30 open-source projects similar to laifengios/lflivekit, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best LFLiveKit alternative.
Yasea is an Android live streaming client used for broadcasting live camera and microphone feeds to remote servers via the RTMP protocol. It provides a system for mobile live broadcasting that integrates camera control, media encoding, and real-time network transmission. The project features GPU-accelerated video filtering to apply visual effects to live streams and a local recording system that saves a copy of the broadcast to an MP4 file while simultaneously streaming to a remote destination. It includes a camera controller for managing front and rear sensors and adjusting stream orientatio
VDO.Ninja is a low-latency peer-to-peer media routing service and video streaming platform designed to integrate remote audio and video feeds into professional production workflows. It functions as a WebRTC broadcast integration tool and studio controller, allowing for the direct transmission of high-definition media between publishers and viewers with minimal delay. The platform distinguishes itself through extensive protocol bridging, converting between WebRTC, WHIP, WHEP, SRT, and RTMP to ensure compatibility across diverse network environments and professional studio software. It includes
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
OpenH264 is a library for encoding and decoding video using the H.264 standard. It provides tools to transform raw video frames into compressed byte streams and decompress those streams back into raw pixel frames. The project includes a simulcast video stream generator that produces multiple resolutions from a single source. This capability supports adaptive bitrate streaming and real-time video communication across varying network conditions. The system implements video processing workflows including adaptive rate control, slicing-based parallel encoding, and YUV planar buffer management. I
This project is an RTMP media streaming SDK and a real-time communication framework designed for pushing and playing audio and video streams. It provides tools for interactive broadcasting, low-latency voice and video calls, and a cross-platform media player compatible with Windows, iOS, and Android. The toolkit enables interactive live broadcasting with support for multi-host interactions and the ability to push streams to distribution servers via CDN. It includes a cloud recording manager for capturing live sessions and saving them as files to cloud storage, along with a system for composit
MediaCMS is a self-hosted media content management system designed for hosting, organizing, and distributing video, audio, images, and PDF files. It functions as a digital asset management platform that combines a transcoding pipeline with a server capable of delivering adaptive video streaming. The system is distinguished by its automated media transcoding pipeline, which converts uploaded files into multiple resolutions and codecs and generates automatic transcriptions. It integrates SAML and OAuth identity layers to connect external enterprise identity providers for managing user access an
Dot is a deep learning face swap tool used to replace faces in live video streams, recorded media, and static images. It functions as a deepfake media processor and real-time video manipulator that applies facial transformations through neural network mapping. The system includes a virtual camera video injector that routes processed output into a system-level virtual device to simulate a physical hardware webcam. This allows generated video to be used within third-party video conferencing software. The tool supports real-time source switching via keyboard inputs to toggle between different s
This project is a plugin for OBS Studio that uses neural networks to isolate subjects from backgrounds in real-time video streams. It functions as an AI video segmentation tool that predicts portrait masks to create virtual green-screen effects without the need for physical hardware. The software includes a real-time depth estimation filter that identifies scene depth to produce a blurred background while keeping the foreground subject in focus. It also provides low-light video enhancement to improve visibility and visual quality for portrait video captured in poorly lit environments. The pl
Owncast is a self-hosted live streaming server that provides full control over broadcast infrastructure and audience data. It functions as an RTMP video streaming server, accepting incoming video feeds and distributing them to viewers through HLS-based segmented streaming. The platform includes a built-in, stateful web-based chat interface that enables real-time viewer engagement during broadcasts. The project distinguishes itself through deep integration with the decentralized Fediverse, allowing servers to automatically broadcast stream status updates and notify followers across distributed
GPUImage is a GPU-accelerated image processing framework for iOS designed to apply real-time filters and effects to images and video. It functions as a processing engine and fragment shader library that manages textures and shaders for efficient visual data manipulation. The framework utilizes a chainable filter architecture and a texture-based data pipeline to pass image data between processing stages without expensive memory transfers. It enables the creation of bespoke visual effects through the authoring of custom fragment shaders and provides mechanisms to synchronize texture data with e
FFmpeg is a cross-platform multimedia framework designed for the recording, conversion, and streaming of audio and video content. It functions as a comprehensive toolkit that provides both a command-line utility for direct media manipulation and a collection of low-level libraries for integration into custom applications. At its core, the project utilizes a packet-based stream engine and a format-agnostic abstraction layer to handle diverse media standards, containers, and network protocols. The framework distinguishes itself through a modular, graph-based filter execution model that allows f
A fast and extensible gapless AudioPlayer/AudioStreamer for OSX and iOS (iPhone, iPad)
dash.js is a browser-based JavaScript player for streaming adaptive video and audio content using the MPEG-DASH standard. It functions as an adaptive bitrate streaming client that adjusts media quality in real time based on network conditions and buffer levels. The project includes a playback engine capable of decrypting protected content through digital rights management systems and a specialized player for reducing latency in live broadcast events. It also serves as a playback metrics engine for monitoring and reporting real-time quality-of-experience data. The software covers a broad rang
This project is a real-time communication and media streaming server designed for broadcasting, recording, and distributing audio and video content. It functions as a live streaming server and an RTMP media server, providing the infrastructure necessary to deliver real-time media to multiple concurrent viewers over a network. The system distinguishes itself through a multi-protocol media gateway that supports RTMP, E-RTMP v2 for modern codecs like HEVC and AV1, and HTTP media tunneling to bypass restrictive firewalls. It further acts as a real-time communication platform by synchronizing shar
Foundation Sunshine is a self-hosted game streaming solution that enables low-latency video and audio transmission from a PC to remote clients over local networks or the internet. It provides a complete pipeline for encoding and transmitting gameplay in real time, using hardware-accelerated GPU-based encoders to minimize latency while maintaining high performance. The project distinguishes itself through its support for high-dynamic-range (HDR) video passthrough, processing and transmitting HDR content through an optimized encoding chain to preserve visual fidelity on compatible remote displa
Kooha is a screen recorder for Linux desktops that utilizes the Wayland protocol and XDG Portals for secure recording. It functions as a hardware-accelerated screen capture tool that offloads video compression to the GPU to reduce CPU load and power consumption. The application integrates the PipeWire framework to capture system and microphone audio streams and leverages FFmpeg for muxing video streams and exporting various codecs and containers. Its user interface is a native Linux application built with the GTK toolkit. The software covers screen recording and capture of entire displays, s
GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing units called filters connect into a directed graph to handle media workflows. At its core, the framework centers all media packaging and manipulation on the ISO Base Media File Format (ISOBMFF), with specialized tools for reading, writing, fragmenting, and encrypting MP4 and related containers. It also provides a declarative scene graph composition system for describing interactive multimedia scenes using MPEG-4 BIFS, X3D, SVG, or VRML syntax, alongside a hardware-accelerated re
react-native-track-player is a cross-platform mobile audio player library for playing local and streamed audio files. It provides a background audio service that maintains music playback and responds to remote commands from lock screens and Bluetooth devices. The library includes a playback engine capable of decrypting audio files secured by industry-standard digital rights management and an adaptive bitrate streaming client that supports HLS and DASH formats to adjust audio quality based on network conditions. It also features an offline media storage manager for saving audio content locally
This project is a browser-based video conferencing platform that facilitates direct, peer-to-peer communication between participants. By utilizing browser-native media capture and direct network connections, it enables real-time audio, video, and screen sharing without relying on central media relay servers. The platform distinguishes itself through its focus on ephemeral, private communication. It generates unique, short-lived session identifiers for virtual rooms that exist only in memory, ensuring that no persistent user accounts or long-term storage are required. To maintain connection st
PiKVM is an IP-KVM remote access solution for out-of-band server management. It enables remote control of a host computer's hardware and operating system through a web browser or VNC client, allowing access to the BIOS or boot sequence when the main operating system is unresponsive. The system provides remote hardware control by managing physical power switches and GPIO triggers. It emulates human interface devices, such as keyboards and mice, and supports the emulation of mass storage to mount virtual disk images for bare metal operating system installation and recovery. Additional capabili
Ant-Media-Server is a server-side streaming engine designed for real-time audio and video broadcasting. It functions as a live media transcoder and WebRTC streaming server, facilitating the ingestion, processing, and delivery of media streams across multiple protocols. The platform is distinguished by its cloud-scale media infrastructure, which automates server capacity expansion to handle fluctuating volumes of concurrent viewers. It utilizes adaptive bitrate streaming to adjust video quality in real time based on network conditions and employs WebRTC and SRT to achieve ultra-low latency del
livego is a live streaming server written in Go that receives live video streams and broadcasts them to viewers in real time. It functions as a multi-protocol video gateway, serving as a backend for ingesting video and redistributing it through RTMP, HLS, and HTTP-FLV protocols. The server features dynamic protocol transmuxing to convert ingested streams into different formats for device compatibility and low-latency playback. It provides secure stream access and ingestion by validating unique channel keys and using security tokens. The system includes capabilities for encrypted stream deliv
obs-multi-rtmp is a plugin for OBS Studio that enables streaming a single video feed to multiple RTMP destinations simultaneously. It functions as an extension to the broadcasting software to add output destination management for live streams. The tool duplicates a live video stream and sends it to several different streaming platforms at once. This allows for simultaneous RTMP broadcasting to redundant or distributed endpoints without duplicating encoders. The project manages multi-platform live streaming through multiplexed RTMP streaming and socket-based data replication. It employs async
Node-Media-Server is a Node.js media server that accepts incoming RTMP streams and delivers live video over HTTP-FLV and WebSocket-FLV for low-latency playback. It functions as a live RTMP streaming server, handling the ingestion and delivery of live video with sub-second latency for broadcasting workflows. The server provides stream authentication using JSON Web Tokens, validating tokens on publish or play requests to restrict access to authorized clients. It includes a GOP cache that stores the most recent Group of Pictures in memory, allowing new viewers to start playback immediately witho
Mediasoup is a selective forwarding unit used for real-time media routing. It enables the development of low-latency audio and video communication systems by routing streams between participants without transcoding. The project provides embedded media routing logic that can be integrated directly into an application. It supports simulcast and quality layering, allowing the system to adapt resolution and bitrate based on real-time bandwidth estimations to maintain connection stability. The capability surface includes media track management for audio, video, and screen capture, as well as bidi
This project is a remote desktop software suite and administration tool designed for controlling remote devices via web browsers or desktop applications across different operating systems. It functions as a secure remote access gateway and device manager, providing a centralized backend for auditing sessions and deploying private infrastructure to target machines. The system distinguishes itself through the use of GPU-accelerated video streaming and hardware encoding to reduce latency. It enables multi-device monitoring via a screen wall and supports the creation of virtual display emulations
ExoPlayer is an Android media player library and framework designed for playing audio and video content on Android devices. It serves as an adaptive streaming player capable of handling dynamic bitrate switching for streaming protocols such as DASH and HLS. The library provides a foundation for building custom media players with unique playback controls and specialized media source handling. It supports digital content delivery by enabling the streaming of high-quality video over varying network conditions through automatic quality level switching. The framework covers core media playback ca
StreamFX-Public is a collection of OBS Studio plugins and software components designed for broadcast enhancement. It provides a suite of visual effects, filters, hardware-accelerated encoders, and professional video encoding tools to expand the capabilities of the host application. The project distinguishes itself through the support of professional mezzanine video codecs, including DNxHR, ProRes, and Cineform, for high-fidelity post-production editing. It also implements hardware-accelerated recording via GPU cores and AMD AMF to reduce CPU overhead during live broadcasts. The toolset cover
hls.js is a JavaScript player library that enables HTTP Live Streaming playback in web browsers using the Media Source Extensions API. It functions as an adaptive bitrate streaming engine and a media streamer that manages the buffering and playback of video segments. The library features specialized capabilities for low latency streaming and digital rights management, allowing it to decrypt protected content via Encrypted Media Extensions. It includes a metadata processor for handling ID3 tags and date-range elements, as well as a pluggable loader interface to replace default network request