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Back to projectdent/arkit-corelocation

Projects sharing features with ARKit CoreLocation

30 open-source projects similar to projectdent/arkit-corelocation, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • andrewhartar/arkit-corelocationAndrewHartAR avatar

    AndrewHartAR/ARKit-CoreLocation

    5,525View on GitHub↗

    ARKit-CoreLocation is a framework and library for synchronizing augmented reality world tracking with GPS coordinates. It enables the placement of virtual objects at precise real-world locations by anchoring digital content to latitude and longitude coordinates. The project provides tools for aligning augmented reality scene headings with geographic north and rendering directional navigation paths on real-world surfaces. It includes capabilities for drawing geographic routing lines and creating world-scale annotations that scale based on their distance from the user. The system manages geosp

    Swiftarkitaugmented-realitycorelocation
    View on GitHub↗5,525
  • jeromeetienne/ar.jsjeromeetienne avatar

    jeromeetienne/AR.js

    15,801View on GitHub↗

    AR.js is a web-based augmented reality framework used to create immersive experiences directly in a browser using WebGL and WebRTC. It provides a cross-platform runtime that executes on mobile devices and head-mounted displays without requiring a dedicated application installation. The framework includes a marker-based engine for detecting physical patterns or barcodes to anchor digital overlays, a location-based tool for positioning entities via GPS coordinates, and a face tracking library for anchoring content to human facial features. It supports multi-marker simultaneous tracking, custom

    HTMLa-framethree-jswebar
    View on GitHub↗15,801
  • google-ar/arcore-android-sdkgoogle-ar avatar

    google-ar/arcore-android-sdk

    5,213View on GitHub↗

    The Android ARCore SDK is a software development kit and augmented reality framework used to create experiences on Android devices. It provides a collection of tools and native libraries for tracking device motion and mapping physical environments to place virtual objects in real space. The framework utilizes an environmental tracking API to detect physical planes and estimate ambient lighting, which blends digital content with the real world. It includes systems for fixing virtual content to specific physical locations to maintain spatial stability as a user moves through an environment. Th

    C++
    View on GitHub↗5,213

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  • ignacio-chiazzo/arkitignacio-chiazzo avatar

    ignacio-chiazzo/ARKit

    383View on GitHub↗

    ARKit - Place virtual objects using ARKit.

    Swiftapplearar-experiences
    View on GitHub↗383
  • openmind/om1OpenMind avatar

    OpenMind/OM1

    2,636View on GitHub↗

    OM1 is a multimodal AI agent runtime and orchestration framework designed to connect large language models to physical robot hardware and sensors. It provides an execution environment that processes audio, video, and sensor data to drive autonomous decisions and actions in real-world settings. The system integrates a robotics SLAM and navigation stack with a hardware abstraction layer, allowing high-level AI commands to be translated into low-level motor and actuator instructions. It distinguishes itself by incorporating blockchain-based governance to enforce immutable operational rules and p

    Pythonllmmultiagentrobotics
    View on GitHub↗2,636
  • sshaoshuai/pcdetsshaoshuai avatar

    sshaoshuai/PCDet

    5,621View on GitHub↗

    PCDet is a LiDAR 3D object detection toolbox and point cloud processing library built on the PyTorch deep learning framework. It provides a system for identifying and locating three-dimensional objects within point cloud data. The project utilizes a data-model separation pattern to decouple dataset loading logic from the core detection pipeline. It features a multi-sensor fusion pipeline that combines data from multiple sensors into a shared spatial view and a distributed GPU training system to scale workloads across multiple graphics processors. The toolkit covers several capability areas,

    Python
    View on GitHub↗5,621
  • googlecartographer/cartographergooglecartographer avatar

    googlecartographer/cartographer

    7,890View on GitHub↗

    Cartographer is a software library and spatial localization engine for simultaneous localization and mapping. It provides a framework for calculating the precise position and orientation of a device while concurrently generating real-time 2D and 3D representations of its environment using lidar-based data. The system implements a real-time mapping approach that uses live sensor streams to track device heading and position. It utilizes a submap-based mapping strategy to divide environments into local maps that are aligned into a global map. The project covers a range of SLAM capabilities, inc

    C++
    View on GitHub↗7,890
  • hku-mars/fast-livo2hku-mars avatar

    hku-mars/FAST-LIVO2

    3,634View on GitHub↗

    FAST-LIVO2 is a LiDAR-inertial odometry framework and factor-graph SLAM implementation designed for real-time robot localization and 3D mapping. It functions as a multi-sensor fusion pipeline and state estimator that integrates LiDAR, inertial, and camera inputs to track a robot's position and orientation. The system employs a tightly-coupled sensor fusion approach to maintain stable navigation, particularly in degraded environments. It utilizes a voxel-based 3D mapping tool to organize point clouds into volumetric grids, which optimizes memory usage and search speed during spatial reconstruc

    C++3d-reconstructioncolored-point-cloudgaussian-splatting
    View on GitHub↗3,634
  • gyroflow/gyroflowgyroflow avatar

    gyroflow/gyroflow

    8,256View on GitHub↗

    Gyroflow is a gyroscope video stabilization software and IMU telemetry processor designed to remove camera shake from video files. It functions as a hardware-accelerated video renderer and lens calibration tool, utilizing embedded or external gyroscope and accelerometer data to perform pixel-level stabilization. The system is distinguished by its ability to integrate with professional non-linear video editing software via plugins, allowing stabilization to be applied directly to timelines without transcoding original footage. It supports diverse telemetry ingestion from camera brands, flight

    Rustfpvgoprogpu
    View on GitHub↗8,256
  • ar-js-org/ar.jsAR-js-org avatar

    AR-js-org/AR.js

    5,913View on GitHub↗

    AR.js is a JavaScript library for building augmented reality experiences that run directly in the web browser. It provides the core capability to render digital content overlaid on the real world using either the A-Frame HTML component system or the three.js JavaScript library, supporting both marker-based and location-based AR approaches. The library enables tracking of predefined 2D images, fiducial markers, and image targets through the device camera, allowing virtual objects such as 3D models, videos, or images to be positioned relative to recognized visual references. For location-based

    JavaScriptaframearaugmented-reality
    View on GitHub↗5,913
  • cpfl/autowareCPFL avatar

    CPFL/Autoware

    11,716View on GitHub↗

    Autoware is a modular autonomous driving stack and open-source platform for advanced driver assistance systems. It functions as an integrated operating environment that manages the full pipeline from sensor data processing to vehicle actuation, utilizing the ROS 2 robotics framework for distributed communication and hardware abstraction. The system provides a comprehensive software architecture to enable autonomous driving across various vehicle platforms. It coordinates perception, planning, and control systems to operate vehicles without human intervention. The platform covers several core

    Dockerfile
    View on GitHub↗11,716
  • jeeliz/jeelizfacefilterjeeliz avatar

    jeeliz/jeelizFaceFilter

    2,883View on GitHub↗

    jeelizFaceFilter is a browser-based computer vision engine and WebGL face tracking library designed for AR filters and real-time facial movement tracking. It functions as a neural network face detector that identifies multiple faces and monitors mouth movements and rotation within a web browser. The system distinguishes itself through a model-swappable detection pipeline, allowing the exchange of neural network weights to balance accuracy and performance across different camera angles and devices. It features real-time lighting synchronization to match the illumination of 3D overlays with the

    JavaScript3daugmented-realitycamera
    View on GitHub↗2,883
  • microsoft/windows-universal-samplesmicrosoft avatar

    microsoft/Windows-universal-samples

    9,696View on GitHub↗

    This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc

    JavaScript
    View on GitHub↗9,696
  • opencv/opencv_contribopencv avatar

    opencv/opencv_contrib

    10,116View on GitHub↗

    This project is a collection of optional, community-contributed algorithms and specialized vision tools that extend the core OpenCV framework. It serves as a comprehensive library of extra modules for computer vision research, providing advanced toolsets for image processing, visual data analysis, and object detection. The library includes specialized frameworks for augmented reality tracking, biometric face recognition, and three-dimensional pose estimation. It provides distinct capabilities for identifying AR markers, tracking 3D object silhouettes, and performing neural network vulnerabili

    C++opencv
    View on GitHub↗10,116
  • google/model-viewergoogle avatar

    google/model-viewer

    8,127View on GitHub↗

    model-viewer is a web-based 3D model viewer provided as a web component for rendering interactive three-dimensional assets and animations directly in a browser. It functions as a specialized GLTF web renderer designed to display GLTF and GLB files with settings optimized for performance and quality. The project includes a WebXR augmented reality player that projects 3D models into real-world environments using mobile device cameras and spatial tracking. It also features a visual regression testing tool capable of generating golden images and comparing renders to detect visual regressions in 3

    TypeScript
    View on GitHub↗8,127
  • fundamentalvision/bevformerfundamentalvision avatar

    fundamentalvision/BEVFormer

    4,519View on GitHub↗

    BEVFormer is a perception framework that transforms multi-camera images into bird's-eye-view representations for autonomous driving. It functions as a multi-camera vision pipeline that integrates multiple camera streams into a single unified spatial perspective to facilitate environmental understanding. The system implements a transformer-based architecture that employs query-based feature extraction and spatiotemporal networks to aggregate spatial image features and temporal historical data. It uses recurrent temporal accumulation to maintain a persistent memory of the scene across consecuti

    Pythonautonomous-drivingcomputer-visiondeep-learning
    View on GitHub↗4,519
  • px4/px4-autopilotPX4 avatar

    PX4/PX4-Autopilot

    11,962View on GitHub↗

    PX4-Autopilot is a professional-grade flight control software stack designed for autonomous unmanned vehicles, including multicopters, fixed-wing aircraft, and vertical takeoff and landing platforms. It operates as a modular, real-time framework that decouples flight control logic from hardware drivers through a publish-subscribe middleware architecture. The system utilizes a deterministic microkernel runtime to execute time-critical flight control loops and sensor fusion tasks, ensuring stable navigation and vehicle operation. The platform distinguishes itself through a parameter-driven conf

    C++autonomousautopilotavoidance
    View on GitHub↗11,962
  • apolloauto/apolloApolloAuto avatar

    ApolloAuto/apollo

    26,676View on GitHub↗

    Apollo is a comprehensive software stack designed for autonomous vehicle development, providing the necessary components for perception, planning, and control. It functions as a high-performance robotics middleware, utilizing a publish-subscribe data bus to facilitate low-latency communication between distributed modules and hardware sensors. The platform integrates data from cameras, lidar, and radar through a sensor fusion framework to generate a real-time environmental model for navigation. The system features a component-based runtime framework that manages task scheduling and resource al

    C++apolloautonomous-drivingautonomous-vehicles
    View on GitHub↗26,676
  • vsouza/awesome-iosvsouza avatar

    vsouza/awesome-ios

    52,496View on GitHub↗

    This project is a community-driven directory of software resources, libraries, and tools designed to support iOS application development. It serves as a centralized reference point for developers, organizing a vast ecosystem of third-party components into a searchable, structured index to facilitate discovery and project integration. The repository distinguishes itself through its collaborative curation model, which aggregates disparate utilities into a single, maintainable catalog. By leveraging a flat-file documentation structure, it provides a clear overview of the tools available for nati

    Swiftapple-swiftarkitawesome
    View on GitHub↗52,496
  • yalantis/side-menu.androidYalantis avatar

    Yalantis/Side-Menu.Android

    5,212View on GitHub↗

    Side-Menu.Android is a reusable UI component for Android applications that provides a slide-out navigation drawer. It is designed to help developers organize application sections and user options into a structured, hidden panel that maintains a clean interface for the primary content area. The component distinguishes itself through its visual presentation, which follows Material Design guidelines to ensure a consistent and intuitive user experience. It features a data-driven menu hierarchy that allows for logical grouping of navigation items, and it incorporates fluid circular reveal animatio

    Javaandroidanimationdrawer-layout
    View on GitHub↗5,212
  • nvidia-isaac-ros/isaac_ros_visual_slamNVIDIA-ISAAC-ROS avatar

    NVIDIA-ISAAC-ROS/isaac_ros_visual_slam

    1,388View on GitHub↗

    This project is a robotics software package designed for simultaneous localization and mapping, providing a framework for visual-inertial odometry and environmental mapping. It functions as a middleware-integrated library that enables autonomous mobile robots to estimate their position and orientation by processing sensor data within modular software systems. The library distinguishes itself by utilizing hardware-accelerated processing to perform feature tracking and odometry calculations on dedicated graphics hardware. It maintains spatial accuracy through graph-based optimization and statis

    C++gpujetsonlocalization
    View on GitHub↗1,388
  • nvidia/isaac-gr00tNVIDIA avatar

    NVIDIA/Isaac-GR00T

    6,222View on GitHub↗
    Jupyter Notebook
    View on GitHub↗6,222
  • mapbox/mapbox-gl-nativemapbox avatar

    mapbox/mapbox-gl-native

    4,452View on GitHub↗

    This project is a cross-platform mapping SDK and hardware-accelerated rendering engine implemented in C++. It provides a shared geospatial core that allows for the embedding of interactive maps into Android, iOS, macOS, Node.js, and Qt applications. The system focuses on high-performance vector tile rendering using OpenGL and GPU primitives to display interactive 3D landscapes and complex geospatial datasets. It transforms compressed protocol buffers into customizable visuals through a style-driven layer pipeline. The capability surface extends to comprehensive location services, including g

    C++
    View on GitHub↗4,452
  • aframevr/aframeaframevr avatar

    aframevr/aframe

    17,557View on GitHub↗

    A-Frame is a declarative 3D scene engine and WebXR framework used to build virtual and augmented reality experiences directly in the web browser. It utilizes an entity component system where generic objects are assigned behaviors through attachable components and lifecycle hooks. The framework allows the assembly of immersive environments using HTML-like markup to define geometries, lighting, and materials. It implements WebXR standards to ensure consistent playback across different hardware and browsers, including support for VR headsets, desktops, and mobile devices. The system covers a br

    JavaScript3daframeaugmented-reality
    View on GitHub↗17,557
  • googlewebcomponents/model-viewerGoogleWebComponents avatar

    GoogleWebComponents/model-viewer

    8,142View on GitHub↗

    model-viewer is a web component used to render and interact with three-dimensional models directly in a web browser. It functions as a glTF 3D model renderer and an interactive WebGL component, encapsulating a 3D rendering pipeline within a custom HTML element. The project enables web-based augmented reality, allowing 3D assets to be projected into physical environments using a mobile device camera. It provides tools for augmented reality projection and experience creation by combining 3D models with camera tracking. The component supports 3D product visualization and the integration of inte

    TypeScript
    View on GitHub↗8,142
  • peng-zhihui/dummy-robotpeng-zhihui avatar

    peng-zhihui/Dummy-Robot

    14,568View on GitHub↗

    Dummy-Robot is a software platform designed for the real-time teleoperation of desktop robotic arms. It functions as a human-robot interaction interface, translating gestural input and sensor data into fluid mechanical motion to enable remote physical task execution. The system utilizes a specialized control framework to map human hand movements directly to robotic actuators. By integrating sensor fusion and kinematic mapping, the software maintains low-latency synchronization between an operator's spatial inputs and the physical assembly, allowing for precise manipulation through a dedicated

    C
    View on GitHub↗14,568
  • eldare/arcarguidepoceldare avatar

    eldare/ARCarGuidePoC

    24View on GitHub↗

    PoC to detect and track parts under a car's hood, with ARKit Vision CreateML RealityKit.

    Swift
    View on GitHub↗24
  • bersaelor/wallstreamingB

    Bersaelor/WallStreaming

    0View on GitHub↗
    View on GitHub↗0
  • eh3rrera/arkitgamespritekitE

    eh3rrera/ARKitGameSpriteKit

    0View on GitHub↗
    View on GitHub↗0
  • duzexu/arulerduzexu avatar

    duzexu/ARuler

    1,278View on GitHub↗

    Mesure distance using apple ARKit

    Swiftapple-arkitarkitmesure-distance
    View on GitHub↗1,278