replicates player movement, health, and combat actions across all connected clients to ensure state consistency.
  • Real-Time Multiplayer Frameworks - Manages live multiplayer sessions with instant replication of player movement and combat state.
  • Remote Procedure Calls - Synchronizes player inputs and game events between clients by serializing function calls across the network.
  • First-Person Shooter Development - Demonstrates foundational combat mechanics and animation systems for first-person shooter development.
  • Unity Animator State Machines - Manages character movement and combat animations using Unity's layered state machine system.
  • Entity Component Systems - Constructs game objects using a modular entity-component system to define flexible gameplay logic.
  • Object Pooling - Recycles visual effect instances to minimize memory allocation and garbage collection overhead during high-intensity combat.
  • Character Animation State Machines - Blends movement and combat sequences using state machines to ensure smooth character animation transitions.

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Preguntas frecuentes

¿Qué hace armour/multiplayer-fps?

Este proyecto es un framework de shooter en primera persona en red construido para el motor de juego Unity. Proporciona una arquitectura fundamental para gestionar sesiones multijugador, permitiendo la sincronización en tiempo real del movimiento del jugador, salud y acciones de combate a través de todos los clientes conectados.

¿Cuáles son las características principales de armour/multiplayer-fps?

Las características principales de armour/multiplayer-fps son: Unity Game Frameworks, Multiplayer Session Management, Authoritative Game Logic Hosts, Player State Synchronization, Real-Time Multiplayer Frameworks, Remote Procedure Calls, First-Person Shooter Development, Unity Animator State Machines.

¿Qué alternativas de código abierto existen para armour/multiplayer-fps?

Las alternativas de código abierto para armour/multiplayer-fps incluyen: unitytechnologies/open-project-1 — This is an open-source 3D action-adventure game project built in Unity, providing a complete game development sample… croteam-official/serious-engine — Serious Engine is an open-source framework designed for the development and execution of first-person shooter titles.… colyseus/colyseus — Colyseus is a real-time multiplayer game framework for Node.js that provides an authoritative server model,… mozilla/browserquest — BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a… unity-technologies/game-programming-patterns-demo — This project provides a collection of architectural patterns and structural approaches designed to organize game logic… ellanjiang/gameframework.