CatServer is a hybrid Minecraft server implementation designed to simultaneously execute Forge mods and Bukkit or Spigot plugins within a single environment. It functions as a runtime bridge that enables the integration of heterogeneous modding and plugin ecosystems, allowing content from both sources to operate together.
Die Hauptfunktionen von luohuayu/catserver sind: Minecraft Server Hosting, Cross-Ecosystem Integrators, Hybrid Server Implementations, Cross-Ecosystem Bridges, Cross-Platform Compatibility, Asynchronous Server Schedulers, Hybrid Server Runtimes, Runtime Dependency Adapters.
Open-Source-Alternativen zu luohuayu/catserver sind unter anderem: teneted/tenet — Tenet is a Java-based Minecraft server runtime designed to host multiplayer sessions that incorporate both complex… papermc/paper — Paper is a high-performance server implementation for hosting multiplayer Minecraft games. It functions as a… papermc/folia — Folia is a regionised multithreaded Minecraft server fork and game engine designed to increase capacity and processing… pumpkin-mc/pumpkin — Pumpkin is a high-performance Minecraft game server implementation designed to host shared virtual worlds. It is… cuberite/cuberite — Cuberite is a high-performance multiplayer game server for Java Edition clients, designed to provide a low-memory and… oldmanpushcart/greys-anatomy — This project is a Java runtime diagnostic tool and bytecode instrumentation framework. It provides a remote…
Tenet is a Java-based Minecraft server runtime designed to host multiplayer sessions that incorporate both complex custom content and server-side modifications. It functions as a modding platform that integrates distinct server ecosystems into a single, unified environment. The project distinguishes itself by enabling the simultaneous execution of Forge mods alongside Bukkit or Spigot plugins within one server instance. By bridging these traditionally separate frameworks, it allows administrators to combine diverse gameplay features and management tools that would otherwise be incompatible.
Paper is a high-performance server implementation for hosting multiplayer Minecraft games. It functions as a performance-oriented game engine designed to reduce resource usage and resolve mechanical inconsistencies in game logic. The project provides a platform for extending server logic and adding custom gameplay features through a dedicated plugin API. This allows for the development and integration of third-party extensions to add specialized capabilities to the server environment. The software covers several technical areas including server performance optimization for high-concurrency e
Folia is a regionised multithreaded Minecraft server fork and game engine designed to increase capacity and processing speed for large player counts. It functions as a multithreaded system that distributes entity and block logic across a thread pool to avoid single-core bottlenecks. The server utilizes a regional task scheduler that splits the game world into independent regions processed in parallel across multiple CPU cores. This architecture employs coordinate-based thread mapping and spatial task scheduling to ensure that game logic is executed on specific threads based on the physical lo
Pumpkin is a high-performance Minecraft game server implementation designed to host shared virtual worlds. It is specifically built to support multiple client editions, allowing different game versions to interact within a single world. The project distinguishes itself through a flexible plugin architecture that supports extensions written in Go and Python. These extensions are loaded as portable binary modules, enabling developers to implement custom game logic and modify server behavior without altering the core codebase. The server covers a broad range of operational capabilities, includi