10 open-source projects similar to steveruizok/perfect-freehand, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc
Saber is a cross-platform handwriting application and digital ink organizer designed for creating, storing, and managing handwritten notes. It functions as an encrypted note synchronization tool that keeps private content consistent across phones, tablets, and computers. The application features a handwriting interface framework that supports digital document annotation and a hierarchical file system for arranging notes into nested folders. It utilizes client-side end-to-end encryption to secure data before transmission and synchronizes state across devices via a cloud relay. The system incl
This project is a numerical computing library designed for scientific and engineering mathematical operations. It functions as a comprehensive linear algebra framework, a statistical analysis library, and a toolkit for mathematical optimization and numerical integration. The library is distinguished by its provider-based native acceleration, which allows managed code to be swapped for platform-native binary libraries to increase the performance of computationally intensive routines. It also supports a hybrid approach to matrix storage, implementing separate strategies for dense and sparse mat
PathPlanning is a library of animated path planning algorithms that includes implementations of A-star, Dijkstra, RRT, and spline-based trajectory generation for both 2D and 3D environments. The project provides a collection of motion planning algorithms that demonstrate how robots can find collision-free paths through continuous spaces, with each algorithm rendered as a step-by-step visual animation to show how the search or tree grows over time. The library covers three main categories of path planning: sampling-based methods like RRT, RRT-star, and BIT-star that grow trees by randomly samp
Geolib is a geospatial calculation library and point analysis tool. It provides a collection of utilities for computing distances, bearings, and areas between coordinates, as well as converting geographic measurements and coordinate formats. The library features a Well-Known Text geometry parser to convert WKT strings into coordinate structures for polygon analysis. It includes specialized tools for geofencing and point containment, enabling the determination of whether a coordinate falls within a defined polygon or a specified radius. The toolset covers broad capability areas including loca
Paper.js is an HTML5 Canvas vector graphics library and scripting framework used for creating and manipulating 2D shapes and paths. It functions as a vector animation framework and a headless vector graphics engine, allowing for the execution of graphics operations in both browser and server-side environments. The project features a dedicated SVG import and export engine to convert between native vector items and the SVG format. It includes a specialized boolean path operation toolkit for uniting, subtracting, and intersecting vector paths to create complex geometric shapes. The library cove
ImageSharp is a .NET image processing library and manipulation framework used for decoding, encoding, and modifying digital images. It functions as a comprehensive toolkit for resizing, cropping, and applying pixel-level filters while managing color profiles and pixel data across various file formats. The project integrates a 2D vector graphics engine and a typography rendering engine to draw geometric shapes, paths, and complex stylized text onto images. It also includes a geometry boolean operation library for calculating intersections, unions, and differences between complex polygons and c
MathUtilities is a collection of specialized toolkits providing engines for geometry, computer vision, mathematics, physics simulation, and signal processing. It functions as a comprehensive mathematics and physics library focused on linear algebra, numerical optimization, and geometric calculations for technical applications. The project distinguishes itself through a physics simulation toolkit and a 3D geometry engine. These provide capabilities for Verlet integration, iterative inverse kinematics solvers, distance field rendering via volumetric raymarching, and mesh geometry deformation. I
This project is a header-only C++ library designed for graphics mathematics, providing a comprehensive suite of vector, matrix, and quaternion types. It is built using template metaprogramming to generate mathematical primitives at compile time, eliminating the need for precompiled binary libraries and allowing for direct integration into existing build systems. The library is distinguished by its strict adherence to the OpenGL Shading Language specification, ensuring that mathematical results remain consistent across both CPU and GPU code. It provides specialized utilities for managing float
PixiEditor is a multi-functional graphics suite that serves as a pixel art editor, a node-based graphics editor, and a vector graphics tool. It functions as a shader-based painting tool and 2D animation software, providing a comprehensive environment for creating raster images and frame-by-frame motion. The project is distinguished by its use of node-based workflows for building complex image transformations, visual effects, and custom digital brush designs. It utilizes a shader-based brush engine and a node graph to define personalized painting tool behaviors and procedural animations. The