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Back to real-stanford/diffusion_policy

Open-source alternatives to Diffusion Policy

30 open-source projects similar to real-stanford/diffusion_policy, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Diffusion Policy alternative.

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    OpenVLA is a vision-language-action model and framework designed for general-purpose robotic manipulation. It provides a robotic policy training framework and a control inference engine that map visual and textual inputs to robotic control actions, enabling zero-shot instruction following on hardware. The project includes a robotics dataset pipeline for standardizing diverse trajectory data and managing dataset mixtures. It supports large-scale model training through distributed GPU compute and sharded data parallelism, alongside parameter-efficient adaptation for fine-tuning models to new ta

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    RLinf is a distributed reinforcement learning orchestrator and embodied AI training framework. It provides the infrastructure to train vision-language-action models and robotic policies using a combination of reinforcement learning and supervised fine-tuning. The system is designed for scaling workloads across GPU clusters, managing the placement of actors, rollout workers, and environment components. It features a specialized robotics data collection pipeline for gathering teleoperated demonstrations and simulation trajectories into standardized replay buffers, alongside a hardware interface

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    Video-Pre-Training is a machine learning framework designed for training autonomous agents to perform complex tasks by observing and mimicking human behavior from video recordings. It provides a comprehensive toolkit for imitation learning and reinforcement learning research, enabling the development of agents that can replicate human actions within simulated digital environments. The framework distinguishes itself through its ability to process large-scale, unlabeled video datasets to bootstrap agent capabilities. It utilizes inverse dynamics modeling to infer control inputs from frame trans

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    giga-brain-0 is a robot action model framework designed to train and deploy neural networks that map multi-modal sensor data to physical robot control signals. It functions as a robot manipulation controller that processes high-dimensional observations to execute dexterous, long-horizon physical tasks. The project provides a multi-modal robot inference server using a client-server architecture to stream real-time vision and language observations for instant action prediction. It includes an embodiment fine-tuning pipeline to adapt pre-trained base models to specific robot hardware configurati

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    This project is a diffusion model framework for training and sampling from denoising probabilistic models to generate images from noise. It functions as a generative image model that creates visual content by iteratively refining random noise into coherent images. The system includes a distributed GPU trainer designed to scale complex neural network architectures across multiple graphics processing units. It also provides an image dataset preprocessor to prepare, scale, and standardize raw image collections for training. The framework covers model training and image generation, utilizing noi

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    ManiSkill is a GPU-accelerated robot simulation framework designed for training robotic manipulation skills, benchmarking learning algorithms, and generating synthetic datasets. It serves as a reinforcement learning environment where robot control policies can be developed and evaluated using parallelized physics and rendering on the GPU. The platform is distinguished by its ability to perform sim-to-real transfer, allowing policies trained in virtual environments to be deployed onto physical robotic hardware. It features ray-traced parallel rendering for producing high-frame-rate RGBD and se

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  • xbpeng/deepmimicxbpeng avatar

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    DeepMimic is a deep reinforcement learning framework and physics-based motion imitation tool designed to teach simulated characters and robots to reproduce human movements. It provides a pipeline for integrating motion capture data into physics simulations to train agents that can mimic complex physical skills. The system utilizes the PyBullet simulation environment to execute motion policies and visualize character interactions in real time. It includes a motion capture integration pipeline that imports and processes animation sequences to serve as reference targets for imitation learning ag

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    swww is an animated wallpaper engine and daemon for Wayland compositors. It functions as a shared-memory wallpaper manager that renders image frames and transitions to create moving desktop backgrounds. The project enables dynamic wallpaper management across multiple monitors in real time, allowing users to update backgrounds or set solid colors without restarting the background process. It supports automated background rotation and smooth visual transitions, such as wipes and fades, when switching between images.

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    Napajs is an embeddable JavaScript engine and multi-threaded runtime designed to be integrated directly into other software applications as a component. It serves as a parallel computation framework that allows JavaScript code to execute across multiple threads, bypassing the standard single-threaded event loop limitation to handle CPU-intensive tasks. The runtime is distinguished by its ability to load and execute modules from the NPM ecosystem and its pluggable execution environment. This architecture allows for custom implementations of memory allocation, system logging, and performance me

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    Legged Gym is a high-performance simulation platform and toolkit engineered for training autonomous robotic agents in complex, physics-based environments. It provides a comprehensive framework for developing legged locomotion control policies, enabling robots to learn movement strategies for navigating uneven terrain and managing physical disturbances through reinforcement learning. The platform distinguishes itself by utilizing hardware-accelerated physics and headless execution to maximize computational throughput during training. It incorporates a domain randomization pipeline that injects

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    Benthos is a declarative stream processor and data integration pipeline used to route, transform, and filter information between disparate services. It functions as an at-least-once message broker and change data capture engine, using a transaction model to guarantee message delivery despite system crashes or server faults. The system is defined by an observability-first approach, featuring built-in HTTP health probes, performance metrics export, and distributed request flow tracing. It utilizes a plugin architecture that allows the core engine to be extended with custom binaries for new inpu

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