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open-source game clones / game recreations

Clasificación actualizada el 30 jun 2026

For clon open source de juegos clásicos, the strongest matches are sfttech/openage (Openage is an open-source recreation of Age of Empires), openrct2/openrct2 (OpenRCT2 is an open-source reimplementation of RollerCoaster Tycoon 2) and openttd/openttd (OpenTTD is a faithful open-source recreation of the classic). yairm210/unciv and openra/openra round out the shortlist. Each is ranked by relevance to your query, popularity and recent activity.

Curamos repositorios de código abierto en GitHub que coinciden con “open source game clones”. Los resultados están clasificados por relevancia según tu búsqueda; usa los filtros de abajo para acotar o refina con IA.

Resultados para “clon open source de juegos clásicos”

Encuentra los mejores repositorios con IA.Buscaremos los repositorios que mejor coincidan usando IA.
  • sfttech/openageAvatar de SFTtech

    SFTtech/openage

    14,100Ver en GitHub↗

    Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic, networking, and rendering infrastructure necessary to recreate classic strategy mechanics across multiple operating systems. The engine utilizes a deterministic lockstep simulation and a client-server architecture to maintain synchronized game states across participants. It distinguishes itself through a data-driven configuration system that allows for extensive game modding, enabling users to adjust mechanics and visual elements by editing human-readable files without requiring sou

    Openage is an open-source recreation of Age of Empires, faithfully implementing its real-time strategy mechanics with deterministic multiplayer networking, data-driven modding, and cross-platform support—exactly the kind of classic game clone you are looking for.

    PythonModding FrameworksDeterministic NetworkingGame Servers
    Ver en GitHub↗14,100
  • openrct2/openrct2Avatar de OpenRCT2

    OpenRCT2/OpenRCT2

    15,211Ver en GitHub↗

    OpenRCT2 is an open-source reimplementation of a classic amusement park management simulation engine. It functions as a cross-platform engine that modernizes the original game, enabling it to run on contemporary operating systems while maintaining full compatibility with legacy assets and data files. The project distinguishes itself by providing a comprehensive multiplayer simulation server that supports cooperative, real-time park management and construction across multiple connected clients. It utilizes a deterministic lockstep networking model and a centralized action-based validation syst

    OpenRCT2 is an open-source reimplementation of RollerCoaster Tycoon 2 that faithfully reproduces the original gameplay while adding modern cross-platform support, robust multiplayer, and extensive modding capabilities, fitting this search for classic game clones extremely well.

    C++Modding FrameworksDeterministic Networking
    Ver en GitHub↗15,211
  • openttd/openttdAvatar de OpenTTD

    OpenTTD/OpenTTD

    7,965Ver en GitHub↗

    OpenTTD is an open-source game engine and transport simulation game. It provides an isometric sandbox environment for building and managing complex logistics and transport networks. The project functions as a multiplayer simulation sandbox where users can build infrastructure cooperatively or competitively in a shared virtual world. The platform is designed as a moddable simulation system that supports external assets, graphics, and gameplay modifications. It includes mechanisms for downloading and integrating add-on content and utilizes a plugin-based system to extend game mechanics beyond t

    OpenTTD is a faithful open-source recreation of the classic Transport Tycoon Deluxe, delivering the same isometric transport simulation with cross-platform support, multiplayer netplay, extensive modding through add-on content and custom maps, and controller/gamepad support—exactly the kind of game clone this search targets.

    C++Modding FrameworksMultiplayer Networking
    Ver en GitHub↗7,965
  • yairm210/uncivAvatar de yairm210

    yairm210/Unciv

    10,549Ver en GitHub↗

    Unciv is an open-source, cross-platform turn-based strategy game and a community-driven remake of a commercial strategy title. It simulates empire building, city management, and technological research for players on Android and desktop platforms. The project is designed as a moddable game engine, allowing users to override gameplay rules, modify units and buildings via external definition files, and replace audiovisual assets. It supports the distribution of custom maps and the ability to import mod archives from remote web addresses. The application includes a dedicated server for multiplay

    Unciv is an open-source cross-platform remake of a classic turn-based strategy game with a modding framework, custom maps, and dedicated multiplayer support, making it a faithful and well-featured recreation of the original.

    KotlinModding FrameworksGame Servers
    Ver en GitHub↗10,549
  • openra/openraAvatar de OpenRA

    OpenRA/OpenRA

    16,450Ver en GitHub↗

    OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It provides a modular framework that allows developers to build standalone games or total conversion modifications by leveraging a trait-based entity composition system. The engine is built to support both the preservation of classic strategy games and the creation of new experiences, offering cross-platform compatibility and a flexible architecture for defining game rules and unit behaviors. The engine distinguishes itself through a configuration-driven approach where game logic,

    OpenRA is a fully fledged open-source engine recreation that faithfully reimplements classic RTS games like Command & Conquer and Red Alert, complete with cross-platform multiplayer, a built-in map editor, and extensive mod support — exactly the kind of faithful game recreation you are looking for.

    C#Level EditorsDeterministic Networking
    Ver en GitHub↗16,450
  • vcmi/vcmiAvatar de vcmi

    vcmi/vcmi

    5,692Ver en GitHub↗

    vcmi is an open-source game engine for Heroes of Might and Magic III that recreates the gameplay, logic, and rendering of the original strategy game. It serves as a cross-platform game runtime supporting Windows, Linux, macOS, Android, and iOS, providing a turn-based strategy simulator for strategic world map navigation and tactical combat. The project is built as a moddable game framework, featuring a data-driven modding system and a sandboxed Lua scripting integration. These allow for the definition of custom gameplay logic, spell effects, and the addition of new factions, characters, and a

    vcmi is a faithful open-source engine recreation of Heroes of Might and Magic III, running on every major desktop and mobile platform, with built-in modding, multiplayer, and world editing — exactly the kind of complete game clone this search targets.

    C++Modding FrameworksMultiplayer NetworkingEngine Recreations
    Ver en GitHub↗5,692
  • electronicarts/cnc_remastered_collectionAvatar de electronicarts

    electronicarts/CnC_Remastered_Collection

    21,368Ver en GitHub↗

    This project is a real-time strategy game engine and a corresponding set of custom content toolkits. It provides a software framework for rendering 2D environments, executing gameplay logic, and managing the distribution of community-created assets. The system includes a dedicated game map editor for designing custom terrain and modifying game levels. It utilizes a data-driven map framework to store terrain data in structured files and employs an asset-based content distribution system to package these modifications for workshop integration. Gameplay consistency is maintained through a game

    This is the official open-source release of the Command & Conquer Remastered Collection, providing a complete RTS engine, map editor, modding toolkits, and multiplayer support—an authentic, feature-rich recreation of the classic games.

    C++Map Editors
    Ver en GitHub↗21,368
  • nicholas-ochoa/opensc2kN

    nicholas-ochoa/OpenSC2K

    5,084Ver en GitHub↗

    OpenSC2K is an open-source JavaScript city builder engine designed as a recreation of SimCity 2000. It functions as a web-based simulation that uses the Phaser 3 framework to implement game loops and entity management. The project utilizes WebGL and Canvas rendering to visualize large-scale urban environments. It includes a coordinate-based camera system that enables panning and zooming across the reconstructed game world. The engine incorporates a data pipeline to parse legacy city files and graphics assets, allowing it to reconstruct and display urban layouts within a modern web browser.

    OpenSC2K is a web-based recreation of SimCity 2000 that faithfully implements the core city-building simulation using modern web technologies, making it a solid match for someone seeking a classic game clone, though it currently focuses on single-player simulation and legacy asset importing rather than multiplayer or a dedicated level editor.

    JavaScriptClonesClassic Game Implementations
    Ver en GitHub↗5,084
  • diasurgical/devilutionxAvatar de diasurgical

    diasurgical/devilutionX

    9,578Ver en GitHub↗

    devilutionX is an open-source, cross-platform reimplementation of the original Diablo 1 game engine. It is a software framework designed to run the original action RPG logic and mechanics on modern operating systems by rewriting the engine in a current programming language. The project modernizes the legacy experience by adding support for widescreen resolutions, high-definition scaling, and configurable input mapping for various hardware controllers. It also introduces quality-of-life enhancements such as health bars, auto-loot, and tools to modify game speed and combat rules. The engine co

    DevilutionX is an open-source reimplementation of the Diablo 1 engine that faithfully recreates the original action-RPG gameplay with cross-platform support, multiplayer networking, controller input, and modding hooks, making it a flagship example for this search.

    C++Multiplayer Networking
    Ver en GitHub↗9,578
  • scummvm/scummvmAvatar de scummvm

    scummvm/scummvm

    2,716Ver en GitHub↗

    ScummVM main repository

    ScummVM is a cross-platform engine reimplementation that faithfully runs hundreds of classic point-and-click adventure games, making it a premier example of an open-source game recreation project.

    C++Action and AdventureGame Engine RemakesGaming Utilities
    Ver en GitHub↗2,716
  • endless-sky/endless-skyAvatar de endless-sky

    endless-sky/endless-sky

    7,382Ver en GitHub↗

    Endless Sky is an open-source space trading simulation, 2D space combat simulator, and narrative exploration game. It functions as a plugin-based game engine that allows users to explore a vast universe, engage in tactical ship battles, and progress through a central plot within a sandbox environment. The project is distinguished by its highly moddable architecture, utilizing a directory-based plugin system and data-driven entity definitions to allow for content extensions and behavior overrides without recompiling source code. It further supports visual customization through programmable ver

    Endless Sky is an open-source recreation of the classic Escape Velocity series, faithfully replicating its space trading and combat gameplay with a highly moddable plugin system, though it lacks multiplayer netplay support.

    C++Modding Frameworks
    Ver en GitHub↗7,382
  • space-wizards/space-station-14Avatar de space-wizards

    space-wizards/space-station-14

    3,523Ver en GitHub↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

    Space Station 14 is a direct, faithful recreation of the classic Space Station 13 as a multiplayer roleplay simulation, with moddable content through YAML prototypes and cross-platform C# support, but it lacks a built-in level editor and explicit controller support.

    C#Multiplayer NetworkingGame Servers
    Ver en GitHub↗3,523
  • opendiablo2/opendiablo2Avatar de OpenDiablo2

    OpenDiablo2/OpenDiablo2

    11,038Ver en GitHub↗

    OpenDiablo2 is an open-source re-implementation of an isometric action role-playing game engine. It functions as a cross-platform game client designed to execute core mechanics and logic across multiple operating systems using external game assets. The project focuses on recreating the functionality of a classic action RPG from the ground up through a community-driven effort. It provides a framework for running a game engine that simulates specific gameplay experiences and movement patterns. The engine includes capabilities for isometric projection rendering, deterministic game state simulat

    OpenDiablo2 is an open-source reimplementation of the Diablo II game engine, faithfully recreating the original's gameplay with cross-platform support, though it may not include a built-in level editor or explicit controller support out of the box.

    GoGame EnginesDeterministic State SimulationEntity Component Systems
    Ver en GitHub↗11,038
  • openmw/openmwAvatar de OpenMW

    OpenMW/openmw

    6,366Ver en GitHub↗

    OpenMW is a modern, open-source game engine designed to execute the game Morrowind and its expansions. It serves as a cross-platform game runtime and 3D world renderer, providing a data-driven environment to run game logic and physics with improved stability. The project functions as a game modding framework, utilizing a modular plugin system and an interpreted scripting layer to load external modifications. This architecture allows for the integration of community content, custom textures, and external scripts without altering the base executable code. The engine covers a broad range of cap

    OpenMW is a faithful open-source reimplementation of the Morrowind game engine, allowing you to play the classic RPG with improved stability and cross-platform support, though it lacks built-in multiplayer and a native level editor.

    C++Engine ModernizersGame Engines and Remakes3D Game Engines
    Ver en GitHub↗6,366
  • corsixth/corsixthAvatar de CorsixTH

    CorsixTH/CorsixTH

    4,433Ver en GitHub↗

    CorsixTH is an open-source game clone and hospital management simulation game. It functions as a reproduction of a classic management title where players coordinate staff and treat patients to manage a medical facility. The project includes a level editor tool for designing original maps and campaigns. It also features a customizable input system that allows users to map game hotkeys and personalize control schemes. The simulation supports game localization to translate interface text and dialogue into multiple languages.

    CorsixTH is a faithful open-source recreation of Theme Hospital, exactly the kind of classic game clone this search targets, though the presence of all specific features like multiplayer or a level editor isn't confirmed from the available evidence.

    LuaLevel Editors
    Ver en GitHub↗4,433
  • openxcom/openxcomAvatar de OpenXcom

    OpenXcom/OpenXcom

    2,185Ver en GitHub↗

    Open-source clone of the original X-Com 👽

    OpenXcom is an open-source clone of the original X-Com, faithfully recreating its turn-based strategy gameplay across multiple platforms, and supports extensive modding — a clear match for someone seeking recreations of classic games, though it lacks built-in multiplayer or a dedicated level editor.

    C++Turn Based Strategy
    Ver en GitHub↗2,185
Compara los 10 mejores de un vistazo
RepositorioEstrellasLenguajeLicenciaÚltimo push
sfttech/openage14.1KPythonother14 jun 2025
openrct2/openrct215.2KC++gpl-3.020 feb 2026
openttd/openttd8KC++NOASSERTION17 jun 2026
yairm210/unciv10.5KKotlinMPL-2.016 jun 2026
openra/openra16.5KC#gpl-3.017 feb 2026
vcmi/vcmi5.7KC++GPL-2.016 jun 2026
electronicarts/cnc_remastered_collection21.4KC++NOASSERTION16 ene 2025
nicholas-ochoa/opensc2k5.1KJavaScriptGPL-3.027 ene 2020
diasurgical/devilutionx9.6KC++NOASSERTION24 jun 2026
scummvm/scummvm2.7KC++GPL-3.017 jun 2026

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