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Back to openkinect/libfreenect

Open-source alternatives to Libfreenect

30 open-source projects similar to openkinect/libfreenect, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Libfreenect alternative.

  • wiringpi/wiringpiAvatar von WiringPi

    WiringPi/WiringPi

    3,270Auf GitHub ansehen↗

    WiringPi is a GPIO hardware control library and embedded hardware interface designed for managing General Purpose Input Output pins on single board computers. It provides a standardized software layer for interacting with hardware registers, facilitating low-latency pin manipulation. The project includes a GPIO command line interface that allows users to inspect pin states and manage hardware input and output levels directly from the terminal. It supports embedded hardware prototyping and hardware state monitoring, specifically targeting Raspberry Pi boards to interact with external electron

    C
    Auf GitHub ansehen↗3,270
  • serial-studio/serial-studioAvatar von Serial-Studio

    Serial-Studio/Serial-Studio

    6,553Auf GitHub ansehen↗

    Serial Studio is a desktop application for connecting to, decoding, visualizing, and recording data from hardware devices over multiple communication protocols. It functions as an embedded device debugging toolkit that ingests live data from Serial, Bluetooth, CAN, Modbus, MQTT, and network sockets into a unified dashboard, while also serving as a programmatic automation platform with over 320 commands exposed over TCP, gRPC, and MCP for external control. The application distinguishes itself through a scriptable frame pipeline that routes incoming bytes through configurable detection, decodin

    C++arduinocanbuscsv
    Auf GitHub ansehen↗6,553
  • portapack-mayhem/mayhem-firmwareAvatar von portapack-mayhem

    portapack-mayhem/mayhem-firmware

    5,199Auf GitHub ansehen↗

    Mayhem-Firmware is a custom firmware for the PortaPack add-on that transforms a HackRF software-defined radio into a standalone handheld device capable of receiving, transmitting, and analyzing radio signals across a wide frequency range. The firmware provides a complete operational environment with an event-driven touchscreen interface, a menu-driven application launcher, and a real-time sample streaming pipeline that connects the hardware abstraction layer to a suite of modular applications. All user data, including frequency presets, captures, and configuration files, are stored on a remova

    Chackrfhackrf-componentsportapack
    Auf GitHub ansehen↗5,199

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  • openemu/openemuAvatar von OpenEmu

    OpenEmu/OpenEmu

    17,601Auf GitHub ansehen↗

    OpenEmu is a macOS retro game emulator and multi-system frontend. It functions as a modular emulation framework that integrates multiple distinct emulation cores to support a wide range of legacy console and handheld gaming hardware. The application provides a unified interface for game library management, allowing users to organize a collection of retro game ROMs and save files within a centralized digital catalog. It enables the configuration of macOS computers to play legacy video game titles through this single interface. The system utilizes a pluggable architecture that employs dynamic

    Swiftemulationemulatormacos
    Auf GitHub ansehen↗17,601
  • introlab/rtabmapAvatar von introlab

    introlab/rtabmap

    3,836Auf GitHub ansehen↗

    This project is a comprehensive library and toolkit for simultaneous localization and mapping, designed to construct three-dimensional environment models while tracking device position. It functions as a robotics perception framework that processes data from RGB-D, stereo, and lidar sensors to enable autonomous navigation and spatial awareness. The system distinguishes itself through its focus on long-term mapping and global consistency. It employs a sophisticated loop-closure detection engine and graph-based pose optimization to identify previously visited locations and eliminate cumulative

    C++
    Auf GitHub ansehen↗3,836
  • google/highwayAvatar von google

    google/highway

    5,644Auf GitHub ansehen↗

    Highway is a portable C++ library and hardware abstraction layer designed for writing single instruction multiple data (SIMD) code. It provides a unified interface that maps data-parallel logic to various CPU instruction sets, enabling the development of high-performance software that runs across different processor architectures without requiring architecture-specific assembly. The project features a dynamic instruction dispatcher that selects the most efficient CPU instruction set at runtime based on detected hardware. It also supports static target specialization and extensible mechanisms

    C++
    Auf GitHub ansehen↗5,644
  • gfx-rs/gfxAvatar von gfx-rs

    gfx-rs/gfx

    5,398Auf GitHub ansehen↗

    gfx is a hardware-agnostic graphics API abstraction that translates a unified set of graphics and compute commands into native instructions for multiple GPU drivers. It provides a common interface for cross-platform rendering and general-purpose GPU compute programming. The project features an intermediate-representation shader translation system that converts source code and SPIR-V into target-specific languages. It employs a data-driven reference test framework to verify that graphics output remains consistent across different hardware platforms. Capabilities include parallel command buffe

    Rustdx11dx12gfx
    Auf GitHub ansehen↗5,398
  • libusb/libusbAvatar von libusb

    libusb/libusb

    6,085Auf GitHub ansehen↗

    libusb is a cross-platform user-space library that provides a consistent C API for discovering, configuring, and communicating with USB devices from applications. It abstracts operating-system-specific USB driver details behind a single interface that works on Linux, macOS, Windows, and other platforms, enabling developers to write portable USB code without platform-specific knowledge. The library supports both synchronous and asynchronous I/O models for USB transfers. Synchronous operations block the calling thread until a transfer completes, offering a straightforward sequential programming

    C
    Auf GitHub ansehen↗6,085
  • gfx-rs/wgpuAvatar von gfx-rs

    gfx-rs/wgpu

    17,382Auf GitHub ansehen↗

    This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt

    Rustd3d12gpuhacktoberfest
    Auf GitHub ansehen↗17,382
  • tinygo-org/tinygoAvatar von tinygo-org

    tinygo-org/tinygo

    17,529Auf GitHub ansehen↗

    TinyGo is a specialized compiler and development toolkit designed to bring the Go programming language to resource-constrained microcontrollers and WebAssembly environments. It provides a bare-metal runtime environment that enables high-level code execution without the need for a traditional operating system, utilizing an LLVM-based backend to generate efficient machine instructions. The project distinguishes itself through aggressive optimization techniques tailored for small hardware, including a static memory allocation strategy and whole-program dead code elimination that significantly re

    Goadafruitarduinoarm
    Auf GitHub ansehen↗17,529
  • leejet/stable-diffusion.cppAvatar von leejet

    leejet/stable-diffusion.cpp

    5,430Auf GitHub ansehen↗

    stable-diffusion.cpp is a high-performance C++ inference engine designed for generating images and video from text prompts using Stable Diffusion models. It functions as a latent diffusion model runtime and a lightweight machine learning framework that enables local diffusion model execution on consumer hardware. The project distinguishes itself as a CPU-based image generator capable of running without a dedicated GPU. It employs a specialized C++ tensor backend and cross-backend hardware abstraction to dispatch compute tasks across different processor instruction sets and graphics APIs. The

    C++aicplusplusdiffusion
    Auf GitHub ansehen↗5,430
  • hathach/tinyusbAvatar von hathach

    hathach/tinyusb

    6,524Auf GitHub ansehen↗

    TinyUSB

    Cembeddedmidimsc
    Auf GitHub ansehen↗6,524
  • dm77/barcodescannerAvatar von dm77

    dm77/barcodescanner

    5,436Auf GitHub ansehen↗

    This is an Android barcode scanning library designed to detect and decode barcode data from a live camera feed. It provides the core infrastructure for translating visual patterns into text on mobile devices. The library includes a camera preview manager that adjusts aspect ratios and feed sizes to fit various screen dimensions, as well as a hardware controller for managing flash, autofocus, and sensor selection. It also features a barcode format filter to restrict scanning to specific barcode types to increase detection speed and accuracy. The project covers camera hardware control, live ba

    Java
    Auf GitHub ansehen↗5,436
  • floooh/sokolAvatar von floooh

    floooh/sokol

    9,620Auf GitHub ansehen↗

    Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles

    C
    Auf GitHub ansehen↗9,620
  • google/mediapipeAvatar von google

    google/mediapipe

    35,673Auf GitHub ansehen↗

    MediaPipe is a cross-platform machine learning framework designed for building and deploying pipelines that process live and streaming media. It provides a system for connecting processing components into custom machine learning chains to analyze real-time audio and video streams. The framework includes a suite of pre-trained models for tasks such as hand, face, and pose tracking, along with tools for retraining and customizing these models with specific datasets. It also features a dedicated benchmarker for measuring the execution speed and accuracy of machine learning models directly within

    C++
    Auf GitHub ansehen↗35,673
  • ioscreator/ioscreatorAvatar von ioscreator

    ioscreator/ioscreator

    4,006Auf GitHub ansehen↗

    ioscreator is a comprehensive set of educational resources and reference guides for building mobile applications on the iOS platform. It provides a structured course and tutorial series focused on combining interface design with mobile logic using the SwiftUI framework. The project distinguishes itself through specialized guides for hardware integration and state management, covering the use of device sensors such as the camera, microphone, and accelerometer. It also includes a dedicated UI component library and tutorials for implementing native Apple system services. The materials cover a b

    Swift
    Auf GitHub ansehen↗4,006
  • maaxyz/maaframeworkAvatar von MaaXYZ

    MaaXYZ/MaaFramework

    3,258Auf GitHub ansehen↗

    MaaFramework is a GPU-accelerated automation framework and image recognition tool. It identifies and interacts with visual screen elements by offloading compute-intensive pixel-level processing and image analysis to graphics hardware. The framework employs a hardware-abstracted execution layer to maintain consistent performance across different hardware configurations. This architecture supports a hardware-accelerated recognition pipeline that reduces latency during visual automation tasks. The project includes a community-driven resource directory and searchable asset registry. These tools

    C++black-box-testingcomputer-vision
    Auf GitHub ansehen↗3,258
  • intel/media-driverAvatar von intel

    intel/media-driver

    1,215Auf GitHub ansehen↗

    The Intel GPU Media Driver is a hardware-accelerated driver designed to facilitate video decoding, encoding, and transcoding operations on Intel graphics processing units. It functions as a low-level abstraction layer that enables media applications to offload compute-intensive processing tasks to dedicated graphics hardware engines through a standardized software interface. The driver distinguishes itself by providing a unified hardware abstraction layer that translates high-level media requests into platform-specific instructions across diverse graphics hardware generations. It manages comp

    C
    Auf GitHub ansehen↗1,215
  • calcprogrammer1/openrgbAvatar von CalcProgrammer1

    CalcProgrammer1/OpenRGB

    3,827Auf GitHub ansehen↗

    OpenRGB is a centralized software suite for controlling colors and lighting effects across various brands of RGB hardware. It functions as a cross-platform controller and hardware control system that provides a unified interface for managing lighting profiles and effects. The project features an extensible plugin framework and a dedicated plugin interface that allow for the addition of new hardware support and integration features. It includes a network gateway that exposes an API for third-party applications to send lighting commands to connected devices. The system supports multi-computer

    C++asusaurahacktoberfest
    Auf GitHub ansehen↗3,827
  • f4exb/sdrangelAvatar von f4exb

    f4exb/sdrangel

    3,828Auf GitHub ansehen↗

    SDRangel is a comprehensive software-defined radio suite and digital signal processing framework. It functions as an RF spectrum analyzer and modular radio demodulator, providing a unified hardware abstraction layer to connect various radio devices to software processing pipelines for data acquisition and transmission. The platform is distinguished by its modular architecture, which uses a data-flow graph of dynamic libraries to construct signal processing chains. This allows for a plugin-based environment where users can extract audio and digital data from raw radio signals using various mod

    C++airspyairspyhfbladerf
    Auf GitHub ansehen↗3,828
  • antimicrox/antimicroxAvatar von AntiMicroX

    AntiMicroX/antimicrox

    3,795Auf GitHub ansehen↗

    AntiMicroX is a gamepad input manager and automation tool that translates gamepad inputs into keyboard and mouse commands. It functions as an input remapper capable of translating physical controller buttons and joystick movements into system actions for applications that lack native controller support. The system features window detection to automatically switch between custom input profiles based on the currently active application. It includes tools for game controller automation through complex macros and provides hardware standardization to ensure diverse controller models behave consist

    C++controllergamepadgamepad-api
    Auf GitHub ansehen↗3,795
  • espressif/esp-idfAvatar von espressif

    espressif/esp-idf

    18,330Auf GitHub ansehen↗

    The Espressif SoC Development Framework is a comprehensive toolset for developing, compiling, and flashing applications targeting Espressif system-on-chips. It serves as an embedded toolchain orchestrator and a hardware abstraction layer that simplifies the control of low-level peripherals, memory mapping, and chip-specific registers. The framework provides a dedicated IoT connectivity stack for implementing Wi-Fi, Bluetooth, Zigbee, and Ethernet communication on microcontrollers. It also includes an embedded real-time operating system integration layer to manage multitasking and scheduling o

    C
    Auf GitHub ansehen↗18,330
  • cnlohr/rawdrawandroidAvatar von cnlohr

    cnlohr/rawdrawandroid

    4,281Auf GitHub ansehen↗

    rawdrawandroid is a framework for building Android applications using C and Make. It provides a native development system that compiles source code into standalone executable packages, bypassing the standard Java or Kotlin toolchains and virtual machines. The project features a native UI toolkit for creating hardware-accelerated graphics windows and a dedicated hardware interface for direct communication with USB peripherals and onboard sensors. It utilizes a containerized build environment to ensure consistent compilation and signing of binaries without requiring local toolchain installation

    C
    Auf GitHub ansehen↗4,281
  • google/cameraviewAvatar von google

    google/cameraview

    4,708Auf GitHub ansehen↗

    Cameraview is an Android camera integration library used to embed live camera previews and capture photos or videos within applications. It provides a reusable UI component that manages camera hardware initialization and real-time stream rendering. The library includes a media capture framework to control hardware settings such as focus, flash, and aspect ratios for recording images and video files. The project covers functional domains including Android hardware configuration via layout attributes and the rendering of continuous camera streams for immediate visual feedback.

    Javaandroidcamera
    Auf GitHub ansehen↗4,708
  • cpfl/autowareAvatar von CPFL

    CPFL/Autoware

    11,716Auf GitHub ansehen↗

    Autoware is a modular autonomous driving stack and open-source platform for advanced driver assistance systems. It functions as an integrated operating environment that manages the full pipeline from sensor data processing to vehicle actuation, utilizing the ROS 2 robotics framework for distributed communication and hardware abstraction. The system provides a comprehensive software architecture to enable autonomous driving across various vehicle platforms. It coordinates perception, planning, and control systems to operate vehicles without human intervention. The platform covers several core

    Dockerfile
    Auf GitHub ansehen↗11,716
  • intel/compute-runtimeAvatar von intel

    intel/compute-runtime

    1,408Auf GitHub ansehen↗

    The compute runtime is a software layer that provides unified interfaces for parallel processing, kernel execution, and hardware-specific driver communication. It functions as a driver for OpenCL and OneAPI Level Zero, enabling the execution of data-intensive workloads across diverse graphics hardware architectures. The project distinguishes itself by maintaining consistent performance and compatibility across multiple generations of graphics hardware. It achieves this through a hardware abstraction layer that bridges high-level compute instructions with specific silicon capabilities, alongsi

    C++computegpgpugpu
    Auf GitHub ansehen↗1,408
  • google/pebbleAvatar von google

    google/pebble

    4,963Auf GitHub ansehen↗

    Pebble is a reference implementation of wearable firmware intended for embedded system research and firmware analysis. It serves as a technical blueprint for understanding how smartwatch operating systems are structured and executed on constrained hardware. The codebase focuses on low power hardware rendering and the management of pixel data and display buffers to minimize energy consumption. It provides a historical guide for watch application development and the study of wearable software architecture. The system incorporates a hardware abstraction layer, a monolithic firmware image, and a

    C
    Auf GitHub ansehen↗4,963
  • balloonwj/cppguideAvatar von balloonwj

    balloonwj/CppGuide

    6,030Auf GitHub ansehen↗

    CppGuide is a curated collection of educational resources and practical guides focused on C++ server development, Linux kernel internals, concurrent programming, network protocols, and security exploitation. It provides structured learning paths for backend developers, covering everything from interview preparation to building high-performance network servers and understanding operating system fundamentals. The guide distinguishes itself by offering in-depth, hands-on tutorials that walk through real-world implementations, including building a Redis-like server from scratch, designing custom

    Auf GitHub ansehen↗6,030
  • embassy-rs/embassyAvatar von embassy-rs

    embassy-rs/embassy

    8,813Auf GitHub ansehen↗

    Embassy is an asynchronous framework for microcontrollers that provides a runtime for cooperative multitasking. It enables the execution of multiple concurrent tasks to maximize energy efficiency and CPU usage, utilizing an async executor that puts the processor to sleep when idle. The framework includes a comprehensive set of embedded components, featuring a hardware abstraction layer for peripherals like GPIO, SPI, I2C, and UART, alongside a TCP/IP network stack and a USB device stack. It also provides a Bluetooth Low Energy host stack for wireless communication and a bootloader framework t

    Rustasyncdriversembedded
    Auf GitHub ansehen↗8,813
  • id-software/doomAvatar von id-Software

    id-Software/DOOM

    18,936Auf GitHub ansehen↗

    This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a

    C++
    Auf GitHub ansehen↗18,936