7 Repos
Performance tuning specifically targeting the resource usage and execution time of Minecraft servers.
Distinct from Performance Optimizations: Targeted at Minecraft server performance rather than general web performance optimizations.
Explore 7 awesome GitHub repositories matching web development · Minecraft Server Optimizations. Refine with filters or upvote what's useful.
Paper is a high-performance server implementation for hosting multiplayer Minecraft games. It functions as a performance-oriented game engine designed to reduce resource usage and resolve mechanical inconsistencies in game logic. The project provides a platform for extending server logic and adding custom gameplay features through a dedicated plugin API. This allows for the development and integration of third-party extensions to add specialized capabilities to the server environment. The software covers several technical areas including server performance optimization for high-concurrency e
Reduces resource usage and execution time to maintain smooth performance for large numbers of concurrent users.
Sodium is a graphics optimization mod for the Fabric loader that replaces the standard rendering engine in Minecraft. Its primary purpose is to increase frame rates and reduce micro-stutter by implementing a high-performance rendering replacement for the game client. The project focuses on improving visual stability and game fluidity through a technical modification of the rendering pipeline. This includes a system for correcting graphical glitches and visual artifacts to ensure a consistent image across different display environments. The mod implements low-level rendering optimizations suc
Optimizes the Minecraft client rendering pipeline to increase frame rates and reduce micro-stutter.
Sodium is a Minecraft performance optimization project that replaces the default rendering engine to increase frame rates and reduce stutter. It functions as a game rendering modification that applies runtime patches to the engine to change how graphics are displayed. The project provides a customizable settings registry, allowing for the addition of new configuration options to the video menu so other extensions can integrate their own visual settings. The rendering system implements chunk-based culling logic and buffer-based geometry caching to minimize draw calls and reduce CPU overhead.
Performance-enhancing Minecraft mod that adds shader pack support and extends graphics settings configuration.
LinuxGSM is a command-line orchestration platform designed for the deployment, management, and lifecycle maintenance of dedicated game servers on Linux systems. It functions as a system-level administration tool that automates the provisioning of server instances, ensuring they remain operational through persistent background execution, automated health monitoring, and native system-timer integration. The project distinguishes itself through a modular, shell-script-based architecture that enables multi-instance hosting on a single host. It provides granular control over server environments, i
Adjusts server and client command rates to enable high-performance gameplay settings for competitive environments.
Folia ist ein regionisiertes, multithreaded Minecraft-Server-Fork und eine Game-Engine, die darauf ausgelegt ist, die Kapazität und Verarbeitungsgeschwindigkeit für hohe Spielerzahlen zu erhöhen. Es fungiert als multithreaded System, das Entitäts- und Blocklogik über einen Thread-Pool verteilt, um Single-Core-Engpässe zu vermeiden. Der Server nutzt einen regionalen Task-Scheduler, der die Spielwelt in unabhängige Regionen aufteilt, die parallel über mehrere CPU-Kerne verarbeitet werden. Diese Architektur verwendet koordinatenbasiertes Thread-Mapping und räumliches Task-Scheduling, um sicherzustellen, dass Spiellogik auf spezifischen Threads basierend auf dem physischen Standort der Entitäten innerhalb der Welt ausgeführt wird. Das Projekt deckt hochgradig gleichzeitige Serverskalierung und thread-sicheres Entitätsmanagement ab. Es implementiert parallele regionale Verarbeitung und thread-lokale Regionen-Besitzverhältnisse, um Datenkorruption zu verhindern und sicherzustellen, dass unabhängige Weltregionen gleichzeitig verarbeitet werden.
Increases player capacity and performance by distributing workload across all available processor threads.
Bareiron is a minimalist environment for hosting multiplayer game servers on low-power, memory-constrained devices. It functions as a Minecraft server optimizer designed to provide basic connectivity for remote players while operating on embedded hardware with limited system resources. The software includes a hardware performance tuner that allows for the disabling of intensive game mechanics and resource-heavy features to prevent system crashes. It also incorporates a network traffic controller to adjust broadcast frequencies and tick rates, reducing bandwidth consumption and lag. The syste
Provides specific configurations and modifications to optimize Minecraft servers for memory-constrained hardware.
CatServer is a hybrid Minecraft server implementation designed to simultaneously execute Forge mods and Bukkit or Spigot plugins within a single environment. It functions as a runtime bridge that enables the integration of heterogeneous modding and plugin ecosystems, allowing content from both sources to operate together. The project provides a compatibility layer that translates plugin dependencies and synchronizes data between external extensions and internal game logic. By utilizing a unified classloader hierarchy and runtime bytecode instrumentation, it allows standard server extensions t
Improves the stability and resource efficiency of a game server under heavy player load by applying custom performance enhancements.